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-rw-r--r--doc/TODO1
-rw-r--r--doc/guide.html1
-rw-r--r--doc/world.html54
3 files changed, 46 insertions, 10 deletions
diff --git a/doc/TODO b/doc/TODO
index e8893bf..dfd3253 100644
--- a/doc/TODO
+++ b/doc/TODO
@@ -60,6 +60,7 @@ client:
gui concept artwork
gui:
+ fix chat while docked
render:
star light strenght
diff --git a/doc/guide.html b/doc/guide.html
index b923c5e..100ee3c 100644
--- a/doc/guide.html
+++ b/doc/guide.html
@@ -37,6 +37,7 @@
<p>
This is the default joystick configuration:
</p>
+
<h2 class="navigate">
<a href="index.html">back</a>
</h2>
diff --git a/doc/world.html b/doc/world.html
index 82908dd..0f127dc 100644
--- a/doc/world.html
+++ b/doc/world.html
@@ -302,29 +302,58 @@ direction=45
</pre>
<h3>
- [jumpgate]
+ [navpoint]
</h3>
<p>
- TODO
+ Space is huge and barren wasteland. Navigation points are an easy way to provide players
+ with landmarks. The default navigation point is a diamond-shaped entity.
</p>
+<pre>
+[navpoint]
+label=navpoint_east
+name=Navigation point East
+location=716 -1008 20
+</pre>
+
<h3>
[jumppoint]
</h3>
<p>
- TODO
+ Jumppoints are the key to interstellar travel. A ship equiped with a hyperspace
+ jump drive can use it to travel to other starsystems. A jumppoint looks like a
+ navigation point, but needs the <i>target</i> key to indicate where it is leading to.
</p>
+
+<table>
+ <tr>
+ <td class="wide"><i>target =</i></td>
+ <td class="narrow"><strong>[string]:[string]</strong></td>
+ <td><i>zone</i>:<i>entity</i><br>
+ the label of a the target zone and the target jumppoint.
+ <td>
+ </tr>
+</table>
+
<h3>
- [navpoint]
+ [jumpgate]
</h3>
<p>
- Space is huge and barren wastland. Navigation points are an easy way to provide players
- with landmarks. The default navigation point is a diamond-shaped entity.
+ Jumpgates are build on top of jumppoints and can be docked by smaller ships
+ to travel to other starsystems. Just like the jumppoint section, the <i>jumpgate</i>
+ section needs a <i>target</i> to indicate where it is leading to.
+<p>
+ Jumppoints and jumpgates can target each other and ships equiped with a hyperspace
+ jumpdrive can still use the jumpgate to jump as usual.
</p>
<pre>
-[navpoint]
-label=navpoint_east
-name=Navigation point East
-location=716 -1008 20
+[jumpgate]
+label=jumpgate_brogha
+name=Jumpgate Ghant -> Brogha
+model=satellites/jumpgate
+target=brogha:jumpgate_ghant
+location=716 -1024 24
+direction=90
+color=222 192 145
</pre>
<h3>
@@ -402,5 +431,10 @@ radius=96
The engine supports textures in the TGA, PNG and JPG file formats. The filename extension
should be lowercase and the texture should be in 24bit RGB or 32bit RGBA format.
</p>
+
+<h2 class="navigate">
+ <a href="index.html">back</a>
+</h2>
+
</body>
</html>