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-rw-r--r--doc/TODO20
1 files changed, 13 insertions, 7 deletions
diff --git a/doc/TODO b/doc/TODO
index d80556f..4c7d314 100644
--- a/doc/TODO
+++ b/doc/TODO
@@ -2,14 +2,15 @@ TODO
milestone 1:
fix turning (needs more testing)
- fix cl_prediction
+ fix cl_prediction (or not)
+ fix autolevel
milestone 2:
zones
targetting system
server-client event system, hit-once lightweight entities
explosion events
- weapon fire events
+ weapons fire events
milestone 3:
gui
@@ -37,11 +38,10 @@ core:
refactor 'say', it should not be a game function (ok)
execute config files (ok)
support entity secondairy color (ok)
+ toggle func to toggle a bool cvar (ok)
- zones (breaks network proto)
game module loading/unloading (breaks network proto, server must send module type)
-
- toggle func to toggle a bool cvar
+ zone changes, clear entities
network:
UDP datagrams (ok)
@@ -57,6 +57,8 @@ network:
group/clan chat (requires groups)
rcon authentication, rcon command, servers must be able to disable rcon
+ zone changes
+ send clients only updates from the current zone
fix lag/client interpolation
rename cl_prediction to cl_interpolation
detect and disconnect clients behaving badly
@@ -69,10 +71,12 @@ client:
better crosshair bitmaps (ok)
keyboard repeat (ok)
fix tracking camera (ok)
+ shift/ctrl/alt modifier key binds (ok)
fix camera frustum clip (size issue, postponed)
- shift/ctrl/alt modifier key binds
+ view_next, view_prev (ok)
+ mouse select on release event while
render:
render pipeline (ok)
@@ -83,6 +87,7 @@ render:
test/fix? lighting without sun in world.ini
sun light strenght
+ skysphere distortion at the poles
gui:
a gui library with widgets and buttons
@@ -99,7 +104,8 @@ game:
entity health/shield/armor
gui concept artwork
docking
- jumpgates, requires zones
+ jumpgates (required docking)
+ fix autolevel
win32 port:
network not functional (ok)