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-rw-r--r--doc/GAMEPLAY10
1 files changed, 7 insertions, 3 deletions
diff --git a/doc/GAMEPLAY b/doc/GAMEPLAY
index 5379654..2f2160b 100644
--- a/doc/GAMEPLAY
+++ b/doc/GAMEPLAY
@@ -31,11 +31,15 @@ Universe
A basic description of the universe, how it is organised and who lives there.
The universe is a collection of stand-alone star systems. Each star system
- is a small world on it's on. The only direct interaction between systems
+ is a small world on its on. The only direct interaction between systems
is a player traveling between them. The background story should provide
(some of the) star systems and their relations. The universe is a static.
Players can not intentionally destroyed planets, stations or other objects.
+ The Project::OSiRiON universe is an open universe. This means players are
+ free to travel around and visit the places they want, but this does not
+ mean the player will be welcomed anywhere he goes.
+
Destructable objects are probably part of a mission, will respawn later or
have some other special meaning.
@@ -87,7 +91,7 @@ Traveling
Neither of these engines will allow the player the leave the star system.
Interstellar travel is only possible using a hyperdrive. A hyperdrive is an
- expensive piece of equipment that has massive power requirements. Only very
+ expensive piece of equipment with a massive power requirement. Only very
large ships will be capable of carrying a hyperspace jump drive.
Interstellar travel for the common men is possible through the use
@@ -108,7 +112,7 @@ Traveling
Jump gates are built in the vicinity of stable intersection faults and thus have a fixed
destination.
- Ships equiped with a hyoerdrive work on the same principle. They seek out a sensitive
+ Ships equiped with a hyperdrive work on the same principle. They seek out a sensitive
spot in the hyperspace field and fold local space to punch a hole through the other side.
This has several major consequences: a pilot has to determine has destination by finding
a good departure point in local space. Also, only a small number of connections between