diff options
Diffstat (limited to 'doc/TODO')
-rw-r--r-- | doc/TODO | 20 |
1 files changed, 13 insertions, 7 deletions
@@ -2,14 +2,15 @@ TODO milestone 1: fix turning (needs more testing) - fix cl_prediction + fix cl_prediction (or not) + fix autolevel milestone 2: zones targetting system server-client event system, hit-once lightweight entities explosion events - weapon fire events + weapons fire events milestone 3: gui @@ -37,11 +38,10 @@ core: refactor 'say', it should not be a game function (ok) execute config files (ok) support entity secondairy color (ok) + toggle func to toggle a bool cvar (ok) - zones (breaks network proto) game module loading/unloading (breaks network proto, server must send module type) - - toggle func to toggle a bool cvar + zone changes, clear entities network: UDP datagrams (ok) @@ -57,6 +57,8 @@ network: group/clan chat (requires groups) rcon authentication, rcon command, servers must be able to disable rcon + zone changes + send clients only updates from the current zone fix lag/client interpolation rename cl_prediction to cl_interpolation detect and disconnect clients behaving badly @@ -69,10 +71,12 @@ client: better crosshair bitmaps (ok) keyboard repeat (ok) fix tracking camera (ok) + shift/ctrl/alt modifier key binds (ok) fix camera frustum clip (size issue, postponed) - shift/ctrl/alt modifier key binds + view_next, view_prev (ok) + mouse select on release event while render: render pipeline (ok) @@ -83,6 +87,7 @@ render: test/fix? lighting without sun in world.ini sun light strenght + skysphere distortion at the poles gui: a gui library with widgets and buttons @@ -99,7 +104,8 @@ game: entity health/shield/armor gui concept artwork docking - jumpgates, requires zones + jumpgates (required docking) + fix autolevel win32 port: network not functional (ok) |