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-rw-r--r--doc/STORYLINE17
-rw-r--r--doc/models.html29
2 files changed, 37 insertions, 9 deletions
diff --git a/doc/STORYLINE b/doc/STORYLINE
index 06de127..06831a2 100644
--- a/doc/STORYLINE
+++ b/doc/STORYLINE
@@ -42,7 +42,7 @@
planet Brogha
Cantor observatory
- - Whendune system
+ - Antwerp system
HOUSE LINDBLADE
@@ -89,8 +89,8 @@
------------------------------------------------------------------
TIMELINE
- Exodus -5000 years
- Great War -300 years
+ Exodus -5300 years
+ Great War -300 years
The Karelian Incident -50 years
------------------------------------------------------------------
@@ -210,11 +210,20 @@ The Alliance
through the Emperial forces like a knight with his spear, gave birth to the name
"Battle of The Lance".
-Turning of the Tide
+Wrath of the Fallen
+ The death of their Supreme Commander came as a shock to the Tsu-Khan. No one had expected
+ any serious level of resistance from tehese primitive humands, and a succesfull attack on
+ their fleet had been considered extremely unlikely. A wave of wrath and bloodlust swept
+ through the Empire, and left it with only one purpose: the total annihilation of mankind.
+
+ Their wrath was brutal.
+
+ // explain it took another 4 years of messing around to finish the war
Project Osirion
+
The Karelian Incident
diff --git a/doc/models.html b/doc/models.html
index 28ba9c7..740bc3d 100644
--- a/doc/models.html
+++ b/doc/models.html
@@ -224,11 +224,19 @@
small diference: the size of the flare is set through the radius
value. The default flare radius is 100. Rotate the entity or set the
angle value to point the flare in a different direction.
-<p>
- Use the <i>engine</i> option (spawnflag 4) To create a flare that
+</p><p>
+ Setting the <i>entity</i> option (spawnflag 2) will assign the entities
+ primary colour as flare colour.
+</p><p>
+ Use the <i>engine</i> option (spawnflag 4) to create a flare that
lights up depending on engine power.
-<p>
- <i>fx_flare</i> entities can only be rotated in the XY-plane.
+</p><p>
+ The direction of the flare can be set with the <i>direction</i>,
+ <i>pitch</i> and <i>roll</i> keys. <i>angle</i> is an alias for
+ <i>direction</i>.
+</p><p>
+ Flares will only be rendered if the entity is within detail range.
+</p>
<h2 id="particles">
Particles
@@ -240,7 +248,17 @@
</p><p>
The <i>script</i> value must be set to the label of the particles script.
</p><p>
- Particles will only be rendered if the model is within detail range.
+ Setting the <i>entity</i> option (spawnflag 2) will assign the entities
+ primary colour as particle system colour.
+</p><p>
+ Use the <i>engine</i> option (spawnflag 4) will assign the models engine colour
+ as particle system colour.
+</p><p>
+ The direction of the particle system can be set with the <i>direction</i>,
+ <i>pitch</i> and <i>roll</i> keys. <i>angle</i> is an alias for
+ <i>direction</i>.
+</p><p>
+ Particles will only be rendered if the entity is within detail range.
</p>
<h2 id="groups">
Function groups
@@ -258,6 +276,7 @@
<p>
<i>func_rotate</i> will create a rotating set of brushes. The center of the rotation
is automaticly calculated as the geometrical center of the group.
+ The rotation axis can be set with the <i>direction</i>, <i>pitch</i> and <i>roll</i> keys. <i>angle</i> is an alias for <i>direction</i>.
</p>
<h2 id="other_entities">
Other entities