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diff --git a/doc/installation.html b/doc/installation.html deleted file mode 100644 index 20464f1..0000000 --- a/doc/installation.html +++ /dev/null @@ -1,504 +0,0 @@ -<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> -<html lang="en"> -<head> - <meta HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=UTF-8"> - <link rel="stylesheet" type="text/css" href="main.css"> - <TITLE>Project::OSiRiON - Installation Instructions</TITLE> -</head> - -<body> -<!-- -<div class="banner"> - <img src="images/banner.png" ALT="Project::OSiRiON"> - <br> - Installation Instructions -</div> - -<div class="text"> -<p> - <b>This document has been replaced by the information on the osirion wiki and will no longer be updated.</b> -</p> -<p> - <a href="http://osirion.org/wiki/index.php/Installation_instructions">http://osirion.org/wiki/index.php/Installation_instructions</a> -</p> -</div> - -<div class="text"> -<p> - There are two ways to install the program and the game data. You can - either download a package from the website, or you - can obtain the source code and compile it yourself. -<ul> - <li><a href="#system_requirements">System Requirements</a> - <li><a href="#packages">Using packages</a> - <li><a href="#building_from_source">Building from source code</a> - <li><a href="#gtkradiant">GtkRadiant 1.5.0 support files (optional)</a> - <li><a href="#source_data">Source data (optional)</a> -</ul> -</div> - -<div id="system_requirements" class="title"> - System Requirements -</div> -<div class="text"> -<p> - Before you can run the game, you must have working OpenGL libraries. - These are usually installed by the driver package for your videocard. -</p><p> - As for system specifications, I get around 40fps on an - AMD Athlon 1.4Ghz, 512Mb PC133 SDRAM, ATI Radeon 9700 Pro. -</p> -</div> -<div id="packages" class="title"> - Using packages -</div> -<div class="text"> -<p> - You can find the latest version in the downloads section of the website:<br> - <a href="http://osirion.org/index.php?page=downloads">http://osirion.org</a> -</p> -</div> - -<div class="subtitle"> - Windows -</div> - -<div class="text"> -<p> - Download for 32-bit windows<br> - <a href="http://osirion.org/files/osirion-latest-win32.zip">osirion-latest-win32.zip</a> (32-bit)<br> - This package should work on most windows systems. -</p> - Download for 64-bit windows<br> - <a href="http://osirion.org/files/osirion-latest-win64.zip">osirion-latest-win64.zip</a> (64-bit)<br> -</p> -<p> - Dowload the game data package:<br> - <a href="http://osirion.org/files/osirion-latest-data.zip">osirion-latest-data.zip</a><br> -</p> -<p> - Unzip the executables package to an approriate directory. Unzip the game data package - in the new directory. For example, if the game was unzipped to - <span class="fixed">D:\Osirion</span> then there should be - a directory <span class="fixed">D:\Osirion\data\base</span> containing the game data. -</p> -<p> - Open the game directory in explorer and click on <span class="fixed">osirion.exe</span> to start the client. -</div> - -<div class="subtitle"> - Linux -</div> - -<div class="text"> -<p> - Requirements:<br> - To run the client, tour system will need to have the following packages installed: libSDL, libjpeg, libpng and libz. - To run the dedicated server you need libz and ncurses. These are common packages and most systems will already have them installed. - You do not need to have the bullet libraries installed. -</p> -<p> - Linux download:<br> - <a href="http://osirion.org/files/osirion-latest-linux.tar.bz2">osirion-latest-linux.tar.bz2</a> (32- and 64-bit)<br> - This package contains the linux version of the client and the server. -</p> -<p> - Extract the package, a new subdirectory will be created. The actual directory name will depend on - the version number. Enter the new subdirectory. -</p> -<div class="code"> -tar jxvf osirion-latest-linux.tar.bz2<br> -cd osirion-linux-875 -</div> -<p> - Dowload the game data package:<br> - <a href="http://osirion.org/files/osirion-latest-data.zip">osirion-latest-data.zip</a><br> -</p> -<p> - Unzip it: -</p> -<div class="code"> -unzip ../osirion-latest-data.zip -</div> -<p> - To run the 32 bit client: -</p> -<div class="code"> -./osirion.x86 -</div> -<p> - To run the 64 bit client: -</p> -<div class="code"> -./osirion.x86_64 -</div> -</div> - -<div id="building_from_source" class="title"> - Building from source code -</div> - -<div class="text"> -<p> - To build The Osirion Project from source code you will need to have - the following libraries and development packages installed on your system. -</p> -</div> -<div class="subtitle"> - Requirements -</div> - -<div class="text"> -<p> - - To build the client or the dedicated server: - <ul> - <li>zlib - <li><a href="http://www.bulletphysics.com/">Bullet Physics Library</a> - </ul> -</p> -<p> - To build the client: - <ul> - <li>libSDL 1.2 - <li>libpng - <li>libjpeg - <li>OpenGL - <li><a href="http://connect.creativelabs.com/openal/Downloads/Forms/AllItems.aspx">OpenAL</a> - or <a href="http://kcat.strangesoft.net/openal.html">OpenAL Soft</a> - </ul> -</p> -<p> - You will also need a recent version of gcc, GNU make, automake and libtool. -</p> -</div> - -<div class="subtitle"> - Building on windows -</div> -<div class="text"> -<p> - You can build the source on windows using a MinGW/MSYS environment. You can use - the instructions in <a href="http://ingar.satgnu.net/devenv/mingw32/">this document</a> - to create a complete environment, capable of building the Project::OSiRiON source code. - You need to install the base system described in part one, and the following packages described - in part two: pkg-config, DirectX development files, zlib, SDL, libpng, libjpeg, OpenAL Soft, pdcurses and bullet. -</p> -</div> - -<div class="subtitle"> - Building the Bullet physics library -</div> - -<div class="text"> -<p> - The engine uses the <a href="http://www.bulletphysics.com/">Bullet Physics Library</a> - for physics support. You can download the bullet source code here: - <ul> - <li><a href="http://code.google.com/p/bullet/downloads/list">http://code.google.com/p/bullet/downloads/list</a> - </ul> -</p> -<p> - To download and install the library: -</p> -<div class="code"> -wget http://bullet.googlecode.com/files/bullet-2.77.tgz<br> -tar zxvf bullet-2.77.tgz<br> -cd bullet-2.77<br> -./autogen.sh<br> -./configure --prefix=/usr/local<br> -make<br> -sudo make install<br> -</div> -<p> - I recommend you use this specific version of the library, physics behaviour could be different in other versions. -</p> -</div> - -<div class="subtitle"> - Obtaining the source code -</div> -<div class="text"> -<p> - You can get the osirion project source code from the subversion repository: - <ul> - <li><a href="svn://osirion.org/osirion">svn://osirion.org/osirion</a> - </ul> -</p> -<p> - On linux, you can use the Subversion command line client tool. The following - command will create a new subdirectory <span class="fixed">osirion</span> and download the source code into it. -</p> -<div class="code"> -svn co svn://osirion.org/osirion osirion -</div> -<p> - On windows, you can use the Turtoisesvn SubVersion client to access the - SVN repositories. You can download it here: - <ul> - <li><a href="http://tortoisesvn.tigris.org">http://tortoisesvn.tigris.org</a> - </ul> -</p> -<p> - You can also download the source package from the website:<br> - <ul> - <li><a href="http://osirion.org/files/osirion-latest-src.tar.bz2">osirion-latest-src.tar.bz2</a> - <ul> -</p> -</div> - -<div class="subtitle"> - Compiling the source code -</div> -<div class="text"> -<p> - Enter the new directory and configure the source code: -<div class="code"> -cd osirion<br> -autoreconf -fi<br> -./configure<br> -</div> - -<p> - Configure will automaticly detect the bullet library if it was installed in - <span class=fixed>/usr</span>. - If it was installed somewhere else you will have to pass the <span class="fixed">--with-bullet=prefix</span> option - to configure. For example, <span class="fixed">--with-bullet=/usr/local</span> will use the bullet libraries installed in - <span class="fixed">/usr/local/lib</span> and the includes in <span class="fixed">/usr/local/include/bullet</span>. - -</p> -<div class="code"> -./configure --with-bullet=/usr/local -</div> -<p> - If you add the <span class=fixed>--enable-static-bullet</span> option, the resulting binary will be staticly - linked with the bullet libraries. They will work on systems that do not have bullet installed. -</p> -<div class="code"> -./configure --with-bullet=/usr/local --enable-static-bullet -</div> -<p> - If you do not need the client and want to build the dedicated server only - you can pass the <span class="fixed">--without-client</span> option to <span class="fixed">configure</span>: -</p> -<div class="code"> -./configure --without-client -</div> -<p> - If <span class="fixed">configure</span> finds ncurses or pdcurses, the dedicated server will use this - library and a have a curses console. To disable curses detection, pass the - <span class="fixed">--without-curses</span> option to <span class="fixed">configure</span>. -</p> -<div class="code"> -./configure --without-client --without-curses -</div> -<p> - Compile the source code: -</p> -<div class="code"> -make -</div> -<p> - The binaries will be build in the <span class="fixed">src</span> subdirectory of the main distribution. -</p> -<p> - <b>Important</b>: <span class="fixed">make install</span> is not supported. Results are unpredictable. -</p> - -</div> - -<div class="subtitle"> - Obtaining the game data -</div> -<div class="text"> -<p> - The game data should be located in the <span class="fixed">data</span> subdirectory of the main distribution. - You can use the game data package from the website or get it from the osirion-data subversion repository: - <ul> - <li><a href="svn://osirion.org/osirion-data">svn://osirion.org/osirion-data</a> - </ul> -</p> -<p> - Run the following command from within the main distribution directory to download - the game data into the <span class="fixed">data</span> subdirectory: -</p> -<div class="code"> -svn checkout svn://osirion.org/osirion-data data -</div> - -</div> - -<div class="subtitle"> - Executing -</div> -<div class="text"> -<p> - The client and the dedicated server will look for game data in the <span class="fixed">data</span> subdirectory - of the current working directory. Since the binaries are build in the <span class="fixed">src</span> you will - have start them with the <span class="fixed">src/</span> prefix. -</p> -<p> - To start the client: -</p> -<div class="code"> -src/osirion -</div> -<p> - If the client opens a new window and immediatly close it again, it probably could not find - the game data and exited. Check your installation. -</p> -<p> - To start the dedicated server: -</p> -<div class="code"> -src/osiriond -</div> -<p> - If you are using windows, the binaries will be called <span class="fixed">osirion.exe</span> and <span class="fixed">osiriond.exe</span>. -</p> -</div> - -<div class="subtitle"> - Updating -</div> -<div class="text"> -<p> - If you downloaded and compiled the game and the game data fomr the subversion repository, - there is no need to re-download the entire distribution when there are updates available. - You can update your local copy and rebuild it. -<p> - Update the source code: -<div class="code"> -cd osirion<br> -make clean<br> -svn update -</div> -<p> - Update the game data: -</p> -<div class="code"> -cd data<br> -svn update<br> -cd .. -</div> -<p> - Rebuild the binaries: -<div class="code"> -autoreconf<br> -./configure<br> -make -</div> -</div> - -<div id="gtkradiant" class="title"> - NetRadiant/GtkRadiant 1.5.0 support files (optional) -</div> -<div class="text"> -<p> - You can skip this section if you do not intent to create to create models with netradiant or - gtkradiant 1.5. Note that these files probably won't work with other versions. You can find precompiled - netradiant packages here: - <ul> - <li><a href="http://ingar.satgnu.net/gtkradiant">http://ingar.satgnu.net/gtkradiant</a> - </ul> -<p> - These instructions assume gtkradiant is installed in the directory - <span class="fixed">/usr/local/games/netradiant</span>. If it is installed in a different - directory on your system, edit these instructions accordingly. -<p> - Copy the support files to the gtkradiant folder: -</p> -<div class="code"> -cd data<br> -cd gtkradiant<br> -cp -vr * /usr/local/games/netradiant -</div> -<p> - Open the file <span class="fixed">/usr/local/games/netradiant/games/osirion.game</span> in - your favourite editor. Look for a line that begins with: -</p> -<div class="code"> -enginepath_linux= -</div> -<p> - Make sure it points to your osirion data directory. For example, - if you checked out the source code into <span class="fixed">/home/user/osirion</span>, - then the data will be in <span class="fixed">/home/user/osirion/data</span> and - the line should look like this: -</p> -<div class="code"> -enginepath_linux="/home/user/osirion/data" -</div> -<p> - Save the changes. -</p> -</div> - -<div id="source_data" class="title"> - Source data (optional) -</div> -<div class="text"> -<p> - There is a seperate repository for files that are used to - create the game data, like blender, gimp or vector graphics files. - It is not necessary to download these files to play the game, - but if you are interested in contributing to the game you - might want to get them. -</p> -<p> - To download the source data from the subversion repository: -</p> -<div class="code"> -svn checkout svn://osirion.org/osirion-data-src data-src -</div> -</div> - -<div class="title"> -Organization of the distribution -</div> -<div class="text"> -<pre> -/developer - Developer documentation - -/doc User documentation - - index.html Documentation content - installation.html Installation instructions (this file) - guide.html Player guide - manual.html User manual - -/src C++ source code - - /audio audio library - /auxiliary auxiliary functions - /client osirion client - /core game-independent core library - /dedicated osiriond dedicated server - /filesystem filesystem library - /game game-specific functions - /base base game module - /example example game module - /intro intro game module - /math mathematical classes and functions - /sys low-level system functions - /render render library - /ui user interface library - -/data Data files - - /base game data files - /bitmaps essential textures - /ini game world definitions - /maps 3D models (.map format) - /materials material definitions - /models 3D models (.ase and other formats) - /particles particle definitions - /textures game world textures - - /gtkradiant radiant support files -</pre> -</div>--> - -</body> -</html> |