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diff --git a/doc/installation_develop.html b/doc/installation_develop.html new file mode 100644 index 0000000..de03251 --- /dev/null +++ b/doc/installation_develop.html @@ -0,0 +1,347 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> +<html lang="en"> +<head> + <meta HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=UTF-8"> + <meta name="keywords" content="free, open, source, osirion, game, space, freelancer, privateer, opengl, radiant"> + <link rel="stylesheet" type="text/css" href="osirion.css"> + <link rel="icon" type="image/png" href="http://osirion.org/icon.png"> + <title>Project::OSiRiON - Building the development version</title> +</head> + +<body> +<div id="page"> + +<!-- header and menu ======================================= --> + +<table class = "osirionmenu" width="100%" cellpadding="0" cellspacing="0" border="0"> +<tr> + <td> + <a href="http://osirion.org"><img class="osirionmenu" src="images/banner.png" alt="Project::OSiRiON"></a> + </td> +</tr><tr> + <td class="osirionmenu"> + <a class="osirionmenu" href="http://osirion.org/">Home</a> . + <a class="osirionmenu" href="http://osirion.org/index.php?page=downloads">Downloads</a> . + <a class="osirioncurrent" href="index.html">Documentation</a> . + <a class="osirionmenu" href="http://osirion.org/forum/">Forum</a> . + <a class="osirionmenu" href="http://osirion.org/wiki/">Wiki</a> . + <a class="osirionmenu" href="http://osirion.org/tracker/">Tracker</a> + </td> +</tr> +</table> + +<div id="content"> + +<h1>Building the development version<h1> + +<p> + The latest release is usually lagging behind current development. If you want to check + the latest developments for yourself, you can get the most recent source code and game + data from the subversion repository. +</p> +<p> + Building the development version is very similar to <a href="installation_source.html">building + from source code</a>. The system requirements still apply. Additionally you will need + a subversion client. +</p> + <ul> + <li><a href="#download_source">Obtaining the source code</a> + <li><a href="#download_data">Obtaining the game data</a> + <li><a href="#configure">Configuring the source code</a> + <li><a href="#building">Building the binaries</a> + <li><a href="#running">Running</a> + <li><a href="#updating">Updating</a> + <li><a href="#source_data">Source data (optional)</a> + <li><a href="#radiant_support">Radiant support files (optional)</a> + <li><a href="#organization">Organization of the distribution</a> + </ul> +</p> + + +<!-- Obtaining the source code ===================================== --> + +<h2 id="download_source">Obtaining the source code</h2> + +<p> + On linux, you can use the Subversion command line client tool. The following + command will create a new subdirectory <span class="fixed">osirion</span> and download the source code into it. +</p> +<div class="fixed"> + svn checkout svn://osirion.org/osirion osirion +</div> +<p> + On windows, you can use the Turtoisesvn SubVersion client to access the + SVN repositories. You can download it here: +</p> +<ul> + <li><a href="http://tortoisesvn.tigris.org">http://tortoisesvn.tigris.org</a> +</ul> +<p> + Enter the new directory: +</p> +<div class="fixed"> + cd osirion +</div> + +<!-- Obtaining the game data ======================================= --> + +<h2 id="download_data">Obtaining the game data</h2> +<p> + The game data should be located in the <span class="fixed">data</span> subdirectory of the main distribution. + You can use the game data package from the website or get it from the osirion-data subversion repository: + <ul> + <li><a href="svn://osirion.org/osirion-data">svn://osirion.org/osirion-data</a> + </ul> +</p> +<p> + Run the following command from within the main distribution directory to download + the game data into the <span class="fixed">data</span> subdirectory: +</p> +<div class="fixed"> + svn checkout svn://osirion.org/osirion-data data +</div> + +<!-- Configuring the source code =================================== --> + +<h2 id="configure">Configuring the source code</h2> +<p> + Create the configure script: +</p> +<div class="fixed"> + autoreconf -fi +</div> +<p> + Create a build directory, If something goes wrong, or building doesn't work any more after updating, + you can just delete the build directory and start over without destorying the working copy. + Enter the build directory and configure the source code: +</p> +<div class="fixed"> + mkdir build<br> + cd build<br> + ../configure --with-bullet=/usr/local --enable-static-bullet +</div> +<p> + Use the <span class="fixed">--help</span> option to get a list of all available options: +</p> +<div class="fixed"> + ../configure --help +</div> + +<!-- Building the binaries ========================================== --> + +<h2 id="building">Building the binaries</h2> +<p> + Compile the source code: +</p> +<div class="fixed"> + make -j2 +</div> +<p> + The <span class="fixed">-j2</span> options tells make to use two threads while building, if you have a + quad-core cpu, you can use <span class="fixed">-j4</span>. +</p> +<p> + The binaries will be built in the <span class="fixed">src/</span> subdirectory of the build directory. +</p> +<p> + <b>Important</b>:<br> + <span class="fixed">make install</span> is not supported. Results are unpredictable. +</p> +<p> + Leave the build directory: +</p> +<div class="fixed"> + cd .. +</div> + +<!-- Running ======================================================= --> + +<h2 id="running">Running</h2> +<p> + The client and the dedicated server will look for game data in the <span class="fixed">data</span> subdirectory + of the current working directory. Since the binaries are build in the <span class="fixed">src</span> you will + have start them with the <span class="fixed">src/</span> prefix. +</p> +<p> + To start the client: +</p> +<div class="fixed"> + ./build/src/osirion +</div> +<p> + If the client opens a new window and immediatly close it again, it probably could not find + the game data and exited. Check your installation. +</p> +<p> + To start the dedicated server: +</p> +<div class="fixed"> + ./build/src/osiriond +</div> +<p> + If you are using windows, the binaries will be called <span class="fixed">osirion.exe</span> and <span class="fixed">osiriond.exe</span>. +</p> + +<!-- Updating ====================================================== --> + +<h2 id="updating">Updating</h2> +<p> + Once you downloaded the source code and the game data from the subversion repository, + there is no need to re-download the entire distribution when there are updates available. + You can update your local copy and rebuild it. +</p> +<p> + Update the source code: +</p> +<div class="fixed"> + cd osirion<br> + cd build<br> + make clean<br> + cd ..<br> + svn update +</div> +<p> + Update the game data: +</p> +<div class="fixed"> + cd data<br> + svn update<br> + cd .. +</div> +<p> + Rebuild the binaries: +</p> +<div class="fixed"> + autoreconf<br> + cd build<br> + ../configure --with-bullet=/usr/local --enable-static-bullet<br> + make -j2<br> + cd .. +</div> + +<!-- Source data =================================================== --> + +<h1 id="source_data">Source data (optional)</h1> +<p> + There is a seperate repository for files that are used to + create the game data, like blender, gimp or vector graphics files. + It is not necessary to download these files to play the game, + but if you are interested in contributing to the game you + might want to get them. +</p> +<p> + To download the source data from the subversion repository: +</p> +<div class="fixed"> + svn checkout svn://osirion.org/osirion-data-src data-src +</div> + +<!-- Radiant support files ========================================= --> + +<h1 id="radiant_support">Radiant support files (optional)</h1> +<p> + You can skip this section if you do not intent to create models with netradiant or + gtkradiant 1.5. These files probably won't work with other versions. You can find precompiled + netradiant packages here: + <ul> + <li><a href="http://ingar.satgnu.net/gtkradiant">http://ingar.satgnu.net/gtkradiant</a> + </ul> +<p> + These instructions assume gtkradiant is installed in the directory + <span class="fixed">/usr/local/games/netradiant</span>. If it is installed in a different + directory on your system, edit these instructions accordingly. +<p> + Copy the support files to the gtkradiant folder: +</p> +<div class="fixed"> + cd data<br> + cd gtkradiant<br> + cp -vr * /usr/local/games/netradiant +</div> +<p> + Open the file <span class="fixed">/usr/local/games/netradiant/games/osirion.game</span> in + your favourite editor. Look for a line that begins with: +</p> +<div class="fixed"> + enginepath_linux= +</div> +<p> + Make sure it points to your osirion data directory. For example, + if you checked out the source code into <span class="fixed">/home/user/osirion</span>, + then the data will be in <span class="fixed">/home/user/osirion/data</span> and + the line should look like this: +</p> +<div class="fixed"> + enginepath_linux="/home/user/osirion/data" +</div> +<p> + Save the changes. +</p> + +<!-- Organization of the distribution ============================== --> + +<h1 id="organization">Organization of the distribution</h1> + +<pre> +/doc Documentation + + index.html Documentation content + attributions.html List of game data attributions + installation_release.html Installing the latest release + installation_source.html Building from source code + installation_develop.html Building the development version (this file) + guide.html Player guide + manual.html User manual + +/src C++ source code + + /audio audio library + /auxiliary auxiliary functions + /client osirion client + /core game-independent core library + /dedicated osiriond dedicated server + /filesystem filesystem library + /game game-specific functions + /base base game module + /example example game module + /intro intro game module + /math mathematical classes and functions + /sys low-level system functions + /render render library + /ui user interface library + +/data Data files + + /base game data files + /bitmaps essential textures + /ini game world definitions + /maps 3D models (.map format) + /materials material definitions + /models 3D models (.ase and .obj format) + /particles particle definitions + /textures game world textures + + /gtkradiant radiant support files +</pre> + +<!-- footer ================================================ --> + +</div> <!-- div content --> + +<div id="footer"> + +<div class="floatright"> + <a href="http://validator.w3.org/check?uri=referer"> + <img src="http://www.w3.org/Icons/valid-html401" alt="Valid HTML 4.01 Strict" height="31" width="88"> + </a> +</div> +<p> + Copyright © 2007-2012 Project::OSiRiON +</p> +</div> <!-- div id=footer> --> + +</div> <!-- div page> --> + +</div> +</body> +</html> |