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Diffstat (limited to 'src/core/clientstate.h')
-rw-r--r--src/core/clientstate.h95
1 files changed, 0 insertions, 95 deletions
diff --git a/src/core/clientstate.h b/src/core/clientstate.h
deleted file mode 100644
index ffd6331..0000000
--- a/src/core/clientstate.h
+++ /dev/null
@@ -1,95 +0,0 @@
-/*
- core/clientstate.h
- This file is part of the Osirion project and is distributed under
- the terms of the GNU General Public License version 2
-*/
-
-#ifndef __INCLUDED_CORE_CLIENTSTATE_H__
-#define __INCLUDED_CORE_CLIENTSTATE_H__
-
-#include "math/axis.h"
-#include "math/mathlib.h"
-#include "math/vector3f.h"
-
-namespace core
-{
- class ClientState;
-}
-
-#include "core/entity.h"
-
-namespace core
-{
-
-/// Entity client render state
-class ClientState {
-public:
- ClientState();
- ClientState(Entity *entity);
-
- ~ClientState();
-
- inline math::Vector3f const & location() const { return state_location; }
-
- inline math::Vector3f const & previouslocation() const { return state_previouslocation; }
-
- inline math::Axis const & previousaxis() const { return state_previousaxis; }
-
- inline math::Axis const & axis() const { return state_axis; }
-
- inline bool visible() const { return state_visible; }
-
- inline bool detailvisible() const { return state_detailvisible; }
-
- inline bool targetable() const { return state_targetable; }
-
- inline float distance() const { return state_distance; }
-
- /// client render fuzz factor
- inline float fuzz() const { return state_fuzz; };
-
- /// assign the content of an entity
- void assign(Entity *entity);
-
- /// clear attached sounds
- void clearsound();
-
- math::Vector3f state_location;
- math::Axis state_axis;
-
- math::Vector3f state_previouslocation;
- math::Axis state_previousaxis;
-
- bool state_visible;
- bool state_detailvisible;
- bool state_targetable;
-
- float state_fuzz;
- float state_engine_trail_offset;
-
- /// distance from the camera eye to the entity
- float state_distance;
-
- /// index of the audio buffer containing the thruster sound loop
- size_t state_thusterloopbuffer;
- /// index of the audio buffer containing the impulse sound loop
- size_t state_impulseloopbuffer;
- /// index of the audio buffer containing the impulse drive start sound
- size_t state_impulsestartbuffer;
- /// index of the audio buffer containing the impulse drive stop sound
- size_t state_impulsestopbuffer;
-
- /// index of the audio buffer currently looping in enginesource
- size_t state_engineloopbuffer;
- /// index of the audio source used to play the engine sound loop
- size_t state_engineloopsource;
- /// index of the audio last played on the event source
- size_t state_engineeventbuffer;
- /// index of the audio source used to play engine sound events
- size_t state_engineeventsource;
-};
-
-}
-
-#endif // __INCLUDED_CORE_CLIENTSTATE_H__
-