diff options
Diffstat (limited to 'doc/TODO')
-rw-r--r-- | doc/TODO | 22 |
1 files changed, 12 insertions, 10 deletions
@@ -3,17 +3,17 @@ TODO version 0.1: fix turning (needs more testing) fix cl_prediction (or not) - fix autolevel - zone/entity network interaction - + zone/entity network interaction (ok) + targetting system (ok) version 0.2: docking - targetting system server-client event system, hit-once lightweight entities explosion events weapons fire events + + model trigger_dock version 0.3: gui @@ -30,7 +30,8 @@ model: split map loader from model (ok) model fragments (ok) - support model parts (e.g. func rotate) + support model parts (e.g. func_group, func_rotate, func_door) + core: connection to remote game (ok) read/write configuration file (ok) @@ -53,6 +54,8 @@ network: zlib compression (partial) protocol version in handshake (ok) rcon framework (ok) + zone changes (ok) + round thrust/speed on 1/100 (ok) protocol description (incomplete) private chat @@ -60,14 +63,13 @@ network: group/clan chat (requires groups) rcon authentication, rcon command, servers must be able to disable rcon - zone changes send clients only updates from the current zone/server-side distance check fix lag/client interpolation rename cl_prediction to cl_interpolation detect and disconnect clients behaving badly EXT messages, update extended property "ext id prop value prop value etc", type checking/serperator etc.. EXT zone/color/shield/armor/health - round thrust/speed on 1/100, location on 1/1000 before send + stable ent/die client: @@ -83,8 +85,7 @@ client: fix camera frustum clip (size issue, postponed) view_next, view_prev (ok) - mouse select on release event while - tracking camera absolute speed + tracking camera absolute speed/position visual feedback on impulse drive render: @@ -94,7 +95,7 @@ render: texture registry (ok) add small camera light (ok) - test/fix? lighting without sun in world.ini + test/fix? lighting without sun in zone.ini sun light strenght skysphere distortion at the poles @@ -107,6 +108,7 @@ sound: user interface sounds (ok) enitity/event positional sounds + impulse/jump drive sound events game: add impulse drive (ok) |