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-rw-r--r--doc/TODO22
1 files changed, 15 insertions, 7 deletions
diff --git a/doc/TODO b/doc/TODO
index d42b0dc..de48bcc 100644
--- a/doc/TODO
+++ b/doc/TODO
@@ -54,6 +54,7 @@ network:
cl_prediction or cl_interpolation
detect and disconnect clients behaving badly
let server track Entity::State changes
+ client prediction, replace SUP network frames with PHYS frames
EXT messages, update extended property "ext id prop value prop value etc", type checking/seperator etc..
EXT zone/color/shield/armor/health
@@ -62,36 +63,43 @@ network:
client:
add map window target model
- fix camera frustum clip (size issue, postponed)
tracking camera absolute speed/position
- gui concept artwork
hud target/target hoover inconsistency
+ reset info text scroll when showing buy/trade menu
+ enable chat window player list selection
+ create hud concept artwork
+
+ fix camera frustum clip (size issue, postponed)
render:
fix skybox envmapping -> cube map
- star light strenght
-
+ star light strenght
+ general globe texture distortion, texture coordinates seem to be off
skybox (ok)
- sphere texture distortion at the poles -> globes, unfixable (won't fix)
+ globe texture distortion at the poles (unfixable, won't fix)
ui:
modelview lighting (-> it uses current zone lighting)
unify event handlers, expand Event class and make derived event classes
- fix slider mouse dragging
+ slider mouse dragging (ok)
+ listview scrolling
sound:
suppress sound errors if the sound subsystem failed to initialize
entity/event positional sounds
jump drive sound events
+ client-side control of impulse initiate / impulse loop sound sequence
game:
entity health/shield/armor
+ set planet safe distance to 5 km (ok)
fix 'give ship' and 'buy ship' destroying inventory (ok)
data:
update starsystem roadmap
rename skies (lindblade1, lindblade2, ...)
-win32 port:
+project:
+ resolve build dependency issues