diff options
Diffstat (limited to 'doc/GAMEPLAY')
| -rw-r--r-- | doc/GAMEPLAY | 15 | 
1 files changed, 11 insertions, 4 deletions
| diff --git a/doc/GAMEPLAY b/doc/GAMEPLAY index 38ed95d..15400aa 100644 --- a/doc/GAMEPLAY +++ b/doc/GAMEPLAY @@ -1,9 +1,13 @@ + +  ------------------------------------------------------------------ +  	The Osirion Project - GAMEPLAY +    ------------------------------------------------------------------  	This document describes what the gameplay of Project::OSiRiON should  	eventually become. This document is a work in progress and is subject -	to change.  +	to change.  Overview @@ -134,7 +138,7 @@ Traveling  	to gravity wells like a star, they do not like to share their space.  	Note that is theoreticly possible to fold normal space deep enough into hyperspace to -	create a jump holes across galactic scales. It would probably take a generator the size of a +	create jumps holes on intergalactic scales. It would probably take a generator the size of a  	large moon to achieve it.  Fleets @@ -154,8 +158,7 @@ Fleets  	Once the flagship is destroyed, the convoy is lost.  	The player respawns at base with the flagships and any ships -	docked on it while it was destroyed. Other cargo and other ships it  -	the convoy are lost. +	docked on it while it was destroyed. Other cargo and other convoy ships are lost.  Planet and Stations @@ -195,4 +198,8 @@ Missions  	I'd do anything for money, except working. +	- Search and Destroy +	- Transport / Delivery +	- Courier missions + | 
