diff options
Diffstat (limited to 'doc/TODO')
| -rw-r--r-- | doc/TODO | 23 | 
1 files changed, 15 insertions, 8 deletions
| @@ -1,20 +1,21 @@  TODO -milestone 1: +version 0.1:  	fix turning (needs more testing)  	fix cl_prediction (or not)  	fix autolevel +	zone/entity network interaction -	add impulse drive -milestone 2: -	zones +version 0.2: +	 +	docking  	targetting system  	server-client event system, hit-once lightweight entities  	explosion events  	weapons fire events -milestone 3: +version 0.3:  	gui  filesystem: @@ -60,10 +61,14 @@ network:  	rcon authentication, rcon command, servers must be able to disable rcon  	zone changes -	send clients only updates from the current zone +	send clients only updates from the current zone/server-side distance check  	fix lag/client interpolation  	rename cl_prediction to cl_interpolation  	detect and disconnect clients behaving badly +	EXT messages, update extended property "ext id prop value prop value etc", type checking/serperator etc.. +	EXT zone/color/shield/armor/health +	round thrust/speed on 1/100, location on 1/1000 before send +	stable ent/die  client:  	console chars (ok) @@ -79,6 +84,8 @@ client:  	view_next, view_prev (ok)  	mouse select on release event while  +	tracking camera absolute speed +	visual feedback on impulse drive  render:  	render pipeline (ok) @@ -102,13 +109,13 @@ sound:  	enitity/event positional sounds  game: +	add impulse drive (ok) +  	implement player credits  	entity health/shield/armor  	gui concept artwork  	docking  	jumpgates (required docking) -	fix autolevel -	impulse drive  win32 port:  	network not functional (ok) | 
