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Project::OSiRiON
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Diffstat (limited to 'developer/TODO')
-rw-r--r--developer/TODO21
1 files changed, 14 insertions, 7 deletions
diff --git a/developer/TODO b/developer/TODO
index 078f51c..2e0ba91 100644
--- a/developer/TODO
+++ b/developer/TODO
@@ -32,10 +32,10 @@ model:
(ok) support 'angles' key on the 'misc_model' map class
core:
- replace EntityControlable::afterburner() with control_flags,
- replace impulse command with a control flag,
- add AutoLevel amd AutoPilot control flags,
- remove EntityControlable::movement()
+ add EntityControlable::control_flags() to group on/off controls (Impulse, AutoPilot?)
+ - afterburner is a -1/0/1 control and can't be added
+ - replace the impulse command with a control flag
+ - think about AutoLevel
fix dedicated server not showing chat messages (bug to be verified)
fix game.ini load/save sequence
@@ -43,7 +43,8 @@ core:
pause game loop when there are no players
(ok) optimize KeepAlive sweep performance
-
+ (ok) remove EntityControlable::movement(), render dust based on control->speed()
+
network:
protocol description (incomplete)
zone chat
@@ -75,18 +76,20 @@ client:
fix camera frustum clip (size issue, postponed)
(ok) have the trade menu show depleted shop items with their sell value
+ (ok) testmodel functionality
render:
+ disable texturing and lighting while drawing normals
fix skybox envmapping -> cube map
star light strenght
general globe texture stretching, coordinates seem to be off
-
+
(ok) have r_loadmodels load particle scripts and flare textures
(unfixable) globe texture distortion at the poles
ui:
- modelview lighting (-> it uses current zone lighting)
+
unify event handlers, expand Event class and make derived event classes
listview scrolling
@@ -95,6 +98,7 @@ ui:
until the button is released
(ok) slider mouse dragging
+ (ok) correct modelview lighting
sound:
entity/event positional sounds
@@ -115,6 +119,9 @@ game:
(ok) remove warning color from 'dock out of range' messages
(ok) when the goto command is used to target another player, appear above him, instead of in front of him.
+singleplayer:
+ think about a single player format and potential required core features
+
documentation:
update starsystem roadmap
add starsystem roadmap to the user documentation