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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
+<html lang="en">
+<head>
+ <meta HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=UTF-8">
+ <meta name="keywords" content="free, open, source, osirion, game, space, freelancer, privateer, opengl, radiant">
+ <link rel="stylesheet" type="text/css" href="osirion.css">
+ <link rel="icon" type="image/png" href="http://osirion.org/icon.png">
+ <title>Project::OSiRiON - Building the development version</title>
+</head>
+
+<body>
+<div id="page">
+
+<!-- header and menu ======================================= -->
+
+<table class = "osirionmenu" width="100%" cellpadding="0" cellspacing="0" border="0">
+<tr>
+ <td>
+ <a href="http://osirion.org"><img class="osirionmenu" src="images/banner.png" alt="Project::OSiRiON"></a>
+ </td>
+</tr><tr>
+ <td class="osirionmenu">
+ <a class="osirionmenu" href="http://osirion.org/">Home</a> .
+ <a class="osirionmenu" href="http://osirion.org/index.php?page=downloads">Downloads</a> .
+ <a class="osirioncurrent" href="index.html">Documentation</a> .
+ <a class="osirionmenu" href="http://osirion.org/forum/">Forum</a> .
+ <a class="osirionmenu" href="http://osirion.org/wiki/">Wiki</a> .
+ <a class="osirionmenu" href="http://osirion.org/tracker/">Tracker</a>
+ </td>
+</tr>
+</table>
+
+<div id="content">
+
+<h1>Building the development version<h1>
+
+<p>
+ The latest release is usually lagging behind current development. If you want to check
+ the latest developments for yourself, you can get the most recent source code and game
+ data from the subversion repository.
+</p>
+<p>
+ Building the development version is very similar to <a href="installation_source.html">building
+ from source code</a>. The system requirements still apply. Additionally you will need
+ a subversion client.
+</p>
+ <ul>
+ <li><a href="#download_source">Obtaining the source code</a>
+ <li><a href="#download_data">Obtaining the game data</a>
+ <li><a href="#configure">Configuring the source code</a>
+ <li><a href="#building">Building the binaries</a>
+ <li><a href="#running">Running</a>
+ <li><a href="#updating">Updating</a>
+ <li><a href="#source_data">Source data (optional)</a>
+ <li><a href="#radiant_support">Radiant support files (optional)</a>
+ <li><a href="#organization">Organization of the distribution</a>
+ </ul>
+</p>
+
+
+<!-- Obtaining the source code ===================================== -->
+
+<h2 id="download_source">Obtaining the source code</h2>
+
+<p>
+ On linux, you can use the Subversion command line client tool. The following
+ command will create a new subdirectory <span class="fixed">osirion</span> and download the source code into it.
+</p>
+<div class="fixed">
+ svn checkout svn://osirion.org/osirion osirion
+</div>
+<p>
+ On windows, you can use the Turtoisesvn SubVersion client to access the
+ SVN repositories. You can download it here:
+</p>
+<ul>
+ <li><a href="http://tortoisesvn.tigris.org">http://tortoisesvn.tigris.org</a>
+</ul>
+<p>
+ Enter the new directory:
+</p>
+<div class="fixed">
+ cd osirion
+</div>
+
+<!-- Obtaining the game data ======================================= -->
+
+<h2 id="download_data">Obtaining the game data</h2>
+<p>
+ The game data should be located in the <span class="fixed">data</span> subdirectory of the main distribution.
+ You can use the game data package from the website or get it from the osirion-data subversion repository:
+ <ul>
+ <li><a href="svn://osirion.org/osirion-data">svn://osirion.org/osirion-data</a>
+ </ul>
+</p>
+<p>
+ Run the following command from within the main distribution directory to download
+ the game data into the <span class="fixed">data</span> subdirectory:
+</p>
+<div class="fixed">
+ svn checkout svn://osirion.org/osirion-data data
+</div>
+
+<!-- Configuring the source code =================================== -->
+
+<h2 id="configure">Configuring the source code</h2>
+<p>
+ Create the configure script:
+</p>
+<div class="fixed">
+ autoreconf -fi
+</div>
+<p>
+ Create a build directory, If something goes wrong, or building doesn't work any more after updating,
+ you can just delete the build directory and start over without destorying the working copy.
+ Enter the build directory and configure the source code:
+</p>
+<div class="fixed">
+ mkdir build<br>
+ cd build<br>
+ ../configure --with-bullet=/usr/local --enable-static-bullet
+</div>
+<p>
+ Use the <span class="fixed">--help</span> option to get a list of all available options:
+</p>
+<div class="fixed">
+ ../configure --help
+</div>
+
+<!-- Building the binaries ========================================== -->
+
+<h2 id="building">Building the binaries</h2>
+<p>
+ Compile the source code:
+</p>
+<div class="fixed">
+ make -j2
+</div>
+<p>
+ The <span class="fixed">-j2</span> options tells make to use two threads while building, if you have a
+ quad-core cpu, you can use <span class="fixed">-j4</span>.
+</p>
+<p>
+ The binaries will be built in the <span class="fixed">src/</span> subdirectory of the build directory.
+</p>
+<p>
+ <b>Important</b>:<br>
+ <span class="fixed">make install</span> is not supported. Results are unpredictable.
+</p>
+<p>
+ Leave the build directory:
+</p>
+<div class="fixed">
+ cd ..
+</div>
+
+<!-- Running ======================================================= -->
+
+<h2 id="running">Running</h2>
+<p>
+ The client and the dedicated server will look for game data in the <span class="fixed">data</span> subdirectory
+ of the current working directory. Since the binaries are build in the <span class="fixed">src</span> you will
+ have start them with the <span class="fixed">src/</span> prefix.
+</p>
+<p>
+ To start the client:
+</p>
+<div class="fixed">
+ ./build/src/osirion
+</div>
+<p>
+ If the client opens a new window and immediatly close it again, it probably could not find
+ the game data and exited. Check your installation.
+</p>
+<p>
+ To start the dedicated server:
+</p>
+<div class="fixed">
+ ./build/src/osiriond
+</div>
+<p>
+ If you are using windows, the binaries will be called <span class="fixed">osirion.exe</span> and <span class="fixed">osiriond.exe</span>.
+</p>
+
+<!-- Updating ====================================================== -->
+
+<h2 id="updating">Updating</h2>
+<p>
+ Once you downloaded the source code and the game data from the subversion repository,
+ there is no need to re-download the entire distribution when there are updates available.
+ You can update your local copy and rebuild it.
+</p>
+<p>
+ Update the source code:
+</p>
+<div class="fixed">
+ cd osirion<br>
+ cd build<br>
+ make clean<br>
+ cd ..<br>
+ svn update
+</div>
+<p>
+ Update the game data:
+</p>
+<div class="fixed">
+ cd data<br>
+ svn update<br>
+ cd ..
+</div>
+<p>
+ Rebuild the binaries:
+</p>
+<div class="fixed">
+ autoreconf<br>
+ cd build<br>
+ ../configure --with-bullet=/usr/local --enable-static-bullet<br>
+ make -j2<br>
+ cd ..
+</div>
+
+<!-- Source data =================================================== -->
+
+<h1 id="source_data">Source data (optional)</h1>
+<p>
+ There is a seperate repository for files that are used to
+ create the game data, like blender, gimp or vector graphics files.
+ It is not necessary to download these files to play the game,
+ but if you are interested in contributing to the game you
+ might want to get them.
+</p>
+<p>
+ To download the source data from the subversion repository:
+</p>
+<div class="fixed">
+ svn checkout svn://osirion.org/osirion-data-src data-src
+</div>
+
+<!-- Radiant support files ========================================= -->
+
+<h1 id="radiant_support">Radiant support files (optional)</h1>
+<p>
+ You can skip this section if you do not intent to create models with netradiant or
+ gtkradiant 1.5. These files probably won't work with other versions. You can find precompiled
+ netradiant packages here:
+ <ul>
+ <li><a href="http://ingar.satgnu.net/gtkradiant">http://ingar.satgnu.net/gtkradiant</a>
+ </ul>
+<p>
+ These instructions assume gtkradiant is installed in the directory
+ <span class="fixed">/usr/local/games/netradiant</span>. If it is installed in a different
+ directory on your system, edit these instructions accordingly.
+<p>
+ Copy the support files to the gtkradiant folder:
+</p>
+<div class="fixed">
+ cd data<br>
+ cd gtkradiant<br>
+ cp -vr * /usr/local/games/netradiant
+</div>
+<p>
+ Open the file <span class="fixed">/usr/local/games/netradiant/games/osirion.game</span> in
+ your favourite editor. Look for a line that begins with:
+</p>
+<div class="fixed">
+ enginepath_linux=
+</div>
+<p>
+ Make sure it points to your osirion data directory. For example,
+ if you checked out the source code into <span class="fixed">/home/user/osirion</span>,
+ then the data will be in <span class="fixed">/home/user/osirion/data</span> and
+ the line should look like this:
+</p>
+<div class="fixed">
+ enginepath_linux="/home/user/osirion/data"
+</div>
+<p>
+ Save the changes.
+</p>
+
+<!-- Organization of the distribution ============================== -->
+
+<h1 id="organization">Organization of the distribution</h1>
+
+<pre>
+/doc Documentation
+
+ index.html Documentation content
+ attributions.html List of game data attributions
+ installation_release.html Installing the latest release
+ installation_source.html Building from source code
+ installation_develop.html Building the development version (this file)
+ guide.html Player guide
+ manual.html User manual
+
+/src C++ source code
+
+ /audio audio library
+ /auxiliary auxiliary functions
+ /client osirion client
+ /core game-independent core library
+ /dedicated osiriond dedicated server
+ /filesystem filesystem library
+ /game game-specific functions
+ /base base game module
+ /example example game module
+ /intro intro game module
+ /math mathematical classes and functions
+ /sys low-level system functions
+ /render render library
+ /ui user interface library
+
+/data Data files
+
+ /base game data files
+ /bitmaps essential textures
+ /ini game world definitions
+ /maps 3D models (.map format)
+ /materials material definitions
+ /models 3D models (.ase and .obj format)
+ /particles particle definitions
+ /textures game world textures
+
+ /gtkradiant radiant support files
+</pre>
+
+<!-- footer ================================================ -->
+
+</div> <!-- div content -->
+
+<div id="footer">
+
+<div class="floatright">
+ <a href="http://validator.w3.org/check?uri=referer">
+ <img src="http://www.w3.org/Icons/valid-html401" alt="Valid HTML 4.01 Strict" height="31" width="88">
+ </a>
+</div>
+<p>
+ Copyright &copy; 2007-2012 Project::OSiRiON
+</p>
+</div> <!-- div id=footer> -->
+
+</div> <!-- div page> -->
+
+</div>
+</body>
+</html>