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@@ -5,7 +5,90 @@ Project::OSiRiON - README Project::OSiRiON is a free space trading and combat simulation under development. Its goal is to create an immersive universe with open gameplay inspired by - classic titles such as Elite, Privateer and Freelancer. + classic titles such as Elite, Privateer and Freelancer. + + Join the game as a poor man with a small ship and try to get rich through + trading or fighting. More credits buy bigger ships and more guns, + enabling you to gathering your riches even faster. + +Features + + Singleplayer, open gameplay mode + + Multiplayer through a dedicated server + + Open game universe with many starsystems to visit. Go wherever you want, + whenever you want. The universe is defined in easy to edit ini files, + server owners can run fully customized games. + + Planets, starbases, starsystems and jumpgates. + Larger ships have their own jumpdrives + + Buyable ships ranging from small transports to large command carriers. + + Commodity trading, equipable weapons, ejectable cargo. + + NPC factions and player reputation, friendly and hostile NPCs. + + Player owned carriers which can be docked by other players. + + PvP dogfights. + + Cheap graphics, it's a feature! + + Physics support through the Bullet Physics library. + + The engine and the game are written in C++ and are a work in progress. + +Planned + + Player-to-player trading. + + Mercenary and trading missions. + + Asteroids, nebula and an asteroid mining system with related industry. + + Wingmen + + The long term goal is to end up with a compelling singleplayer campaign. + This requires a lot of missing features to be implemented and will therefor + remain on the wishlist until the game itself is fully playable. + +Internet + + The website for Project::OSiRiON can be found at http://osirion.org + + The community forums can be found at http://osirion.org/forum + + Documentation can be found on the wiki at http://osirion.org/wiki + + The official IRC channel is #osirion on the FreeNode IRC network. + +Team + The core team, these people work on the game and decide about its future: + + Stijn 'Ingar' Buys Programming, modeling, graphics, sound + Michael 'Thorn' Rodenhurst Modeling, graphics, web server + Evan 'Mega' Goers Modeling, graphics + +Contributors + + These people created new content for the game: + + Cody 'Supertanker' Jackson Modeling + Antti 'Karvajalka' Lahti Modeling, graphics + + +Development + + Development can be tracked on the GitLab instance + http://git.osirion.org/groups/osirion + + The engine and game source code can be downloaded here + http://git.osirion.org/osirion/osirion-src + + The game data can be downloaded here + http://git.osirion.org/osirion/osirion-data License @@ -15,5 +98,55 @@ License Please refer to http://www.gnu.org/licenses/old-licenses/gpl-2.0.html for more information about this license. - - The full text of the license can be found in the file LICENSE.
\ No newline at end of file + + The game data is distributed under the terms and conditions of the + CREATIVE COMMONS ATTRIBUTION-SHARE ALIKE 3.0 LICENSE. + Please be aware of a few exceptions, listed below. + + Please refer to + http://creativecommons.org/licenses/by-sa/3.0/ + for more information about this license. + +Exceptions + + The following game data files are not licensed under CC-SA 3.0, + but are distributed under a different license: + + These files are distributed under the terms and conditions of the + CREATIVE COMMONS SAMPLING PLUS 1.0 LICENSE: + + base/sounds/engines/loop00.wav + base/sounds/engines/loop01.wav + base/sounds/engines/loop02.wav + +Acknowledgements + + This project could not have been possible without the work of others: + + The Satgnu crew + The Quake2World community + the GtkRadiant project contributers + maci, for the webspace on satgnu + DVSoftware for bandwidth, diskpace and CPU power + Robert Kuroto for allowing me to use his texture pack + Chance Ragen and Jeremy 'Jestr' Gardner for allowing me to use their planet textures + Your_Face for allowing me to use his Tremulous map 'Trident' + Georges 'TRaK' Grondin for allowing me to use his texture packs + Id Software for the Quake and Radiant source code + NASA for their collection of freely available images + + Thanks to: + blaze-x + bobke + Josky=KCT= + [mDc]Minisori + Gareth + StalKermit + DVSoftware + + QUAKE and ID are registered trademarks of Id Software, Inc. + + LEGO is a registered trademark of the LEGO Group. + Project::OSiRiON is an independent, not-for-profit project and is not affiliated with these companies. + + |