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authorStijn Buys <ingar@osirion.org>2008-11-11 14:54:47 +0000
committerStijn Buys <ingar@osirion.org>2008-11-11 14:54:47 +0000
commit2b8b9b2883627ffd6a932e7be1b241509b49c606 (patch)
tree5aa7ef2fb993625c388a9806fbf4d179fe571185 /doc/GAMEPLAY
parentc758f93a9de30d19338a6d4fc9da795c2354e7dd (diff)
documentation updates
Diffstat (limited to 'doc/GAMEPLAY')
-rw-r--r--doc/GAMEPLAY15
1 files changed, 11 insertions, 4 deletions
diff --git a/doc/GAMEPLAY b/doc/GAMEPLAY
index 38ed95d..15400aa 100644
--- a/doc/GAMEPLAY
+++ b/doc/GAMEPLAY
@@ -1,9 +1,13 @@
+
+ ------------------------------------------------------------------
+
The Osirion Project - GAMEPLAY
+
------------------------------------------------------------------
This document describes what the gameplay of Project::OSiRiON should
eventually become. This document is a work in progress and is subject
- to change.
+ to change.
Overview
@@ -134,7 +138,7 @@ Traveling
to gravity wells like a star, they do not like to share their space.
Note that is theoreticly possible to fold normal space deep enough into hyperspace to
- create a jump holes across galactic scales. It would probably take a generator the size of a
+ create jumps holes on intergalactic scales. It would probably take a generator the size of a
large moon to achieve it.
Fleets
@@ -154,8 +158,7 @@ Fleets
Once the flagship is destroyed, the convoy is lost.
The player respawns at base with the flagships and any ships
- docked on it while it was destroyed. Other cargo and other ships it
- the convoy are lost.
+ docked on it while it was destroyed. Other cargo and other convoy ships are lost.
Planet and Stations
@@ -195,4 +198,8 @@ Missions
I'd do anything for money, except working.
+ - Search and Destroy
+ - Transport / Delivery
+ - Courier missions
+