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Diffstat (limited to 'src/client/view.cc')
-rw-r--r--src/client/view.cc131
1 files changed, 69 insertions, 62 deletions
diff --git a/src/client/view.cc b/src/client/view.cc
index 2bbae15..63718e1 100644
--- a/src/client/view.cc
+++ b/src/client/view.cc
@@ -63,69 +63,12 @@ void shutdown()
{
}
-void reset()
-{
- using namespace render;
-
- // set clear color
- gl::clearcolor(0.0f, 0.0f, 0.0f, 1.0f);
-
- // shading model: Gouraud (smooth, the default)
- gl::shademodel(GL_SMOOTH);
- //gl::shademodel(GL_FLAT);
-
- // load identity matrices
- gl::matrixmode(GL_MODELVIEW);
- gl::loadidentity();
-
- gl::matrixmode(GL_MODELVIEW);
- gl::loadidentity();
-
- // lighting
- GLfloat light_position[] = { 0.0, 0.0, 0.0, 1.0 };
- GLfloat ambient_light[] = { 0.01f, 0.01f, 0.01f, 1.0f };
- GLfloat diffuse_light[] = { 0.2f, 0.2f, 0.2f, 1.0f };
- GLfloat specular_light[] = { 0.2f, 0.2f, 0.2f, 1.0f };
-
- glLightfv(GL_LIGHT0, GL_POSITION, light_position);
- glLightfv(GL_LIGHT0, GL_AMBIENT, ambient_light);
- glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse_light);
- glLightfv(GL_LIGHT0, GL_SPECULAR, specular_light);
-
- // color tracking
- glColorMaterial(GL_FRONT, GL_AMBIENT_AND_DIFFUSE);
-
- GLfloat specular_reflectance[] = { 0.2f, 0.2f, 0.2f, 1.0f };
- glMaterialfv(GL_FRONT, GL_SPECULAR, specular_reflectance);
- glMateriali(GL_FRONT, GL_SHININESS, 128); // shininess 1-128
-
- gl::disable(GL_LIGHTING);
- gl::enable(GL_LIGHT0);
- gl::disable(GL_COLOR_MATERIAL);
-
- // culling
- gl::cullface(GL_BACK);
- gl::frontface(GL_CCW);
- gl::disable(GL_CULL_FACE);
-
- // depth
- gl::depthmask(GL_TRUE);
- gl::disable(GL_DEPTH_TEST);
-
- // alpha-blending
- gl::blendfunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- gl::enable(GL_BLEND);
-
- // client state
-}
-
void draw_loader()
{
using namespace render;
render::Textures::bind("bitmaps/loader");
- gl::color(1.0f, 1.0f, 1.0f, 1.0f);
-
+
gl::begin(gl::Quads);
glTexCoord2f(0.0f, 0.0f);
@@ -139,6 +82,7 @@ void draw_loader()
glTexCoord2f(0.0f, 1.0f);
gl::vertex(0,video::height,0);
+
gl::end();
}
@@ -282,6 +226,62 @@ void draw_cursor()
gl::end();
}
+void reset()
+{
+ using namespace render;
+
+ // set clear color
+ gl::clearcolor(0.0f, 0.0f, 0.0f, 1.0f);
+
+ // load identity matrices
+ gl::matrixmode(GL_MODELVIEW);
+ gl::loadidentity();
+
+ gl::matrixmode(GL_MODELVIEW);
+ gl::loadidentity();
+
+ // shading model: Gouraud (smooth, the default)
+ gl::shademodel(GL_SMOOTH);
+ //gl::shademodel(GL_FLAT);
+
+ // lighting settings for the default light GL_LIGHT0
+ GLfloat light_position[] = { 0.0, 0.0, 0.0, 1.0 };
+ GLfloat ambient_light[] = { 0.01f, 0.01f, 0.01f, 1.0f };
+ GLfloat diffuse_light[] = { 0.2f, 0.2f, 0.2f, 1.0f };
+ GLfloat specular_light[] = { 0.2f, 0.2f, 0.2f, 1.0f };
+
+ glLightfv(GL_LIGHT0, GL_POSITION, light_position);
+ glLightfv(GL_LIGHT0, GL_AMBIENT, ambient_light);
+ glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse_light);
+ glLightfv(GL_LIGHT0, GL_SPECULAR, specular_light);
+
+ // GL_LIGHT0 is always enabled
+ gl::enable(GL_LIGHT0);
+
+ // color tracking
+ glColorMaterial(GL_FRONT, GL_AMBIENT_AND_DIFFUSE);
+
+ // material settings
+ GLfloat specular_reflectance[] = { 0.2f, 0.2f, 0.2f, 1.0f };
+ glMaterialfv(GL_FRONT, GL_SPECULAR, specular_reflectance);
+ glMateriali(GL_FRONT, GL_SHININESS, 128); // shininess 1-128
+
+ // alpha blending function
+ gl::blendfunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+
+ gl::disable(GL_LIGHTING);
+ gl::disable(GL_COLOR_MATERIAL);
+
+ gl::cullface(GL_BACK);
+ gl::frontface(GL_CCW);
+ gl::disable(GL_CULL_FACE);
+ gl::disable(GL_DEPTH_TEST);
+ gl::disable(GL_BLEND);
+
+ gl::disable(GL_TEXTURE_2D);
+
+}
+
void frame(float seconds)
{
using namespace render;
@@ -300,21 +300,20 @@ void frame(float seconds)
if (core::application()->connected() && core::game()->serverframetime()) {
render::draw(seconds); // draw the world
- if (draw_radar->value()) {
- Radar::draw();
- }
}
// switch to ortographic projection to draw the GUI
gl::matrixmode(GL_PROJECTION);
gl::loadidentity();
- glOrtho(0, video::width, video::height, 0, -1000.0f, 1000.0f);
+ glOrtho(0, video::width, video::height, 0, -1024.0f, 1024.0f);
gl::matrixmode(GL_MODELVIEW);
gl::loadidentity();
gl::enable(GL_TEXTURE_2D);
+ gl::color(1.0f, 1.0f, 1.0f, 1.0f);
+
if (!core::application()->connected()) {
// draw the loader bitmap
draw_loader();
@@ -322,9 +321,15 @@ void frame(float seconds)
// draw text elements
if (draw_ui->value()) {
+
Text::setfont("bitmaps/fonts/gui", 16, 24);
+
draw_status();
+ if (draw_radar->value()) {
+ Radar::draw();
+ }
+
// draw the mouse cursor
draw_cursor();
}
@@ -334,6 +339,8 @@ void frame(float seconds)
console()->draw();
gl::disable(GL_TEXTURE_2D);
+
+ gl::disable(GL_BLEND);
}
} //namespace view