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+
+The Osirion Project - GAMEPLAY
+
+ This document describes what the gameplay of Project::OSiRiON should
+ eventually become.
+
+General guidelines
+
+ Project::OSiRiON is a multiplayer space game with persistent player
+ statistics. A single player mode with a compelling story is a
+ secondairy objective but the storyline serves as background for
+ the multiplayer universe.
+
+ Project::OSiRiON is a 'serious' game. Names of objects, people and
+ places should be considered generic for the universe and should not
+ be rightout silly or offensive. Names should feel 'natural' or 'alien'.
+
+ Models for ships, space stations and other objects should be designed
+ with the same philosphy in mind. It is allright to make references
+ to exisiting objects (real or fiction), as long as they are subtle
+ or inconspicuous.
+
+Universe
+
+ A basic description of the universe, how it is organised and who lives there.
+
+ The universe is a collection of stand-alone star systems. Each star system
+ is a small world on it's on. The only direct interaction between systems
+ is a player traveling between them. The background story should provide
+ (some of the) star systems and their relation.
+
+The Player
+
+ Who is the player in the universe.
+ - Friends
+ - Enemies
+ - Background
+ - How the player itnteracts with the universe.
+
+ The player enters the universe as a typical out-of-luck person
+ who decided to start a new life. With a small ship he tries to become
+ the Richest Man in the know Universe. The player earns money by shipping
+ cargo that can be bought at discount prices at one place and sold
+ at a premium at a second location. *mining *fighting *wrecks/looting
+Traveling
+
+ How the traveling happens in the universe, how the player will travel.
+
+Planet and Stations
+
+ Star systems are inhabited with planets and stations,
+
+Objects in space
+
+Weapons
+
+ What kind of weapons are there. how do they work.
+
+Fighting
+
+ How does fighting work
+
+Economy
+
+ Money makes the Universe tick.
+ - Buying
+ - Selling
+ - Trading
+
+Cargo
+ - Transporting / Beaming
+ - Mining
+ - (Spare) parts
+ - Fuel
+ - Economy