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The Osirion Project - GAMEPLAY
This document describes what the gameplay of Project::OSiRiON should
eventually become.
General guidelines
Project::OSiRiON is a multiplayer space game with persistent player
statistics. A single player mode with a compelling story is a
secondairy objective but the storyline serves as background for
the multiplayer universe.
Project::OSiRiON is a 'serious' game. Names of objects, people and
places should be considered generic for the universe and should not
be rightout silly or offensive. Names should feel 'natural' or 'alien'.
Models for ships, space stations and other objects should be designed
with the same philosphy in mind. It is allright to make references
to exisiting objects (real or fiction), as long as they are subtle
or inconspicuous.
Universe
A basic description of the universe, how it is organised and who lives there.
The universe is a collection of stand-alone star systems. Each star system
is a small world on it's on. The only direct interaction between systems
is a player traveling between them. The background story should provide
(some of the) star systems and their relation.
The Player
Who is the player in the universe.
- Friends
- Enemies
- Background
- How the player itnteracts with the universe.
The player enters the universe as a typical out-of-luck person
who decided to start a new life. With a small ship he tries to become
the Richest Man in the know Universe. The player earns money by shipping
cargo that can be bought at discount prices at one place and sold
at a premium at a second location. *mining *fighting *wrecks/looting
Traveling
How the traveling happens in the universe, how the player will travel.
Planet and Stations
Star systems are inhabited with planets and stations,
Objects in space
Weapons
What kind of weapons are there. how do they work.
Fighting
How does fighting work
Economy
Money makes the Universe tick.
- Buying
- Selling
- Trading
Cargo
- Transporting / Beaming
- Mining
- (Spare) parts
- Fuel
- Economy
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