diff options
Diffstat (limited to 'doc')
-rw-r--r-- | doc/TODO | 1 | ||||
-rw-r--r-- | doc/guide.html | 1 | ||||
-rw-r--r-- | doc/world.html | 54 |
3 files changed, 46 insertions, 10 deletions
@@ -60,6 +60,7 @@ client: gui concept artwork gui: + fix chat while docked render: star light strenght diff --git a/doc/guide.html b/doc/guide.html index b923c5e..100ee3c 100644 --- a/doc/guide.html +++ b/doc/guide.html @@ -37,6 +37,7 @@ <p> This is the default joystick configuration: </p> + <h2 class="navigate"> <a href="index.html">back</a> </h2> diff --git a/doc/world.html b/doc/world.html index 82908dd..0f127dc 100644 --- a/doc/world.html +++ b/doc/world.html @@ -302,29 +302,58 @@ direction=45 </pre> <h3> - [jumpgate] + [navpoint] </h3> <p> - TODO + Space is huge and barren wasteland. Navigation points are an easy way to provide players + with landmarks. The default navigation point is a diamond-shaped entity. </p> +<pre> +[navpoint] +label=navpoint_east +name=Navigation point East +location=716 -1008 20 +</pre> + <h3> [jumppoint] </h3> <p> - TODO + Jumppoints are the key to interstellar travel. A ship equiped with a hyperspace + jump drive can use it to travel to other starsystems. A jumppoint looks like a + navigation point, but needs the <i>target</i> key to indicate where it is leading to. </p> + +<table> + <tr> + <td class="wide"><i>target =</i></td> + <td class="narrow"><strong>[string]:[string]</strong></td> + <td><i>zone</i>:<i>entity</i><br> + the label of a the target zone and the target jumppoint. + <td> + </tr> +</table> + <h3> - [navpoint] + [jumpgate] </h3> <p> - Space is huge and barren wastland. Navigation points are an easy way to provide players - with landmarks. The default navigation point is a diamond-shaped entity. + Jumpgates are build on top of jumppoints and can be docked by smaller ships + to travel to other starsystems. Just like the jumppoint section, the <i>jumpgate</i> + section needs a <i>target</i> to indicate where it is leading to. +<p> + Jumppoints and jumpgates can target each other and ships equiped with a hyperspace + jumpdrive can still use the jumpgate to jump as usual. </p> <pre> -[navpoint] -label=navpoint_east -name=Navigation point East -location=716 -1008 20 +[jumpgate] +label=jumpgate_brogha +name=Jumpgate Ghant -> Brogha +model=satellites/jumpgate +target=brogha:jumpgate_ghant +location=716 -1024 24 +direction=90 +color=222 192 145 </pre> <h3> @@ -402,5 +431,10 @@ radius=96 The engine supports textures in the TGA, PNG and JPG file formats. The filename extension should be lowercase and the texture should be in 24bit RGB or 32bit RGBA format. </p> + +<h2 class="navigate"> + <a href="index.html">back</a> +</h2> + </body> </html> |