diff options
Diffstat (limited to 'src/core')
-rw-r--r-- | src/core/face.cc | 53 | ||||
-rw-r--r-- | src/core/face.h | 43 |
2 files changed, 96 insertions, 0 deletions
diff --git a/src/core/face.cc b/src/core/face.cc new file mode 100644 index 0000000..31b7fcc --- /dev/null +++ b/src/core/face.cc @@ -0,0 +1,53 @@ +/* + render/face.cc + This file is part of the Osirion project and is distributed under + the terms of the GNU General Public License version 2 +*/ + +#include "render/face.h" +#include "render/gl.h" + +namespace render { + +Face::Face(math::Vector3f const & normal, math::Color const *color) : + face_normal(normal) +{ + face_normal.normalize(); + + if (color) + face_color = new math::Color(*color); + else + face_color = 0; +} + +Face::~Face() +{ + for (std::vector<math::Vector3f *>::iterator it = face_vertex.begin(); it != face_vertex.end(); it++) { + delete (*it); + } + + face_vertex.clear(); + + if (face_color) + delete face_color; +} + +void Face::add_vertex(math::Vector3f const & vertex) +{ + math::Vector3f *v = new math::Vector3f(vertex); + + face_vertex.push_back(v); +} + +void Face::draw() +{ + //gl::begin(gl::LineLoop); + gl::begin(gl::Polygon); + gl::normal(face_normal); // face_normal already has unit lenght + for (std::vector<math::Vector3f *>::iterator it = face_vertex.begin(); it != face_vertex.end(); it++) { + gl::vertex(*(*it)); + } + gl::end(); +} + +} diff --git a/src/core/face.h b/src/core/face.h new file mode 100644 index 0000000..a0a4d5a --- /dev/null +++ b/src/core/face.h @@ -0,0 +1,43 @@ +/* + render/face.h + This file is part of the Osirion project and is distributed under + the terms of the GNU General Public License version 2 +*/ + +#ifndef __INCLUDED_RENDER_FACE_H__ +#define __INCLUDED_RENDER_FACE_H__ + +#include <vector> + +#include "math/mathlib.h" + +namespace render { + +/// one face (polygon) of a model +class Face { +public: + Face(math::Vector3f const & normal, math::Color const *color=0); + ~Face(); + + /// the normal of this face + inline math::Vector3f const & normal() const { return face_normal; }; + + /// the color of this face + inline math::Color const *color() const { return face_color; }; + + /// add a vertex to the face + void add_vertex(math::Vector3f const &vertex); + + /// draw the polygon + void draw(); + +private: + math::Vector3f face_normal; + math::Color *face_color; + std::vector<math::Vector3f *> face_vertex; +}; + +} + +#endif // __INCLUDED_RENDER_FACE_H__ + |