diff options
Diffstat (limited to 'src/core/gameinterface.cc')
-rw-r--r-- | src/core/gameinterface.cc | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/src/core/gameinterface.cc b/src/core/gameinterface.cc index ce011dd..272c349 100644 --- a/src/core/gameinterface.cc +++ b/src/core/gameinterface.cc @@ -25,7 +25,7 @@ namespace core void func_list_players(std::string const &args) { - + if (args.size()) { Player *player = game()->find_player(args); if (!player) { @@ -44,22 +44,22 @@ const float MIN_DELTA = 10e-10; Player GameInterface::game_localplayer; EntityControlable *localcontrol() -{ +{ if (game()->localplayer()) return game()->localplayer()->control(); else return 0; - + } Player *localplayer() -{ +{ return game()->localplayer(); } GameInterface::GameInterface() { clear(); - + game_localplayer.clear(); if (Cvar::sv_dedicated->value()) { game_localplayer.player_name.assign("Console"); @@ -107,7 +107,7 @@ void GameInterface::clear() // remove all entities for (Entity::Registry::iterator it = Entity::registry().begin(); it != Entity::registry().end(); it++) { - delete (*it).second; + delete(*it).second; } Entity::registry().clear(); @@ -121,8 +121,8 @@ void GameInterface::clear() // remove all game functions for (Func::Registry::iterator it = Func::registry().begin(); it != Func::registry().end();) { - if ( ((*it).second->flags() & Func::Game) == Func::Game) { - delete (*it).second; + if (((*it).second->flags() & Func::Game) == Func::Game) { + delete(*it).second; Func::registry().erase(it++); } else { ++it; @@ -130,9 +130,9 @@ void GameInterface::clear() } // remove all game cvars - for (Cvar::Registry::iterator it = Cvar::registry().begin(); it != Cvar::registry().end(); ) { - if ( ((*it).second->flags() & Cvar::Game) == Cvar::Game) { - delete (*it).second; + for (Cvar::Registry::iterator it = Cvar::registry().begin(); it != Cvar::registry().end();) { + if (((*it).second->flags() & Cvar::Game) == Cvar::Game) { + delete(*it).second; Cvar::registry().erase(it++); } else { ++it; @@ -194,10 +194,10 @@ void GameInterface::list_players() for (Players::iterator it = game_players.begin(); it != game_players.end(); it++) { const Player *player = (*it); con_print << " " - << aux::pad_left(player->name(), 24) << "^N " - << "id^B" << setw(4) << player->id() << " " - << "ping^B" << setw(4) << player->ping() << "^N " - << "level^B" << setw(4) << player->level() << "^N"; + << aux::pad_left(player->name(), 24) << "^N " + << "id^B" << setw(4) << player->id() << " " + << "ping^B" << setw(4) << player->ping() << "^N " + << "level^B" << setw(4) << player->level() << "^N"; if (player->zone()) con_print << aux::pad_left(player->zone()->name(), 24) << "^N"; |