diff options
Diffstat (limited to 'doc')
| -rw-r--r-- | doc/installation_source.html | 9 | 
1 files changed, 2 insertions, 7 deletions
diff --git a/doc/installation_source.html b/doc/installation_source.html index ae50348..3dd4c8b 100644 --- a/doc/installation_source.html +++ b/doc/installation_source.html @@ -32,12 +32,13 @@  <div id="content"> -<h1>Building from source code<h1> +<h1>Building from source code</h1>  <p>  	To build Project::OSiRiON from source code you need a working C++ compiler  	and have the necessary libraries and header files installed.   	The official binaries are compiled with gcc on linux, and mingw on windows. +</p>  	<ul>  		<li><a href="#requirements">Requirements</a>  		<li><a href="#building_ubuntu">Building on Ubuntu Linux</a> @@ -48,9 +49,7 @@  		<li><a href="#building">Building the binaries</a>  		<li><a href="#download_data">Obtaining the game data</a>  		<li><a href="#running">Running</a> -		  	</ul> -</p>  <!-- System requirements =================================== --> @@ -106,10 +105,6 @@ apt-get install libsdl1.2debian libsdl1.2-dev  	You can build the game on windows using a MinGW/MSYS environment. You can use  	the instructions in <a href="http://ingar.satgnu.net/devenv/mingw32/">this document</a>  	to create a complete environment, capable of building the Project::OSiRiON source code.  -	You need to install the base system described in part one,  -	and the following packages described in part two:  -	pkg-config, DirectX development files, zlib, SDL, libpng, libjpeg, OpenAL Soft,  -	libogg, libvorbis, pdcurses and bullet.  </p>  <!-- Building the Bullet physics library =========================== -->  | 
