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authorStijn Buys <ingar@osirion.org>2012-05-16 21:30:46 +0000
committerStijn Buys <ingar@osirion.org>2012-05-16 21:30:46 +0000
commitde9659a43642bf9abdaaf0611ffac633de3aa957 (patch)
tree7dbdeed283897c2b058768e9662dd5843fd0c0d6 /doc
parent65983f2a84ba6b9242c853d9eccd459776d5f63b (diff)
Corrected an HTML error in the documentation.
Diffstat (limited to 'doc')
-rw-r--r--doc/installation_source.html9
1 files changed, 2 insertions, 7 deletions
diff --git a/doc/installation_source.html b/doc/installation_source.html
index ae50348..3dd4c8b 100644
--- a/doc/installation_source.html
+++ b/doc/installation_source.html
@@ -32,12 +32,13 @@
<div id="content">
-<h1>Building from source code<h1>
+<h1>Building from source code</h1>
<p>
To build Project::OSiRiON from source code you need a working C++ compiler
and have the necessary libraries and header files installed.
The official binaries are compiled with gcc on linux, and mingw on windows.
+</p>
<ul>
<li><a href="#requirements">Requirements</a>
<li><a href="#building_ubuntu">Building on Ubuntu Linux</a>
@@ -48,9 +49,7 @@
<li><a href="#building">Building the binaries</a>
<li><a href="#download_data">Obtaining the game data</a>
<li><a href="#running">Running</a>
-
</ul>
-</p>
<!-- System requirements =================================== -->
@@ -106,10 +105,6 @@ apt-get install libsdl1.2debian libsdl1.2-dev
You can build the game on windows using a MinGW/MSYS environment. You can use
the instructions in <a href="http://ingar.satgnu.net/devenv/mingw32/">this document</a>
to create a complete environment, capable of building the Project::OSiRiON source code.
- You need to install the base system described in part one,
- and the following packages described in part two:
- pkg-config, DirectX development files, zlib, SDL, libpng, libjpeg, OpenAL Soft,
- libogg, libvorbis, pdcurses and bullet.
</p>
<!-- Building the Bullet physics library =========================== -->