diff options
Diffstat (limited to 'doc/index.html')
-rw-r--r-- | doc/index.html | 148 |
1 files changed, 78 insertions, 70 deletions
diff --git a/doc/index.html b/doc/index.html index 1c7f693..af9e3d3 100644 --- a/doc/index.html +++ b/doc/index.html @@ -1,84 +1,92 @@ -<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> <html lang="en"> <head> <meta HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=UTF-8"> - <link rel="stylesheet" type="text/css" href="style.css"> - <TITLE>The Osirion Project</TITLE> + <link rel="stylesheet" type="text/css" href="main.css"> + <TITLE>Project::OSiRiON - Documentation</TITLE> </head> <body> -<H1> - The Osirion Project -</H1> +<!-- DOCUMENTATION ========================================================== --> + +<div class="banner"> + <img src="images/banner.png" ALT="Project::OSiRiON"> + <br> + Documentation +</div> + +<div class="text"> <p> - The Osirion project is a game engine in the early stages of development. - It's written in C++ and uses SDL, OpenGL, OpenAL and zlib. - With this project I want to gain some insight in these technologies - and game development in general. -</p><p> - The Quake family of game engines served as an example for the general - structure of the engine, the in-game console and the filesystem hierarchy - should look familiar to many players. -</p><p> - The goal is to create an engine that uses common file formats and a game world that is easy to edit. - In other words, you should not have to be a rocket scientist to create something yourself. - World data is loaded from plain text .ini files, object models are loaded from quake2-style .map files. - Support files for GtkRadiant 1.5 are included with the game data. + Project::OSiRiON is a 3D space exploration game under development. It aims to offer + gameplay inspired by games like Privateer and Freelancer. </p> -<H2> - Project::OSiRiON -</H2> <p> - Project::OSiRiON is the name of the game that uses the Osirion Project engine. - The game is located in a still unnamed region of space with gameplay inspired - by games like <a href="http://www.microsoft.com/games/freelancer/">Freelancer</a> and - <A href="http://wcuniverse.sourceforge.net/announcements.htm">Privateer</a>. -</p><p> - Right now the game world is a rather large sandbox. You can fly around in - different ships and explore the solar system, but important features - like weapons, docking and collision detection are not yet implemented. + The basic components are already in place: the game supports network multiplayer, + an ingame command console, 3D models in a GtkRadiant 1.5 compatible .map format and a flat-color + renderer that should provide an acceptable framerate, even on older systems. +</p> +<p> + All game world data is loaded from easy to edit text files and each server can + offer its own customized game world. </p> +<p> + The main gameplay elements have not yet been implemented: players are able to purchase new ships and + visit many places across the galaxy, but important features like collision detection, + weapons and cargo are still missing. +</p> +<p> + The engine is written in C++ and uses portable libraries like SDL, OpenGL, OpenAL and zlib. + Both linux and windows versions are supported but it probably compiles on most systems + supported by gcc and SDL. +</p> +</div> -<h2> +<div id="content" class="title"> Content -</h2> +</div> +<div class="text"> <p> <ul> - <li><a href="installation.html">Installation</a> + <li><a href="installation.html">Installation Instructions</a> </ul> <ul> - <li><a href="guide.html">Player guide</a> (under construction) - <li><a href="manual.html">User manual</a> + <li><a href="guide.html">Player Guide</a> + <li><a href="manual.html">User Manual</a> </ul> <ul> <li><a href="world.html">Editing the world</a> <li><a href="models.html">Creating models</a> </ul> + <ul> + <li><a href="attributions.html">Attributions</a> + </ul> </p> +</div> -<h2> - Project contributors -</h2> +<div id="contributors" class="title"> + Project Contributors +</div> +<div class="text"> <table><TR> <td>Ingar=KCT=</td> - <td>Game design, programming, modelling, graphics, sounds + <td>Project head, programming, modelling, graphics, sounds, world </td></tr> + <td>Odin</td> + <td>Modelling, graphics, world</td> + </tr> + <td>[mDc]Thorn</td> - <td>Design advice, modelling, graphics + <td>Design advice, graphics, modelling </td></tr> <td>Supertanker</td> <td>Modelling </td></tr> - <td>Odin</td> - <td>Modelling</td> - </tr> - <td>Josky=KCT=</td> <td>Design advice </td></tr> @@ -90,44 +98,48 @@ Alpha testing </td></tr> </table> +</div> -<h2> - Website -</h2> +<div id="internet" class="title"> + Internet +</div> +<div class="text"> <p> - The website for the osirion project can be found at + The website for Project::OSiRiON can be found at <a href="http://ingar.satgnu.net/osirion">http://ingar.satgnu.net/osirion</a> </p> - -<h2> - IRC -</h2> <p> - The official Osirion IRC channel is #osirion on irc.soliter.org + The official Osirion IRC channel is <i>#osirion</i> on <i>irc.soliter.org</i>. </p> +</div> -<h2> +<div id="copyright" class="title"> Copyright -</h2> +</div> +<div class="text"> <p> - The Osirion Project source code is distributed under the terms and conditions of the + The source code is distributed under the terms and conditions of the <a href="http://www.gnu.org/licenses/old-licenses/gpl-2.0.html">GNU General Public License</a>. -</p><p> - The Project::OSiRiON game data is distributed under the terms and conditions - of the <a href="http://creativecommons.org/licenses/by-sa/3.0/">Create Commons Attribution-Share Alike 3.0 License</a>.<br> - However, a few files are distributed under the terms of a different license. +</p> +<p> + The game data is distributed under the terms and conditions of the + <a href="http://creativecommons.org/licenses/by-sa/3.0/">Create Commons Attribution-Share Alike 3.0 License</a>.<br> +</p> +<p> + A few files are distributed under the terms of a different license. Please read the <A href="attributions.html">list of attributions</a> for a complete overview of authors and copyright. +</p> <p> Copyright © 2007-2008<br> Stijn "Ingar" Buys <ingar@telenet.be> -<p> - Contact me if you want to use (portions of) this project - under a non-compatible, but otherwise free, licence. +</p> +</div> -<h2> +<div id="acknowledgements" class="title"> Acknowledgements -</h2> +</div> +<div class="text"> <p> This project could not have been possible without the work of others: <ul> @@ -142,16 +154,12 @@ <li>A special thanks to all =KCT= members </ul> </p> - -<h2> - Trademarks -</h2> <p> QUAKE and ID are registered trademarks of Id Software, Inc.<br> LEGO is a registered trademark of the LEGO Group. </p> <p> - The Osirion Project is an independent, not-for-profit project + Project::OSiRiON is an independent, not-for-profit project and is not affiliated with these companies. </p> |