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authorStijn Buys <ingar@osirion.org>2009-02-23 18:31:03 +0000
committerStijn Buys <ingar@osirion.org>2009-02-23 18:31:03 +0000
commit634b12e329b0e1e305490c6bc87ce414fd027add (patch)
treed978be6f96719e92cf89c743854a621a3c169263 /doc/index.html
parent1a4ae6ca5cd3aac0fd639c554e824525d98676ea (diff)
major documentation update
Diffstat (limited to 'doc/index.html')
-rw-r--r--doc/index.html148
1 files changed, 78 insertions, 70 deletions
diff --git a/doc/index.html b/doc/index.html
index 1c7f693..af9e3d3 100644
--- a/doc/index.html
+++ b/doc/index.html
@@ -1,84 +1,92 @@
-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
<html lang="en">
<head>
<meta HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=UTF-8">
- <link rel="stylesheet" type="text/css" href="style.css">
- <TITLE>The Osirion Project</TITLE>
+ <link rel="stylesheet" type="text/css" href="main.css">
+ <TITLE>Project::OSiRiON - Documentation</TITLE>
</head>
<body>
-<H1>
- The Osirion Project
-</H1>
+<!-- DOCUMENTATION ========================================================== -->
+
+<div class="banner">
+ <img src="images/banner.png" ALT="Project::OSiRiON">
+ <br>
+ Documentation
+</div>
+
+<div class="text">
<p>
- The Osirion project is a game engine in the early stages of development.
- It's written in C++ and uses SDL, OpenGL, OpenAL and zlib.
- With this project I want to gain some insight in these technologies
- and game development in general.
-</p><p>
- The Quake family of game engines served as an example for the general
- structure of the engine, the in-game console and the filesystem hierarchy
- should look familiar to many players.
-</p><p>
- The goal is to create an engine that uses common file formats and a game world that is easy to edit.
- In other words, you should not have to be a rocket scientist to create something yourself.
- World data is loaded from plain text .ini files, object models are loaded from quake2-style .map files.
- Support files for GtkRadiant 1.5 are included with the game data.
+ Project::OSiRiON is a 3D space exploration game under development. It aims to offer
+ gameplay inspired by games like Privateer and Freelancer.
</p>
-<H2>
- Project::OSiRiON
-</H2>
<p>
- Project::OSiRiON is the name of the game that uses the Osirion Project engine.
- The game is located in a still unnamed region of space with gameplay inspired
- by games like <a href="http://www.microsoft.com/games/freelancer/">Freelancer</a> and
- <A href="http://wcuniverse.sourceforge.net/announcements.htm">Privateer</a>.
-</p><p>
- Right now the game world is a rather large sandbox. You can fly around in
- different ships and explore the solar system, but important features
- like weapons, docking and collision detection are not yet implemented.
+ The basic components are already in place: the game supports network multiplayer,
+ an ingame command console, 3D models in a GtkRadiant 1.5 compatible .map format and a flat-color
+ renderer that should provide an acceptable framerate, even on older systems.
+</p>
+<p>
+ All game world data is loaded from easy to edit text files and each server can
+ offer its own customized game world.
</p>
+<p>
+ The main gameplay elements have not yet been implemented: players are able to purchase new ships and
+ visit many places across the galaxy, but important features like collision detection,
+ weapons and cargo are still missing.
+</p>
+<p>
+ The engine is written in C++ and uses portable libraries like SDL, OpenGL, OpenAL and zlib.
+ Both linux and windows versions are supported but it probably compiles on most systems
+ supported by gcc and SDL.
+</p>
+</div>
-<h2>
+<div id="content" class="title">
Content
-</h2>
+</div>
+<div class="text">
<p>
<ul>
- <li><a href="installation.html">Installation</a>
+ <li><a href="installation.html">Installation Instructions</a>
</ul>
<ul>
- <li><a href="guide.html">Player guide</a> (under construction)
- <li><a href="manual.html">User manual</a>
+ <li><a href="guide.html">Player Guide</a>
+ <li><a href="manual.html">User Manual</a>
</ul>
<ul>
<li><a href="world.html">Editing the world</a>
<li><a href="models.html">Creating models</a>
</ul>
+ <ul>
+ <li><a href="attributions.html">Attributions</a>
+ </ul>
</p>
+</div>
-<h2>
- Project contributors
-</h2>
+<div id="contributors" class="title">
+ Project Contributors
+</div>
+<div class="text">
<table><TR>
<td>Ingar=KCT=</td>
- <td>Game design, programming, modelling, graphics, sounds
+ <td>Project head, programming, modelling, graphics, sounds, world
</td></tr>
+ <td>Odin</td>
+ <td>Modelling, graphics, world</td>
+ </tr>
+
<td>[mDc]Thorn</td>
- <td>Design advice, modelling, graphics
+ <td>Design advice, graphics, modelling
</td></tr>
<td>Supertanker</td>
<td>Modelling
</td></tr>
- <td>Odin</td>
- <td>Modelling</td>
- </tr>
-
<td>Josky=KCT=</td>
<td>Design advice
</td></tr>
@@ -90,44 +98,48 @@
Alpha testing
</td></tr>
</table>
+</div>
-<h2>
- Website
-</h2>
+<div id="internet" class="title">
+ Internet
+</div>
+<div class="text">
<p>
- The website for the osirion project can be found at
+ The website for Project::OSiRiON can be found at
<a href="http://ingar.satgnu.net/osirion">http://ingar.satgnu.net/osirion</a>
</p>
-
-<h2>
- IRC
-</h2>
<p>
- The official Osirion IRC channel is #osirion on irc.soliter.org
+ The official Osirion IRC channel is <i>#osirion</i> on <i>irc.soliter.org</i>.
</p>
+</div>
-<h2>
+<div id="copyright" class="title">
Copyright
-</h2>
+</div>
+<div class="text">
<p>
- The Osirion Project source code is distributed under the terms and conditions of the
+ The source code is distributed under the terms and conditions of the
<a href="http://www.gnu.org/licenses/old-licenses/gpl-2.0.html">GNU General Public License</a>.
-</p><p>
- The Project::OSiRiON game data is distributed under the terms and conditions
- of the <a href="http://creativecommons.org/licenses/by-sa/3.0/">Create Commons Attribution-Share Alike 3.0 License</a>.<br>
- However, a few files are distributed under the terms of a different license.
+</p>
+<p>
+ The game data is distributed under the terms and conditions of the
+ <a href="http://creativecommons.org/licenses/by-sa/3.0/">Create Commons Attribution-Share Alike 3.0 License</a>.<br>
+</p>
+<p>
+ A few files are distributed under the terms of a different license.
Please read the <A href="attributions.html">list of attributions</a> for a complete overview
of authors and copyright.
+</p>
<p>
Copyright &copy; 2007-2008<br>
Stijn "Ingar" Buys &lt;ingar@telenet.be&gt;
-<p>
- Contact me if you want to use (portions of) this project
- under a non-compatible, but otherwise free, licence.
+</p>
+</div>
-<h2>
+<div id="acknowledgements" class="title">
Acknowledgements
-</h2>
+</div>
+<div class="text">
<p>
This project could not have been possible without the work of others:
<ul>
@@ -142,16 +154,12 @@
<li>A special thanks to all =KCT= members
</ul>
</p>
-
-<h2>
- Trademarks
-</h2>
<p>
QUAKE and ID are registered trademarks of Id Software, Inc.<br>
LEGO is a registered trademark of the LEGO Group.
</p>
<p>
- The Osirion Project is an independent, not-for-profit project
+ Project::OSiRiON is an independent, not-for-profit project
and is not affiliated with these companies.
</p>