diff options
Diffstat (limited to 'src/client')
-rw-r--r-- | src/client/input.cc | 41 | ||||
-rw-r--r-- | src/client/input.h | 10 | ||||
-rw-r--r-- | src/client/targets.cc | 4 | ||||
-rw-r--r-- | src/client/view.cc | 61 |
4 files changed, 66 insertions, 50 deletions
diff --git a/src/client/input.cc b/src/client/input.cc index 2f09d5b..751b3ca 100644 --- a/src/client/input.cc +++ b/src/client/input.cc @@ -63,6 +63,14 @@ bool mouse_control = false; const float thruster_offset = 0.05f; +int mouse_position_x() { + return mouse_x; +} + +int mouse_position_y() { + return mouse_y; +} + //--- engine functions -------------------------------------------- void func_screenshot(std::string const & args) @@ -456,12 +464,6 @@ void key_pressed(Key *key) } else if (core::application()->connected() && core::localcontrol()) { - if ((key->sym() == 512 + SDL_BUTTON_LEFT) && targets::hover()) { - // hovering target selected - targets::select_target(targets::hover()); - - } else { - char c = key->bind(convert_SDL_modifier(keyboard_modifiers)).c_str()[0]; if (c == '+') { // action bind @@ -471,7 +473,6 @@ void key_pressed(Key *key) // normal bind core::cmd() << key->bind(convert_SDL_modifier(keyboard_modifiers)) << "\n"; } - } } else if (core::application()->connected()) { @@ -487,17 +488,37 @@ void key_pressed(Key *key) void key_released(Key *key) { if (core::application()->connected() && core::localcontrol() && !console()->visible() && !chat::visible()) { + if ((key->sym() == 512 + SDL_BUTTON_LEFT) && targets::hover()) { - // FIXME modifiers - char c = key->bind(Key::None).c_str()[0]; + // hovering target selected + targets::select_target(targets::hover()); + } + + // the release event still must be processed as usual + char c = 0; + c = key->bind(Key::None).c_str()[0]; if (c == '+') { // action bind action_release(key->bind(Key::None)); } + c = key->bind(Key::Shift).c_str()[0]; + if (c == '+') { + // action bind + action_release(key->bind(Key::Shift)); + } + c = key->bind(Key::Ctrl).c_str()[0]; + if (c == '+') { + // action bind + action_release(key->bind(Key::Ctrl)); + } + c = key->bind(Key::Alt).c_str()[0]; + if (c == '+') { + // action bind + action_release(key->bind(Key::Alt)); + } } } - void reset() { local_direction = 0.0f; diff --git a/src/client/input.h b/src/client/input.h index b2b44c8..78b813f 100644 --- a/src/client/input.h +++ b/src/client/input.h @@ -27,17 +27,17 @@ void frame(float seconds); /// reset input state void reset(); -extern int mouse_x; -extern int mouse_y; +/// current mouse x position +int mouse_position_x(); + +/// current mouse y position +int mouse_position_y(); extern bool mouse_deadzone; extern bool mouse_control; -extern bool mouse_control_override; } // namespace input -extern core::Cvar *input_mousecontrol; - } // namespace client #endif // __INCLUDED_cLIENT_INPUT_H__ diff --git a/src/client/targets.cc b/src/client/targets.cc index 666ea6a..8dc5c07 100644 --- a/src/client/targets.cc +++ b/src/client/targets.cc @@ -290,8 +290,8 @@ void frame() float z = -1; // mouse cursor location in 3d world space - float x = (float)(input::mouse_x - video::width /2) / (float)video::width; - float y = (float)(input::mouse_y - video::height /2) / (float)video::height / render::Camera::aspect(); + float x = (float)(input::mouse_position_x() - video::width /2) / (float)video::width; + float y = (float)(input::mouse_position_y() - video::height /2) / (float)video::height / render::Camera::aspect(); Vector3f cursor = render::Camera::eye() + render::Camera::axis().forward() * (render::Camera::frustum_front() + 0.001); cursor -= render::Camera::axis().left() * x; diff --git a/src/client/view.cc b/src/client/view.cc index 75c4989..41cdd80 100644 --- a/src/client/view.cc +++ b/src/client/view.cc @@ -163,20 +163,15 @@ void draw_cursor() if (!core::localcontrol() || console()->visible()) return; + float angle = 0; float pointer_size = 48.0f; - float x = input::mouse_x - (pointer_size /2); - float y = input::mouse_y - (pointer_size /2); - - using namespace render; - - math::Color color; - color.a = 0.5f; - + float x = (float) input::mouse_position_x() - (pointer_size / 2.0f); + float y = (float) input::mouse_position_y() - (pointer_size / 2.0f); bool cursor_animated = false; - + math::Color color(1.0, 0.5); + if (render::Camera::mode() == render::Camera::Overview) { render::Textures::bind("bitmaps/pointers/aim"); - } else { // draw center cursor in Cockpit and Track mode if (input::mouse_control && @@ -191,25 +186,25 @@ void draw_cursor() float cx = (video::width - pointer_size) /2; float cy = (video::height - pointer_size) /2; - gl::color(color); - gl::begin(gl::Quads); + render::gl::color(color); + render::gl::begin(render::gl::Quads); glTexCoord2f(0,0 ); - gl::vertex(cx,cy,0.0f); + render::gl::vertex(cx,cy,0.0f); glTexCoord2f(1, 0); - gl::vertex(cx+pointer_size, cy, 0.0f); + render::gl::vertex(cx+pointer_size, cy, 0.0f); glTexCoord2f(1, 1); - gl::vertex(cx+pointer_size, cy+pointer_size, 0.0f); + render::gl::vertex(cx+pointer_size, cy+pointer_size, 0.0f); glTexCoord2f(0, 1); - gl::vertex(cx, cy+pointer_size, 0.0f); + render::gl::vertex(cx, cy+pointer_size, 0.0f); - gl::end(); + render::gl::end(); } - if (!input::mouse_control_override && targets::hover()) { + if (targets::hover()) { if (ui_pointerhovercolor) { std::stringstream colorstr(ui_pointerhovercolor->str()); @@ -229,8 +224,8 @@ void draw_cursor() render::Textures::bind("bitmaps/pointers/control"); if (!input::mouse_deadzone) { - x = input::mouse_x - (pointer_size /2); - y = input::mouse_y - (pointer_size /2); + x = input::mouse_position_x() - (pointer_size /2); + y = input::mouse_position_y() - (pointer_size /2); } else { x = (video::width - pointer_size) /2; @@ -245,34 +240,34 @@ void draw_cursor() } if (cursor_animated) { - gl::push(); - gl::translate(x+pointer_size/2, y+pointer_size/2, 0.0f); + render::gl::push(); + render::gl::translate(x+pointer_size/2, y+pointer_size/2, 0.0f); - float angle = core::application()->time()* 0.75f - floorf(core::application()->time() * 0.75f); + angle = core::application()->time()* 0.75f - floorf(core::application()->time() * 0.75f); angle *= 360.0f; - gl::rotate(angle, math::Vector3f(0, 0, 1.0f)); - gl::translate(-x-pointer_size/2, -y-pointer_size/2, 0.0f); + render::gl::rotate(angle, math::Vector3f(0, 0, 1.0f)); + render::gl::translate(-x-pointer_size/2, -y-pointer_size/2, 0.0f); } - gl::color(color); - gl::begin(gl::Quads); + render::gl::color(color); + render::gl::begin(render::gl::Quads); glTexCoord2f(0,0 ); - gl::vertex(x,y,0.0f); + render::gl::vertex(x,y,0.0f); glTexCoord2f(1, 0); - gl::vertex(x+pointer_size, y, 0.0f); + render::gl::vertex(x+pointer_size, y, 0.0f); glTexCoord2f(1, 1); - gl::vertex(x+pointer_size, y+pointer_size, 0.0f); + render::gl::vertex(x+pointer_size, y+pointer_size, 0.0f); glTexCoord2f(0, 1); - gl::vertex(x, y+pointer_size, 0.0f); + render::gl::vertex(x, y+pointer_size, 0.0f); - gl::end(); + render::gl::end(); if (cursor_animated) { - gl::pop(); + render::gl::pop(); } } |