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Diffstat (limited to 'src/client/shipdrawer.cc')
-rw-r--r--src/client/shipdrawer.cc108
1 files changed, 108 insertions, 0 deletions
diff --git a/src/client/shipdrawer.cc b/src/client/shipdrawer.cc
new file mode 100644
index 0000000..d889178
--- /dev/null
+++ b/src/client/shipdrawer.cc
@@ -0,0 +1,108 @@
+/* shipdrawer.cc
+ This file is part of the Osirion project and is distributed under
+ the terms and conditions of the GNU General Public License version 2
+*/
+
+#include <iostream>
+
+// project headers
+#include "gl/osiriongl.h"
+#include "gl/box.h"
+
+#include "shipdrawer.h"
+
+Vector3f v0(1.0f, -1.0f, -1.0f);
+Vector3f v1(1.0f, 1.0f, -1.0f);
+Vector3f v2(1.0f, 1.0f, 1.0f);
+Vector3f v3(1.0f, -1.0f, 1.0f);
+
+Vector3f v4(-1.0f, -1.0f, -1.0f);
+Vector3f v5(-1.0f, 1.0f, -1.0f);
+Vector3f v6(-1.0f, 1.0f, 1.0f);
+Vector3f v7(-1.0f, -1.0f, 1.0f);
+
+ShipDrawer::ShipDrawer(Ship *s)
+{
+ angle = 0;
+ ship = s;
+}
+
+ShipDrawer::~ShipDrawer()
+{
+}
+
+void ShipDrawer::draw(float elapsed)
+{
+ using namespace gl;
+
+ gl::push();
+
+ rotate(ship->yaw, 0.0f, 1.0f, 0.0f );
+
+
+ Vector3f tl(0.25, 0.125, 0.125);
+ Vector3f br(-0.25, -0.125, -0.125);
+
+ Box box(tl, br);
+ box.draw();
+
+ tl = Vector3f(0, 0.07, 0.25);
+ br = Vector3f(-0.5, -0.07, 0.125);
+ Box engine1(tl, br);
+ engine1.topcolor = Color(0.7, 0.7, 0.7);
+ engine1.bottomcolor = engine1.topcolor * 0.5;
+ engine1.draw();
+
+ tl = Vector3f(0, 0.07, -0.125);
+ br = Vector3f(-0.5, -0.07, -0.25);
+ Box engine2(tl, br);
+ engine2.topcolor = engine1.topcolor;
+ engine2.bottomcolor = engine1.bottomcolor;
+ engine2.draw();
+
+ tl = Vector3f(0.4, 0.07, 0.07);
+ br = Vector3f(0.25, -0.07, -0.07);
+ Box cockpit(tl, br);
+ cockpit.topcolor = engine1.topcolor;
+ cockpit.bottomcolor = engine1.bottomcolor;
+ cockpit.draw();
+
+ if(ship->thrust > 0 ) {
+ color(1.0f,0 ,0 );
+ begin(Lines);
+ vertex(-0.5f, 0, 0.185);
+ vertex(-0.5f-0.25f*ship->thrust, 0, 0.185);
+
+ vertex(-0.5f, 0, -0.185f);
+ vertex(-0.5f-0.25f*ship->thrust, 0, -0.185f);
+ end();
+ }
+
+ // shield rotation
+ rotate(angle, 0.0f, 1.0f, 0.0f );
+ angle += 180.0f * elapsed;
+ if( angle > 360.0f ) {
+ angle -= 360.0f;
+ }
+
+ // draw the shield
+ color(Color(0.0f, 1.0f ,0.0f , 0.5f));
+
+ begin(LineStrip);
+ vertex(v0);
+ vertex(v1);
+ vertex(v2);
+ vertex(v3);
+ vertex(v0);
+ end();
+
+ begin(LineStrip);
+ vertex(v4);
+ vertex(v5);
+ vertex(v6);
+ vertex(v7);
+ vertex(v4);
+ end();
+
+ gl::pop();
+}