diff options
Diffstat (limited to 'doc/GAMEPLAY')
-rw-r--r-- | doc/GAMEPLAY | 143 |
1 files changed, 143 insertions, 0 deletions
diff --git a/doc/GAMEPLAY b/doc/GAMEPLAY new file mode 100644 index 0000000..18642a6 --- /dev/null +++ b/doc/GAMEPLAY @@ -0,0 +1,143 @@ + +The Osirion Project - GAMEPLAY + + This document describes what the gameplay of Project::OSiRiON should + eventually become. This document is a work in progress and is subject + to change. + +General guidelines + + Project::OSiRiON is a multiplayer space game with persistent player + statistics. A single player mode with a compelling story is a + secondary objective but the storyline serves as background for + the multiplayer universe. + + Project::OSiRiON is a 'serious' game. Names of objects, people and + places should be considered generic for the universe and should not + be rightout silly or offensive. Names should feel 'natural' in their + context. + + Models for ships, space stations and other objects should be designed + with the same philosphy in mind. It is acceptable to make references + to exisiting objects (real or fiction), as long as they are subtle + or inconspicuous. + +Universe + + A basic description of the universe, how it is organised and who lives there. + + The universe is a collection of stand-alone star systems. Each star system + is a small world on it's on. The only direct interaction between systems + is a player traveling between them. The background story should provide + (some of the) star systems and their relation. + +The Player + + Who is the player in the universe. + - Friends + - Enemies + - Background + - How the player itnteracts with the universe. + + The player enters the universe as a typical out-of-luck person + who decided to start a new life. With a small ship he tries to become + the Richest Man in the Known Universe. The player earns money by shipping + cargo that can be bought at discount prices at one place and sold + at a premium on a second location. *mining *fighting *wrecks/looting. + + The goal is to become filthy rich and show it. Besides, with a particle + cannon and a target lock, nobody cares where your money comes from. + + Players can be hostile or friendly to each other. + +Ships + + The player starts the game with single small spacecraft and starts the + game docked at a planet or space station. When he has earned sufficient + money he can spend it on ship upgrades like weapons, armor, shields + and various other components. + + *gameplay idea + various 'useless' fancy upgrades that increase player status + +Traveling + + How the traveling happens in the universe, how the player will travel. + + Every ship is equipped with thrusters. The maximum thruster speed depends + on the ship type, small merchant vessels will have lower maximim trhuster + speed then a scout ship. + + Ships can also be equiped with a sublight impulse drive. This drive will + enable the ship to accelerate to a high speed without crossing the threshold + at which relativistic effects would disturb perception. Impulse drive speed + is the same for most ship types. Due to the enormous power requirements a ship + will not be a able to fire weapons while the impulse drive is enabled. + + Neither of these engines will allow the player the leave the star system. + Interstellar travel is only possible using a hyperdrive. A hyperdrive is an + expensive piece of equipment that has massive power requirements. Only very + large ships will be capable of carrying a hyperspace jump drive. + + Interstellar travel for the common men is possible through the use + of commercial or government owned hyperspace gates. These gates create + on-demand hyperspace connections between star systems and provide a safe + and easy way to travel. + + Hyperspace travel is almost instantanious, hyperspace jump would be a more + accurate term to describe it. + + +Fleets [Phase 2] + + As the player earns money, he will hopefully eventually be able + to buy large ships. + + The flagship + The player's fleet is limited to one convoy. The convoy's task is to + protect the flagship. The player can be in control of any ship in his + fleet. + + ... + More like a convoy. + + ... about fleet combat + + Once the flagship is destroyed, the convoy is lost. + The player respawns at base with the flagships and any ships + docked on it while it was destroyed. Other cargo and other ships it + the convoy are lost. + + +Planet and Stations + + Star systems are inhabited with planets and stations. + ... + Dockable planets or stations are bases + ... + Some bases provide storage facilities where players + can put items like weapons or spare parts in storage. + +Objects in space + +Weapons + + What kind of weapons are there. how do they work. + +Fighting + + How does fighting work + +Economy + + Money makes the Universe tick. + - Buying + - Selling + - Trading + +Cargo + - Transporting / Beaming + - Mining + - (Spare) parts + - Fuel + - Economy |