diff options
Diffstat (limited to 'developer/TODO')
-rw-r--r-- | developer/TODO | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/developer/TODO b/developer/TODO index 97ef271..0e36ee0 100644 --- a/developer/TODO +++ b/developer/TODO @@ -41,6 +41,7 @@ core: fix game.ini load/save sequence fx events: jump events, tracktor beams, weapons fire pause game loop when there are no players + support for entities like nebulas and asteroid fields (ok) optimize KeepAlive sweep performance (ok) remove EntityControlable::movement(), render dust based on control->speed() @@ -79,13 +80,14 @@ client: (ok) testmodel functionality render: - correct Camera::axis when using ModelView (-> flare axis in testmodel) fix skybox envmapping -> cube map star light strenght general globe texture stretching, coordinates seem to be off + multitexture materials (ok) have r_loadmodels load particle scripts and flare textures (ok) disable texturing and lighting while drawing normals + (ok) correct Camera::axis when using ModelView (-> flare axis in testmodel) (unfixable) globe texture distortion at the poles @@ -108,7 +110,7 @@ sound: (ok) suppress error message spam if the sound subsystem failed to initialize game: - add Ship::ship_dock, making docking independent of player->view() + add Ship::ship_dock, making docking independent of player->view() -> relates to player-to-player trading have the goto command check the target's Docked state -> ties into ship dock awereness ship health/shield/armor |