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Diffstat (limited to 'src/client/mainwindow.cc')
-rw-r--r--src/client/mainwindow.cc103
1 files changed, 103 insertions, 0 deletions
diff --git a/src/client/mainwindow.cc b/src/client/mainwindow.cc
new file mode 100644
index 0000000..91cb9b4
--- /dev/null
+++ b/src/client/mainwindow.cc
@@ -0,0 +1,103 @@
+/*
+ client/mainwindow.cc
+ This file is part of the Osirion project and is distributed under
+ the terms and conditions of the GNU General Public License version 2
+*/
+
+#include "core/application.h"
+#include "client/mainwindow.h"
+#include "client/video.h"
+#include "ui/ui.h"
+
+namespace client
+{
+
+MainWindow::MainWindow(ui::Widget *parent) : ui::Widget(parent)
+{
+ set_label("mainwindow");
+ set_border(false);
+ set_background(false);
+
+ // add child widgets
+ mainwindow_devinfo = new DevInfoWidget(this);
+ mainwindow_statsinfo = new StatsInfoWidget(this);
+ mainwindow_keyinfo = new KeyInfoWidget(this);
+ mainwindow_clock = new ClockInfoWidget(this);
+
+ mainwindow_playerview = new PlayerView(this);
+ mainwindow_playerview->raise();
+ mainwindow_playerview->hide();
+}
+
+MainWindow::~MainWindow()
+{
+
+}
+
+void MainWindow::resize()
+{
+ set_size(parent()->size());
+
+ //const float largemargin = ui::UI::elementsize.width() * 0.25
+ const float smallmargin = ui::UI::elementsize.height();
+
+ // resize player view
+ mainwindow_playerview->set_size(size());
+
+ // reposition devinfo widget
+ mainwindow_devinfo->set_size(font()->width()*32, font()->height()*5);
+ mainwindow_devinfo->set_location(smallmargin, smallmargin);
+
+ // reposition stats widget
+ mainwindow_statsinfo->set_size(font()->width()*12, font()->height()*5);
+ mainwindow_statsinfo->set_location(width() - mainwindow_statsinfo->width() - smallmargin, smallmargin);
+
+ // reposition clock
+ mainwindow_clock->set_size(font()->width()*7, font()->height());
+ mainwindow_clock->set_location(width() - mainwindow_clock->width() - smallmargin, mainwindow_statsinfo->bottom() + smallmargin);
+
+ // reposition keypress widget
+ mainwindow_keyinfo->set_size(font()->width()*12, font()->height()*1);
+ mainwindow_keyinfo->set_location(width() - mainwindow_keyinfo->width() - smallmargin,
+ height() - mainwindow_keyinfo->height() - smallmargin);
+}
+
+void MainWindow::clear()
+{
+ mainwindow_playerview->clear();
+}
+
+void MainWindow::event_text(const std::string & text)
+{
+ mainwindow_playerview->event_text(text);
+}
+
+void MainWindow::draw()
+{
+ // the mianwindow is only drawn when the application is connected
+ // and the loader screen is not shown
+ // FIXME the mainwindow should alway be visible, except in the loader screen
+
+ mainwindow_devinfo->set_visible(draw_devinfo->value() ? true : false);
+ mainwindow_statsinfo->set_visible(draw_stats->value() ? true : false);
+ mainwindow_keyinfo->set_visible(draw_keypress->value() ? true : false);
+ if (draw_clock->value() <= 0) {
+ mainwindow_clock->set_mode(ClockInfoWidget::ClockOff);
+ } else if (draw_clock->value() >= 2) {
+ mainwindow_clock->set_mode(ClockInfoWidget::Clock12Hours);
+ } else {
+ mainwindow_clock->set_mode(ClockInfoWidget::Clock24Hours);
+ }
+
+
+ // FIXME - either draw one of the menus or draw the playerview
+ if (ui::root()->active() || !core::game()->interactive() || !core::localcontrol() || (core::localplayer()->view() && !core::localplayer()->view()->menus().size())) {
+ mainwindow_playerview->hide();
+ } else {
+ mainwindow_playerview->show();
+ mainwindow_playerview->set_focus();
+
+ }
+}
+
+}