Project::OSiRiON - Git repositories
Project::OSiRiON
News . About . Screenshots . Downloads . Forum . Wiki . Tracker . Git
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'doc/installation.html')
-rw-r--r--doc/installation.html504
1 files changed, 0 insertions, 504 deletions
diff --git a/doc/installation.html b/doc/installation.html
deleted file mode 100644
index 20464f1..0000000
--- a/doc/installation.html
+++ /dev/null
@@ -1,504 +0,0 @@
-<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
-<html lang="en">
-<head>
- <meta HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=UTF-8">
- <link rel="stylesheet" type="text/css" href="main.css">
- <TITLE>Project::OSiRiON - Installation Instructions</TITLE>
-</head>
-
-<body>
-<!--
-<div class="banner">
- <img src="images/banner.png" ALT="Project::OSiRiON">
- <br>
- Installation Instructions
-</div>
-
-<div class="text">
-<p>
- <b>This document has been replaced by the information on the osirion wiki and will no longer be updated.</b>
-</p>
-<p>
- <a href="http://osirion.org/wiki/index.php/Installation_instructions">http://osirion.org/wiki/index.php/Installation_instructions</a>
-</p>
-</div>
-
-<div class="text">
-<p>
- There are two ways to install the program and the game data. You can
- either download a package from the website, or you
- can obtain the source code and compile it yourself.
-<ul>
- <li><a href="#system_requirements">System Requirements</a>
- <li><a href="#packages">Using packages</a>
- <li><a href="#building_from_source">Building from source code</a>
- <li><a href="#gtkradiant">GtkRadiant 1.5.0 support files (optional)</a>
- <li><a href="#source_data">Source data (optional)</a>
-</ul>
-</div>
-
-<div id="system_requirements" class="title">
- System Requirements
-</div>
-<div class="text">
-<p>
- Before you can run the game, you must have working OpenGL libraries.
- These are usually installed by the driver package for your videocard.
-</p><p>
- As for system specifications, I get around 40fps on an
- AMD Athlon 1.4Ghz, 512Mb PC133 SDRAM, ATI Radeon 9700 Pro.
-</p>
-</div>
-<div id="packages" class="title">
- Using packages
-</div>
-<div class="text">
-<p>
- You can find the latest version in the downloads section of the website:<br>
- <a href="http://osirion.org/index.php?page=downloads">http://osirion.org</a>
-</p>
-</div>
-
-<div class="subtitle">
- Windows
-</div>
-
-<div class="text">
-<p>
- Download for 32-bit windows<br>
- <a href="http://osirion.org/files/osirion-latest-win32.zip">osirion-latest-win32.zip</a> (32-bit)<br>
- This package should work on most windows systems.
-</p>
- Download for 64-bit windows<br>
- <a href="http://osirion.org/files/osirion-latest-win64.zip">osirion-latest-win64.zip</a> (64-bit)<br>
-</p>
-<p>
- Dowload the game data package:<br>
- <a href="http://osirion.org/files/osirion-latest-data.zip">osirion-latest-data.zip</a><br>
-</p>
-<p>
- Unzip the executables package to an approriate directory. Unzip the game data package
- in the new directory. For example, if the game was unzipped to
- <span class="fixed">D:\Osirion</span> then there should be
- a directory <span class="fixed">D:\Osirion\data\base</span> containing the game data.
-</p>
-<p>
- Open the game directory in explorer and click on <span class="fixed">osirion.exe</span> to start the client.
-</div>
-
-<div class="subtitle">
- Linux
-</div>
-
-<div class="text">
-<p>
- Requirements:<br>
- To run the client, tour system will need to have the following packages installed: libSDL, libjpeg, libpng and libz.
- To run the dedicated server you need libz and ncurses. These are common packages and most systems will already have them installed.
- You do not need to have the bullet libraries installed.
-</p>
-<p>
- Linux download:<br>
- <a href="http://osirion.org/files/osirion-latest-linux.tar.bz2">osirion-latest-linux.tar.bz2</a> (32- and 64-bit)<br>
- This package contains the linux version of the client and the server.
-</p>
-<p>
- Extract the package, a new subdirectory will be created. The actual directory name will depend on
- the version number. Enter the new subdirectory.
-</p>
-<div class="code">
-tar jxvf osirion-latest-linux.tar.bz2<br>
-cd osirion-linux-875
-</div>
-<p>
- Dowload the game data package:<br>
- <a href="http://osirion.org/files/osirion-latest-data.zip">osirion-latest-data.zip</a><br>
-</p>
-<p>
- Unzip it:
-</p>
-<div class="code">
-unzip ../osirion-latest-data.zip
-</div>
-<p>
- To run the 32 bit client:
-</p>
-<div class="code">
-./osirion.x86
-</div>
-<p>
- To run the 64 bit client:
-</p>
-<div class="code">
-./osirion.x86_64
-</div>
-</div>
-
-<div id="building_from_source" class="title">
- Building from source code
-</div>
-
-<div class="text">
-<p>
- To build The Osirion Project from source code you will need to have
- the following libraries and development packages installed on your system.
-</p>
-</div>
-<div class="subtitle">
- Requirements
-</div>
-
-<div class="text">
-<p>
-
- To build the client or the dedicated server:
- <ul>
- <li>zlib
- <li><a href="http://www.bulletphysics.com/">Bullet Physics Library</a>
- </ul>
-</p>
-<p>
- To build the client:
- <ul>
- <li>libSDL 1.2
- <li>libpng
- <li>libjpeg
- <li>OpenGL
- <li><a href="http://connect.creativelabs.com/openal/Downloads/Forms/AllItems.aspx">OpenAL</a>
- or <a href="http://kcat.strangesoft.net/openal.html">OpenAL Soft</a>
- </ul>
-</p>
-<p>
- You will also need a recent version of gcc, GNU make, automake and libtool.
-</p>
-</div>
-
-<div class="subtitle">
- Building on windows
-</div>
-<div class="text">
-<p>
- You can build the source on windows using a MinGW/MSYS environment. You can use
- the instructions in <a href="http://ingar.satgnu.net/devenv/mingw32/">this document</a>
- to create a complete environment, capable of building the Project::OSiRiON source code.
- You need to install the base system described in part one, and the following packages described
- in part two: pkg-config, DirectX development files, zlib, SDL, libpng, libjpeg, OpenAL Soft, pdcurses and bullet.
-</p>
-</div>
-
-<div class="subtitle">
- Building the Bullet physics library
-</div>
-
-<div class="text">
-<p>
- The engine uses the <a href="http://www.bulletphysics.com/">Bullet Physics Library</a>
- for physics support. You can download the bullet source code here:
- <ul>
- <li><a href="http://code.google.com/p/bullet/downloads/list">http://code.google.com/p/bullet/downloads/list</a>
- </ul>
-</p>
-<p>
- To download and install the library:
-</p>
-<div class="code">
-wget http://bullet.googlecode.com/files/bullet-2.77.tgz<br>
-tar zxvf bullet-2.77.tgz<br>
-cd bullet-2.77<br>
-./autogen.sh<br>
-./configure --prefix=/usr/local<br>
-make<br>
-sudo make install<br>
-</div>
-<p>
- I recommend you use this specific version of the library, physics behaviour could be different in other versions.
-</p>
-</div>
-
-<div class="subtitle">
- Obtaining the source code
-</div>
-<div class="text">
-<p>
- You can get the osirion project source code from the subversion repository:
- <ul>
- <li><a href="svn://osirion.org/osirion">svn://osirion.org/osirion</a>
- </ul>
-</p>
-<p>
- On linux, you can use the Subversion command line client tool. The following
- command will create a new subdirectory <span class="fixed">osirion</span> and download the source code into it.
-</p>
-<div class="code">
-svn co svn://osirion.org/osirion osirion
-</div>
-<p>
- On windows, you can use the Turtoisesvn SubVersion client to access the
- SVN repositories. You can download it here:
- <ul>
- <li><a href="http://tortoisesvn.tigris.org">http://tortoisesvn.tigris.org</a>
- </ul>
-</p>
-<p>
- You can also download the source package from the website:<br>
- <ul>
- <li><a href="http://osirion.org/files/osirion-latest-src.tar.bz2">osirion-latest-src.tar.bz2</a>
- <ul>
-</p>
-</div>
-
-<div class="subtitle">
- Compiling the source code
-</div>
-<div class="text">
-<p>
- Enter the new directory and configure the source code:
-<div class="code">
-cd osirion<br>
-autoreconf -fi<br>
-./configure<br>
-</div>
-
-<p>
- Configure will automaticly detect the bullet library if it was installed in
- <span class=fixed>/usr</span>.
- If it was installed somewhere else you will have to pass the <span class="fixed">--with-bullet=prefix</span> option
- to configure. For example, <span class="fixed">--with-bullet=/usr/local</span> will use the bullet libraries installed in
- <span class="fixed">/usr/local/lib</span> and the includes in <span class="fixed">/usr/local/include/bullet</span>.
-
-</p>
-<div class="code">
-./configure --with-bullet=/usr/local
-</div>
-<p>
- If you add the <span class=fixed>--enable-static-bullet</span> option, the resulting binary will be staticly
- linked with the bullet libraries. They will work on systems that do not have bullet installed.
-</p>
-<div class="code">
-./configure --with-bullet=/usr/local --enable-static-bullet
-</div>
-<p>
- If you do not need the client and want to build the dedicated server only
- you can pass the <span class="fixed">--without-client</span> option to <span class="fixed">configure</span>:
-</p>
-<div class="code">
-./configure --without-client
-</div>
-<p>
- If <span class="fixed">configure</span> finds ncurses or pdcurses, the dedicated server will use this
- library and a have a curses console. To disable curses detection, pass the
- <span class="fixed">--without-curses</span> option to <span class="fixed">configure</span>.
-</p>
-<div class="code">
-./configure --without-client --without-curses
-</div>
-<p>
- Compile the source code:
-</p>
-<div class="code">
-make
-</div>
-<p>
- The binaries will be build in the <span class="fixed">src</span> subdirectory of the main distribution.
-</p>
-<p>
- <b>Important</b>: <span class="fixed">make install</span> is not supported. Results are unpredictable.
-</p>
-
-</div>
-
-<div class="subtitle">
- Obtaining the game data
-</div>
-<div class="text">
-<p>
- The game data should be located in the <span class="fixed">data</span> subdirectory of the main distribution.
- You can use the game data package from the website or get it from the osirion-data subversion repository:
- <ul>
- <li><a href="svn://osirion.org/osirion-data">svn://osirion.org/osirion-data</a>
- </ul>
-</p>
-<p>
- Run the following command from within the main distribution directory to download
- the game data into the <span class="fixed">data</span> subdirectory:
-</p>
-<div class="code">
-svn checkout svn://osirion.org/osirion-data data
-</div>
-
-</div>
-
-<div class="subtitle">
- Executing
-</div>
-<div class="text">
-<p>
- The client and the dedicated server will look for game data in the <span class="fixed">data</span> subdirectory
- of the current working directory. Since the binaries are build in the <span class="fixed">src</span> you will
- have start them with the <span class="fixed">src/</span> prefix.
-</p>
-<p>
- To start the client:
-</p>
-<div class="code">
-src/osirion
-</div>
-<p>
- If the client opens a new window and immediatly close it again, it probably could not find
- the game data and exited. Check your installation.
-</p>
-<p>
- To start the dedicated server:
-</p>
-<div class="code">
-src/osiriond
-</div>
-<p>
- If you are using windows, the binaries will be called <span class="fixed">osirion.exe</span> and <span class="fixed">osiriond.exe</span>.
-</p>
-</div>
-
-<div class="subtitle">
- Updating
-</div>
-<div class="text">
-<p>
- If you downloaded and compiled the game and the game data fomr the subversion repository,
- there is no need to re-download the entire distribution when there are updates available.
- You can update your local copy and rebuild it.
-<p>
- Update the source code:
-<div class="code">
-cd osirion<br>
-make clean<br>
-svn update
-</div>
-<p>
- Update the game data:
-</p>
-<div class="code">
-cd data<br>
-svn update<br>
-cd ..
-</div>
-<p>
- Rebuild the binaries:
-<div class="code">
-autoreconf<br>
-./configure<br>
-make
-</div>
-</div>
-
-<div id="gtkradiant" class="title">
- NetRadiant/GtkRadiant 1.5.0 support files (optional)
-</div>
-<div class="text">
-<p>
- You can skip this section if you do not intent to create to create models with netradiant or
- gtkradiant 1.5. Note that these files probably won't work with other versions. You can find precompiled
- netradiant packages here:
- <ul>
- <li><a href="http://ingar.satgnu.net/gtkradiant">http://ingar.satgnu.net/gtkradiant</a>
- </ul>
-<p>
- These instructions assume gtkradiant is installed in the directory
- <span class="fixed">/usr/local/games/netradiant</span>. If it is installed in a different
- directory on your system, edit these instructions accordingly.
-<p>
- Copy the support files to the gtkradiant folder:
-</p>
-<div class="code">
-cd data<br>
-cd gtkradiant<br>
-cp -vr * /usr/local/games/netradiant
-</div>
-<p>
- Open the file <span class="fixed">/usr/local/games/netradiant/games/osirion.game</span> in
- your favourite editor. Look for a line that begins with:
-</p>
-<div class="code">
-enginepath_linux=
-</div>
-<p>
- Make sure it points to your osirion data directory. For example,
- if you checked out the source code into <span class="fixed">/home/user/osirion</span>,
- then the data will be in <span class="fixed">/home/user/osirion/data</span> and
- the line should look like this:
-</p>
-<div class="code">
-enginepath_linux="/home/user/osirion/data"
-</div>
-<p>
- Save the changes.
-</p>
-</div>
-
-<div id="source_data" class="title">
- Source data (optional)
-</div>
-<div class="text">
-<p>
- There is a seperate repository for files that are used to
- create the game data, like blender, gimp or vector graphics files.
- It is not necessary to download these files to play the game,
- but if you are interested in contributing to the game you
- might want to get them.
-</p>
-<p>
- To download the source data from the subversion repository:
-</p>
-<div class="code">
-svn checkout svn://osirion.org/osirion-data-src data-src
-</div>
-</div>
-
-<div class="title">
-Organization of the distribution
-</div>
-<div class="text">
-<pre>
-/developer
- Developer documentation
-
-/doc User documentation
-
- index.html Documentation content
- installation.html Installation instructions (this file)
- guide.html Player guide
- manual.html User manual
-
-/src C++ source code
-
- /audio audio library
- /auxiliary auxiliary functions
- /client osirion client
- /core game-independent core library
- /dedicated osiriond dedicated server
- /filesystem filesystem library
- /game game-specific functions
- /base base game module
- /example example game module
- /intro intro game module
- /math mathematical classes and functions
- /sys low-level system functions
- /render render library
- /ui user interface library
-
-/data Data files
-
- /base game data files
- /bitmaps essential textures
- /ini game world definitions
- /maps 3D models (.map format)
- /materials material definitions
- /models 3D models (.ase and other formats)
- /particles particle definitions
- /textures game world textures
-
- /gtkradiant radiant support files
-</pre>
-</div>-->
-
-</body>
-</html>