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Project::OSiRiON
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@@ -5,7 +5,90 @@ Project::OSiRiON - README
Project::OSiRiON is a free space trading and combat simulation under development.
Its goal is to create an immersive universe with open gameplay inspired by
- classic titles such as Elite, Privateer and Freelancer.
+ classic titles such as Elite, Privateer and Freelancer.
+
+ Join the game as a poor man with a small ship and try to get rich through
+ trading or fighting. More credits buy bigger ships and more guns,
+ enabling you to gathering your riches even faster.
+
+Features
+
+ Singleplayer, open gameplay mode
+
+ Multiplayer through a dedicated server
+
+ Open game universe with many starsystems to visit. Go wherever you want,
+ whenever you want. The universe is defined in easy to edit ini files,
+ server owners can run fully customized games.
+
+ Planets, starbases, starsystems and jumpgates.
+ Larger ships have their own jumpdrives
+
+ Buyable ships ranging from small transports to large command carriers.
+
+ Commodity trading, equipable weapons, ejectable cargo.
+
+ NPC factions and player reputation, friendly and hostile NPCs.
+
+ Player owned carriers which can be docked by other players.
+
+ PvP dogfights.
+
+ Cheap graphics, it's a feature!
+
+ Physics support through the Bullet Physics library.
+
+ The engine and the game are written in C++ and are a work in progress.
+
+Planned
+
+ Player-to-player trading.
+
+ Mercenary and trading missions.
+
+ Asteroids, nebula and an asteroid mining system with related industry.
+
+ Wingmen
+
+ The long term goal is to end up with a compelling singleplayer campaign.
+ This requires a lot of missing features to be implemented and will therefor
+ remain on the wishlist until the game itself is fully playable.
+
+Internet
+
+ The website for Project::OSiRiON can be found at http://osirion.org
+
+ The community forums can be found at http://osirion.org/forum
+
+ Documentation can be found on the wiki at http://osirion.org/wiki
+
+ The official IRC channel is #osirion on the FreeNode IRC network.
+
+Team
+ The core team, these people work on the game and decide about its future:
+
+ Stijn 'Ingar' Buys Programming, modeling, graphics, sound
+ Michael 'Thorn' Rodenhurst Modeling, graphics, web server
+ Evan 'Mega' Goers Modeling, graphics
+
+Contributors
+
+ These people created new content for the game:
+
+ Cody 'Supertanker' Jackson Modeling
+ Antti 'Karvajalka' Lahti Modeling, graphics
+
+
+Development
+
+ Development can be tracked on the GitLab instance
+ http://git.osirion.org/groups/osirion
+
+ The engine and game source code can be downloaded here
+ http://git.osirion.org/osirion/osirion-src
+
+ The game data can be downloaded here
+ http://git.osirion.org/osirion/osirion-data
License
@@ -15,5 +98,55 @@ License
Please refer to
http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
for more information about this license.
-
- The full text of the license can be found in the file LICENSE. \ No newline at end of file
+
+ The game data is distributed under the terms and conditions of the
+ CREATIVE COMMONS ATTRIBUTION-SHARE ALIKE 3.0 LICENSE.
+ Please be aware of a few exceptions, listed below.
+
+ Please refer to
+ http://creativecommons.org/licenses/by-sa/3.0/
+ for more information about this license.
+
+Exceptions
+
+ The following game data files are not licensed under CC-SA 3.0,
+ but are distributed under a different license:
+
+ These files are distributed under the terms and conditions of the
+ CREATIVE COMMONS SAMPLING PLUS 1.0 LICENSE:
+
+ base/sounds/engines/loop00.wav
+ base/sounds/engines/loop01.wav
+ base/sounds/engines/loop02.wav
+
+Acknowledgements
+
+ This project could not have been possible without the work of others:
+
+ The Satgnu crew
+ The Quake2World community
+ the GtkRadiant project contributers
+ maci, for the webspace on satgnu
+ DVSoftware for bandwidth, diskpace and CPU power
+ Robert Kuroto for allowing me to use his texture pack
+ Chance Ragen and Jeremy 'Jestr' Gardner for allowing me to use their planet textures
+ Your_Face for allowing me to use his Tremulous map 'Trident'
+ Georges 'TRaK' Grondin for allowing me to use his texture packs
+ Id Software for the Quake and Radiant source code
+ NASA for their collection of freely available images
+
+ Thanks to:
+ blaze-x
+ bobke
+ Josky=KCT=
+ [mDc]Minisori
+ Gareth
+ StalKermit
+ DVSoftware
+
+ QUAKE and ID are registered trademarks of Id Software, Inc.
+
+ LEGO is a registered trademark of the LEGO Group.
+ Project::OSiRiON is an independent, not-for-profit project and is not affiliated with these companies.
+
+