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Diffstat (limited to 'doc')
-rw-r--r-- | doc/STORYLINE | 17 | ||||
-rw-r--r-- | doc/models.html | 29 |
2 files changed, 37 insertions, 9 deletions
diff --git a/doc/STORYLINE b/doc/STORYLINE index 06de127..06831a2 100644 --- a/doc/STORYLINE +++ b/doc/STORYLINE @@ -42,7 +42,7 @@ planet Brogha Cantor observatory - - Whendune system + - Antwerp system HOUSE LINDBLADE @@ -89,8 +89,8 @@ ------------------------------------------------------------------ TIMELINE - Exodus -5000 years - Great War -300 years + Exodus -5300 years + Great War -300 years The Karelian Incident -50 years ------------------------------------------------------------------ @@ -210,11 +210,20 @@ The Alliance through the Emperial forces like a knight with his spear, gave birth to the name "Battle of The Lance". -Turning of the Tide +Wrath of the Fallen + The death of their Supreme Commander came as a shock to the Tsu-Khan. No one had expected + any serious level of resistance from tehese primitive humands, and a succesfull attack on + their fleet had been considered extremely unlikely. A wave of wrath and bloodlust swept + through the Empire, and left it with only one purpose: the total annihilation of mankind. + + Their wrath was brutal. + + // explain it took another 4 years of messing around to finish the war Project Osirion + The Karelian Incident diff --git a/doc/models.html b/doc/models.html index 28ba9c7..740bc3d 100644 --- a/doc/models.html +++ b/doc/models.html @@ -224,11 +224,19 @@ small diference: the size of the flare is set through the radius value. The default flare radius is 100. Rotate the entity or set the angle value to point the flare in a different direction. -<p> - Use the <i>engine</i> option (spawnflag 4) To create a flare that +</p><p> + Setting the <i>entity</i> option (spawnflag 2) will assign the entities + primary colour as flare colour. +</p><p> + Use the <i>engine</i> option (spawnflag 4) to create a flare that lights up depending on engine power. -<p> - <i>fx_flare</i> entities can only be rotated in the XY-plane. +</p><p> + The direction of the flare can be set with the <i>direction</i>, + <i>pitch</i> and <i>roll</i> keys. <i>angle</i> is an alias for + <i>direction</i>. +</p><p> + Flares will only be rendered if the entity is within detail range. +</p> <h2 id="particles"> Particles @@ -240,7 +248,17 @@ </p><p> The <i>script</i> value must be set to the label of the particles script. </p><p> - Particles will only be rendered if the model is within detail range. + Setting the <i>entity</i> option (spawnflag 2) will assign the entities + primary colour as particle system colour. +</p><p> + Use the <i>engine</i> option (spawnflag 4) will assign the models engine colour + as particle system colour. +</p><p> + The direction of the particle system can be set with the <i>direction</i>, + <i>pitch</i> and <i>roll</i> keys. <i>angle</i> is an alias for + <i>direction</i>. +</p><p> + Particles will only be rendered if the entity is within detail range. </p> <h2 id="groups"> Function groups @@ -258,6 +276,7 @@ <p> <i>func_rotate</i> will create a rotating set of brushes. The center of the rotation is automaticly calculated as the geometrical center of the group. + The rotation axis can be set with the <i>direction</i>, <i>pitch</i> and <i>roll</i> keys. <i>angle</i> is an alias for <i>direction</i>. </p> <h2 id="other_entities"> Other entities |