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-rw-r--r--developer/ROADMAP75
-rw-r--r--developer/TODO3
2 files changed, 44 insertions, 34 deletions
diff --git a/developer/ROADMAP b/developer/ROADMAP
index ed69556..98620ee 100644
--- a/developer/ROADMAP
+++ b/developer/ROADMAP
@@ -39,16 +39,16 @@
Requires:
- client console
- entities
- ship instances
- network subsystem
- entities
- camera handling
- keyboard bindings
- zones
- basic travelling: impulse drive, jump engine
- basic docking
+ client console (ok)
+ entities (ok)
+ ship instances (ok)
+ network subsystem (ok)
+ entities (ok)
+ camera handling (ok)
+ keyboard bindings (ok)
+ zones (ok)
+ basic travelling: impulse drive, jump engine (ok)
+ basic docking (ok)
------------------------------------------------------------------
@@ -66,20 +66,17 @@
item info + lazy server-client exchange (ok)
trading (ok)
inventories (ok)
+ map entity descriptions (ok)
+ eject cargo/tractor beam (ok)
Related:
- map entity descriptions (ok)
- eject cargo/tractor beam (ok) -> fx
-
+ beam particles
player-to-player trading
equipment trading
- model weapon slots and positioning
Optional:
- dockable player ships (ok)
-
fuel system
economy
per-item adjustabe depletion rate (won't do)
@@ -99,41 +96,53 @@
shop allows multiple buyers, p2p trading just one
player factory ships + base factories, per-item adjustabe conversion rate and ratio
e.g. 2 units of niobum to 1 superconductor per 30 seconds
- player saving and network authentication
+
+ Features:
+
+ collision physics (ok)
+ collision meshes (ok)
+ dockable player ships (ok)
+
+ player saving and network authentication
+ zone chat
+
------------------------------------------------------------------
- version 0.3.0 - Equipment
+ version 0.3.0 - Weapons and Equipment
Description:
- Players can buy and sell ship upgrades like armor and scanners,
- this will require additional game mechanics.
Players can buy and sell weapons.
-
+ Players can buy and sell ship upgrades like armor and scanners,
+
Requires:
cannons and turrets
cannon and turret models
+ model weapon slots and positioning
+ targetting
+ explosions, weapons fire and related sounds
+ equipment
+ weapon dealers and equipment traders
- ------------------------------------------------------------------
+ improved particle systems
- version 0.4.0 - Physics
+ Features:
- Requires:
+ ------------------------------------------------------------------
- collision physics (box model collision implemented)
- collision meshes
- targetting
- explosions, weapons fire and related sounds
+ version 0.4.0 -
- particle systems
+ Requires:
+ Features:
+
------------------------------------------------------------------
- version 0.5.0 - public alpha
+ version 0.5.0 - Public alpha
- version 0.5.1 - bugfix release
+ version 0.5.1 - Bugfix release
Description:
@@ -155,7 +164,7 @@
------------------------------------------------------------------
- version 0.6.0 - NPC
+ version 0.6.0 - NPC's
Requires:
@@ -189,4 +198,4 @@
------------------------------------------------------------------
- version 2.0.0 - rewrite of the engine
+ version 2.0.0 - rewrite of the engine, singleplayer
diff --git a/developer/TODO b/developer/TODO
index 0e36ee0..69183f3 100644
--- a/developer/TODO
+++ b/developer/TODO
@@ -48,7 +48,6 @@ core:
network:
protocol description (incomplete)
- zone chat
group chat (requires player groups)
rcon authentication, rcon command, servers must be able to disable rcon
rconpassword: send md5sum instead of plaintext
@@ -65,6 +64,8 @@ network:
reliable network messages (e.g. entity create/die)
+ (ok) zone chat
+
client:
beam and eject cargo (commands implemented, needs UI and general FX)
add map window target model