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Diffstat (limited to 'src/client')
-rw-r--r--src/client/hud.cc22
-rw-r--r--src/client/hudenginestatus.cc3
-rw-r--r--src/client/input.cc185
-rw-r--r--src/client/savegamemenu.cc4
-rw-r--r--src/client/soundext.cc4
-rw-r--r--src/client/targets.cc30
-rw-r--r--src/client/video.cc2
7 files changed, 151 insertions, 99 deletions
diff --git a/src/client/hud.cc b/src/client/hud.cc
index 1ae008c..49f9c9d 100644
--- a/src/client/hud.cc
+++ b/src/client/hud.cc
@@ -73,8 +73,8 @@ void HUD::draw_offscreen_target(core::Entity *entity, bool is_active_target)
const core::EntityControlable *controlable = ( (entity->type() == core::Entity::Controlable) ? static_cast<core::EntityControlable *>(entity) : 0 );
- math::Vector3f target(entity->location() - render::Camera::eye());
- target = render::Camera::axis().transpose() * target;
+ math::Vector3f target(entity->location() - render::camera().location());
+ target = render::camera().axis().transpose() * target;
math::Vector2f screen_edge;
@@ -205,8 +205,8 @@ void HUD::draw_target(core::Entity *entity, bool is_active_target)
}
// don't draw target if it is outside the visible cone
- Vector3f target(entity->location() - render::Camera::eye());
- if (math::dotproduct(render::Camera::axis().forward(), Vector3f::normalized(target)) < 0.75) {
+ Vector3f target(entity->location() - render::camera().location());
+ if (math::dotproduct(render::camera().axis().forward(), Vector3f::normalized(target)) < 0.75) {
draw_offscreen_target(entity, is_active_target);
return;
}
@@ -216,7 +216,7 @@ void HUD::draw_target(core::Entity *entity, bool is_active_target)
// calculate target screen position
// transform the target into the camera coordinate system
- target = render::Camera::axis().transpose() * target;
+ target = render::camera().axis().transpose() * target;
// calculate the intersection between the line (0,0,0)-target and the frustum front
float t = (render::FRUSTUMFRONT + 0.001f) / target.x();
@@ -416,10 +416,12 @@ void HUD::draw()
{
using namespace render;
- if (core::localcontrol() && (input::mouse_control || input::joystick_control) &&
- (render::Camera::mode() == render::Camera::Cockpit || render::Camera::mode() == render::Camera::Track)) {
+ if (core::localcontrol() && (input::mouse_control || input::joystick_control) && (render::camera().mode() != render::camera().Overview))
+ {
hud_center->set_visible(true);
- } else {
+ }
+ else
+ {
hud_center->set_visible(false);
}
@@ -468,7 +470,7 @@ void HUD::draw()
if (has_mouse_focus()) {
- if (render::Camera::mode() == render::Camera::Overview) {
+ if (render::camera().mode() == render::camera().Overview) {
ui::root()->set_pointer("pointer", ui::Palette::Highlight);
@@ -484,7 +486,7 @@ void HUD::draw()
ui::root()->set_pointer("control", ui::Palette::Pointer);
- } else if ((input::joystick_lastmoved_time() > input::mouse_lastmoved_time()) && (render::Camera::mode() == render::Camera::Cockpit || render::Camera::mode() == render::Camera::Track)) {
+ } else if ((input::joystick_lastmoved_time() > input::mouse_lastmoved_time()) && (render::camera().mode() == render::camera().Cockpit || render::camera().mode() == render::camera().Track)) {
ui::root()->set_pointer();
diff --git a/src/client/hudenginestatus.cc b/src/client/hudenginestatus.cc
index 1283970..0eeafba 100644
--- a/src/client/hudenginestatus.cc
+++ b/src/client/hudenginestatus.cc
@@ -11,8 +11,9 @@
#include "ui/ui.h"
#include "ui/iconbutton.h"
#include "ui/paint.h"
-#include "render/render.h"
+#include "render/camera.h"
#include "render/gl.h"
+#include "render/render.h"
namespace client
{
diff --git a/src/client/input.cc b/src/client/input.cc
index 72fa5af..dadc027 100644
--- a/src/client/input.cc
+++ b/src/client/input.cc
@@ -139,9 +139,6 @@ void func_ui_control(std::string const &args)
local_direction = 0.0f;
local_pitch = 0.0f;
local_roll = 0.0f;
-
- render::Camera::set_direction(0.0f);
- render::Camera::set_pitch(0.0f);
}
con_print << "mouse control is " << ((input_mousecontrol->value()) ? "on" : "off") << std::endl;
@@ -152,7 +149,7 @@ void func_ui_control(std::string const &args)
void func_view_next(std::string const &args)
{
if (!core::localplayer()->view() && core::application()->connected() && core::localcontrol()) {
- render::Camera::view_next();
+ render::camera().cycle_mode_next();
local_roll = 0;
local_pitch = 0;
local_direction = 0;
@@ -163,7 +160,7 @@ void func_view_next(std::string const &args)
void func_view_prev(std::string const &args)
{
if (!core::localplayer()->view() && core::application()->connected() && core::localcontrol()) {
- render::Camera::view_previous();
+ render::camera().cycle_mode_previous();
local_roll = 0;
local_pitch = 0;
local_direction = 0;
@@ -348,7 +345,8 @@ void shutdown()
void action_press(Key *key)
{
- switch(key->action()->id()) {
+ switch(key->action()->id())
+ {
case Action::None:
case Action::Console:
return;
@@ -411,60 +409,95 @@ void action_press(Key *key)
/* -- camera control ------------------------------ */
+ case Action::FreeLook:
+ if (!freelook_control_override)
+ {
+ freelook_control_override = true;
+ freelook_control_override_time = key->pressed();
+
+ freelook_control_x = mouse_x;
+ freelook_control_y = mouse_y;
+ }
+ break;
case Action::LookLeft:
- if (render::Camera::mode() == render::Camera::Free)
+ if (render::camera().mode() == render::Camera::Free)
{
- render::Camera::set_direction(math::min(key->pressed() - core::application()->time(), 1.0f));
- } else {
- render::Camera::set_direction(-math::min(key->pressed() - core::application()->time(), 1.0f));
+ render::camera().set_movement_direction(-1.0f);
+ }
+ else if ((render::camera().mode() == render::Camera::Track) || (render::camera().mode() == render::Camera::Cockpit))
+ {
+ render::camera().set_freelook_direction(90.0f);
}
break;
case Action::LookRight:
- if (render::Camera::mode() == render::Camera::Free)
+ if (render::camera().mode() == render::Camera::Free)
{
- render::Camera::set_direction(-math::min(key->pressed() - core::application()->time(), 1.0f));
- } else {
- render::Camera::set_direction(math::min(key->pressed() - core::application()->time(), 1.0f));
+ render::camera().set_movement_direction(1.0f);
+ }
+ else if ((render::camera().mode() == render::Camera::Track) || (render::camera().mode() == render::Camera::Cockpit))
+ {
+ render::camera().set_freelook_direction(-90.0f);
}
break;
case Action::LookUp:
- if (render::Camera::mode() == render::Camera::Free)
+ if (render::camera().mode() == render::Camera::Free)
{
- render::Camera::set_pitch(math::min(key->pressed() - core::application()->time(), 1.0f));
- } else {
- render::Camera::set_pitch(-math::min(key->pressed() - core::application()->time(), 1.0f));
+ render::camera().set_movement_pitch(1.0f);
+ }
+ else if ((render::camera().mode() == render::Camera::Track) || (render::camera().mode() == render::Camera::Cockpit))
+ {
+ render::camera().set_freelook_pitch(90.0f);
}
break;
case Action::LookDown:
- if (render::Camera::mode() == render::Camera::Free)
+ if (render::camera().mode() == render::Camera::Free)
{
- render::Camera::set_pitch(-math::min(key->pressed() - core::application()->time(), 1.0f));
- } else {
- render::Camera::set_pitch(math::min(key->pressed() - core::application()->time(), 1.0f));
+ render::camera().set_movement_pitch(-1.0f);
+ }
+ else if ((render::camera().mode() == render::Camera::Track) || (render::camera().mode() == render::Camera::Cockpit))
+ {
+ render::camera().set_freelook_pitch(-90.0f);
}
break;
case Action::ZoomIn:
- render::Camera::set_zoom(-0.1f);
+ if (!core::localplayer()->view())
+ {
+ float m = render::camera().multiplier();
+ if (m > 1.0f)
+ {
+ m -= 0.1f;
+ }
+ else
+ {
+ m = 1.0f;
+ }
+ render::camera().set_multiplier(m);
+ }
break;
case Action::ZoomOut:
- render::Camera::set_zoom(+0.1f);
- break;
- case Action::FreeLook:
- if (!freelook_control_override)
+ if (!core::localplayer()->view())
{
- freelook_control_override = true;
- freelook_control_override_time = key->pressed();
-
- freelook_control_x = mouse_x;
- freelook_control_y = mouse_y;
+ float m = render::camera().multiplier();
+ if (m < 5.0f)
+ {
+ m += 0.1f;
+ }
+ else
+ {
+ m = 5.0f;
+ }
+ render::camera().set_multiplier(m);
}
break;
-
+
/* -- fire control -------------------------------- */
case Action::Fire:
local_controlflags = local_controlflags | core::EntityControlable::ControlFlagFire;
break;
+
+ default:
+ break;
}
}
@@ -531,15 +564,15 @@ void action_release(Key *key)
mouse_control_override_time = 0.0f;
if (!input_mousecontrol->value() || (joystick_control && mouse_control &&
- (render::Camera::mode() == render::Camera::Track || render::Camera::mode() == render::Camera::Cockpit))) {
+ (render::camera().mode() == render::Camera::Track || render::camera().mode() == render::Camera::Cockpit))) {
local_direction = 0.0f;
local_pitch = 0.0f;
local_roll = 0.0f;
local_vstrafe = 0.0f;
local_strafe = 0.0f;
- render::Camera::set_direction(0.0f);
- render::Camera::set_pitch(0.0f);
+ render::camera().set_movement_direction(0.0f);
+ render::camera().set_movement_pitch(0.0f);
}
}
break;
@@ -547,16 +580,26 @@ void action_release(Key *key)
/* -- camera control ------------------------------ */
case Action::LookLeft:
- render::Camera::set_direction(0.0f);
- break;
case Action::LookRight:
- render::Camera::set_direction(0.0f);
+ if (render::camera().mode() == render::Camera::Free)
+ {
+ render::camera().set_movement_direction(0.0f);
+ }
+ else if ((render::camera().mode() == render::Camera::Track) || (render::camera().mode() == render::Camera::Cockpit))
+ {
+ render::camera().set_freelook_direction(0.0f);
+ }
break;
case Action::LookUp:
- render::Camera::set_pitch(0.0f);
- break;
case Action::LookDown:
- render::Camera::set_pitch(0.0f);
+ if (render::camera().mode() == render::Camera::Free)
+ {
+ render::camera().set_movement_pitch(0.0f);
+ }
+ else if ((render::camera().mode() == render::Camera::Track) || (render::camera().mode() == render::Camera::Cockpit))
+ {
+ render::camera().set_freelook_pitch(0.0f);
+ }
break;
case Action::ZoomIn:
break;
@@ -568,8 +611,8 @@ void action_release(Key *key)
freelook_control_override = false;
freelook_control_override_time = 0.0f;
- render::Camera::set_direction(0.0f);
- render::Camera::set_pitch(0.0f);
+ render::camera().set_freelook_direction(0.0f);
+ render::camera().set_freelook_pitch(0.0f);
}
break;
@@ -601,8 +644,8 @@ bool console_key_pressed(const Key *key)
local_pitch = 0.0f;
local_roll = 0.0f;
- render::Camera::set_direction(0.0f);
- render::Camera::set_pitch(0.0f);
+ //render::Camera::set_direction(0.0f);
+ //render::Camera::set_pitch(0.0f);
ui::console()->toggle();
return true;
@@ -737,7 +780,7 @@ void reset()
mouse_direction = 0.0f;
mouse_x = render::State::width() / 2;
mouse_y = render::State::height() / 2;
- render::Camera::reset();
+ render::camera().reset();
render::Dust::reset();
mouse_control_override = false;
mouse_control_override_time = 0.0f;
@@ -951,18 +994,23 @@ void frame()
// if freelook_control is true, the mouse controls freelook
freelook_control = ui::console()->hidden() && freelook_control_override && (freelook_control_override_time + (input_mousedelay->value() / 1000.0f) < core::application()->time());
- // if mouse control is true, the mouse controls the spacecraft
- mouse_control = ui::console()->hidden() && ((input_mousecontrol->value() > 0) || (mouse_control_override && (mouse_control_override_time + (input_mousedelay->value() / 1000.0f) < core::application()->time()) ));
+ if (!freelook_control)
+ {
+ // if mouse control is true, the mouse controls the spacecraft
+ mouse_control = ui::console()->hidden() && ((input_mousecontrol->value() > 0) || (mouse_control_override && (mouse_control_override_time + (input_mousedelay->value() / 1000.0f) < core::application()->time()) ));
- // joystick control takes presedence over mouse control, but not over mouse_control_override
- if (mouse_control && joystick_control && ((render::Camera::mode() == render::Camera::Track) || (render::Camera::mode() == render::Camera::Cockpit))) {
- if (!(mouse_control_override && (mouse_control_override_time + (input_mousedelay->value() / 1000.0f) < core::application()->time()))) {
- mouse_control = false;
+ // joystick control takes presedence over mouse control, but not over mouse_control_override
+ if (mouse_control && joystick_control && ((render::camera().mode() == render::Camera::Track) || (render::camera().mode() == render::Camera::Cockpit)))
+ {
+ if (!(mouse_control_override && (mouse_control_override_time + (input_mousedelay->value() / 1000.0f) < core::application()->time())))
+ {
+ mouse_control = false;
+ }
}
}
if (mouse_control || freelook_control ) {
- const float aim_square_size = 256.0f;
+ const float aim_square_size = math::min(render::State::width(), render::State::height()) * 0.5f;
int l = mouse_x;
int h = mouse_y;
@@ -991,7 +1039,7 @@ void frame()
if (freelook_control)
{
// mouse is controling freelook
- switch (render::Camera::mode())
+ switch (render::camera().mode())
{
case render::Camera::Track:
case render::Camera::Cockpit:
@@ -1007,14 +1055,18 @@ void frame()
// disable autopilot override
local_controlflags = local_controlflags & ~core::EntityControlable::ControlFlagOverride;
}
- render::Camera::set_direction(mouse_direction);
- render::Camera::set_pitch(mouse_pitch);
+
+ render::camera().set_freelook_direction(180.0f * mouse_direction);
+ render::camera().set_freelook_pitch(90.0f * mouse_pitch);
break;
case render::Camera::Free:
- render::Camera::set_direction(-mouse_direction * math::absf(mouse_direction));
- render::Camera::set_pitch(-mouse_pitch * math::absf(mouse_pitch));
+ render::camera().set_movement_direction(0.0f);
+ render::camera().set_movement_pitch(0.0f);
+
+ render::camera().set_freelook_direction(180.0f * mouse_direction);
+ render::camera().set_freelook_pitch(90.0f * mouse_pitch);
// disable autopilot override
local_controlflags = local_controlflags & ~core::EntityControlable::ControlFlagOverride;
@@ -1027,7 +1079,7 @@ void frame()
} else if (mouse_control)
{
// mouse is controling direction
- switch (render::Camera::mode())
+ switch (render::camera().mode())
{
case render::Camera::Track:
case render::Camera::Cockpit:
@@ -1039,8 +1091,8 @@ void frame()
break;
case render::Camera::Free:
- render::Camera::set_direction(-mouse_direction * math::absf(mouse_direction));
- render::Camera::set_pitch(-mouse_pitch * math::absf(mouse_pitch));
+ render::camera().set_movement_direction(mouse_direction);
+ render::camera().set_movement_pitch(mouse_pitch);
// disable autopilot override
local_controlflags = local_controlflags & ~core::EntityControlable::ControlFlagOverride;
@@ -1053,11 +1105,10 @@ void frame()
}
} else {
- //render::Camera::set_direction(0.0f);
- //render::Camera::set_pitch(0.0f);
-
// disable autopilot override
local_controlflags = local_controlflags & ~core::EntityControlable::ControlFlagOverride;
+ render::camera().set_movement_direction(0.0f);
+ render::camera().set_movement_pitch(0.0f);
}
math::clamp(local_direction, -1.0f, 1.0f);
@@ -1089,8 +1140,8 @@ void frame()
local_afterburner = 0.0f;
local_controlflags = core::EntityControlable::ControlFlagNone;
- render::Camera::set_direction(0.0f);
- render::Camera::set_pitch(0.0f);
+ //render::Camera::set_direction(0.0f);
+ //render::Camera::set_pitch(0.0f);
}
}
diff --git a/src/client/savegamemenu.cc b/src/client/savegamemenu.cc
index d002b54..2ba038f 100644
--- a/src/client/savegamemenu.cc
+++ b/src/client/savegamemenu.cc
@@ -567,9 +567,9 @@ void SaveGameMenu::savescreenshot(std::string savename)
gl::clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
// set camera transformation
- render::Camera::frame(0.0f);
+ render::camera().frame(0.0f);
- render::Camera::frustum();
+ render::camera().draw();
// draw the world
render::draw(0.0f);
diff --git a/src/client/soundext.cc b/src/client/soundext.cc
index dd86a70..9de548b 100644
--- a/src/client/soundext.cc
+++ b/src/client/soundext.cc
@@ -14,7 +14,7 @@
#include "core/entityprojectile.h"
#include "client/soundext.h"
#include "client/client.h"
-#include "render/camera.h"
+#include "render/draw.h"
#include <sstream>
#include <iomanip>
@@ -45,7 +45,7 @@ void render_listener_sound()
(*snd_volume) = master_volume;
}
- audio::update_listener(render::Camera::eye(), render::Camera::axis(), velocity, master_volume);
+ audio::update_listener(render::camera().location(), render::camera().axis(), velocity, master_volume);
}
void render_entity_sound(core::Entity *entity)
diff --git a/src/client/targets.cc b/src/client/targets.cc
index b320b08..ae2afb0 100644
--- a/src/client/targets.cc
+++ b/src/client/targets.cc
@@ -25,7 +25,7 @@
#include "core/range.h"
#include "math/axis.h"
#include "math/vector3f.h"
-#include "render/camera.h"
+#include "render/draw.h"
#include "render/state.h"
namespace client
@@ -395,19 +395,19 @@ void func_target_center(std::string const &args)
// this is essentialy the hover algorithm with the cursor in the center
const core::Entity *new_target = 0;
- math::Vector3f center = render::Camera::eye() + render::Camera::axis().forward() * (render::FRUSTUMFRONT + 0.001);
+ math::Vector3f center = render::camera().location() + render::camera().axis().forward() * (render::FRUSTUMFRONT + 0.001);
float smallest_d = -1;
for (core::Zone::Content::const_iterator it = core::localcontrol()->zone()->content().begin(); it != core::localcontrol()->zone()->content().end(); it++) {
const core::Entity *entity = (*it);
- math::Vector3f v(entity->location() - render::Camera::eye());
+ math::Vector3f v(entity->location() - render::camera().location());
v.normalize();
- if (is_valid_hud_target(entity) && math::dotproduct(render::Camera::axis().forward(), v) > 0.85) {
+ if (is_valid_hud_target(entity) && math::dotproduct(render::camera().axis().forward(), v) > 0.85) {
// calculate the distance from entity location to the line [eye - cursor]
- float d = math::Vector3f::length(math::crossproduct((center - render::Camera::eye()) , (render::Camera::eye() - entity->location()))) / math::Vector3f::length(center - render::Camera::eye());
+ float d = math::Vector3f::length(math::crossproduct((center - render::camera().location()) , (render::camera().location() - entity->location()))) / math::Vector3f::length(center - render::camera().location());
// the entity closer to the center beam
if (smallest_d < 0 || d < smallest_d) {
@@ -495,7 +495,7 @@ void frame()
float x = 0;
float y = 0;
- if ((input::joystick_lastmoved_time() > input::mouse_lastmoved_time()) && (render::Camera::mode() == render::Camera::Cockpit || render::Camera::mode() == render::Camera::Track)) {
+ if ((input::joystick_lastmoved_time() > input::mouse_lastmoved_time()) && (render::camera().mode() == render::Camera::Cockpit || render::camera().mode() == render::Camera::Track)) {
x = 0;
y = 0;
} else {
@@ -503,13 +503,13 @@ void frame()
y = (float)(input::mouse_position_y() - render::State::height() / 2) / (float)render::State::height() / render::State::aspect();
}
- cursor_aim.assign(render::Camera::eye() + render::Camera::axis().forward() * (render::FRUSTUMFRONT + 0.001));
- cursor_aim -= render::Camera::axis().left() * x;
- cursor_aim -= render::Camera::axis().up() * y;
+ cursor_aim.assign(render::camera().location() + render::camera().axis().forward() * (render::FRUSTUMFRONT + 0.001));
+ cursor_aim -= render::camera().axis().left() * x;
+ cursor_aim -= render::camera().axis().up() * y;
float aim_distance = core::range::fxdistance;
- //math::Vector3f center = render::Camera::eye() + (render::Camera::axis().forward() * (render::FRUSTUMFRONT + 0.001f));
+ //math::Vector3f center = render::camera().location() + (render::camera().axis().forward() * (render::FRUSTUMFRONT + 0.001f));
for (core::Zone::Content::iterator it = zone->content().begin(); it != zone->content().end(); it++) {
core::Entity *entity = (*it);
@@ -526,13 +526,13 @@ void frame()
}
// check if the mouse is hovering the entity
- Vector3f v(entity->location() - render::Camera::eye());
+ Vector3f v(entity->location() - render::camera().location());
v.normalize();
- if (math::dotproduct(render::Camera::axis().forward(), v) > 0.75) {
+ if (math::dotproduct(render::camera().axis().forward(), v) > 0.75) {
// calculate the distance from entity location to the line [eye - cursor]
- float d = math::Vector3f::length(math::crossproduct((cursor_aim - render::Camera::eye()) , (render::Camera::eye() - entity->location()))) / math::Vector3f::length(cursor_aim - render::Camera::eye());
+ float d = math::Vector3f::length(math::crossproduct((cursor_aim - render::camera().location()) , (render::camera().location() - entity->location()))) / math::Vector3f::length(cursor_aim - render::camera().location());
float r = entity->radius();
@@ -549,7 +549,7 @@ void frame()
if (z < 0 || myz < z) {
current_hover = entity->id();
// aim slightly behind target to prevent colliding projectiles
- aim_distance = entity->radius() + math::distance(render::Camera::eye(), entity->location());
+ aim_distance = entity->radius() + math::distance(render::camera().location(), entity->location());
z = myz;
}
}
@@ -559,7 +559,7 @@ void frame()
}
}
- cursor_aim = render::Camera::eye() + (cursor_aim - render::Camera::eye()) * aim_distance / math::distance(render::Camera::eye(), cursor_aim);
+ cursor_aim = render::camera().location() + (cursor_aim - render::camera().location()) * aim_distance / math::distance(render::camera().location(), cursor_aim);
if (!current_target) {
current_target_id = 0;
diff --git a/src/client/video.cc b/src/client/video.cc
index b7eb325..5f8c14d 100644
--- a/src/client/video.cc
+++ b/src/client/video.cc
@@ -328,8 +328,6 @@ void frame(float elapsed)
if (core::application()->connected()) {
if (core::game()->time() && core::localplayer()->zone()) {
- render::Camera::frame(elapsed);
- render::Camera::frustum();
render::draw(elapsed); // draw the world
targets::frame(); // validate current target, render sound