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Diffstat (limited to 'src/game/base/base.h')
-rw-r--r--src/game/base/base.h103
1 files changed, 0 insertions, 103 deletions
diff --git a/src/game/base/base.h b/src/game/base/base.h
deleted file mode 100644
index 926060c..0000000
--- a/src/game/base/base.h
+++ /dev/null
@@ -1,103 +0,0 @@
-/*
- base/base.h
- This file is part of the Osirion project and is distributed under
- the terms of the GNU General Public License version 2
-*/
-
-#ifndef __INCLUDED_BASE_H__
-#define __INCLUDED_BASE_H__
-
-#include <vector>
-#include <string>
-
-#include "base/ship.h"
-#include "base/shipmodel.h"
-#include "base/star.h"
-#include "core/core.h"
-#include "filesystem/inifile.h"
-#include "sys/sys.h"
-
-/// the base game module
-/** the base game module contains the game-specific code for Project::OSiRiON
- */
-namespace base
-{
-
-// entity type constants
-const unsigned int ship_enttype = 256;
-const unsigned int star_enttype = 257;
-const unsigned int planet_enttype = 258;
-const unsigned int navpoint_enttype = 259;
-const unsigned int jumppoint_enttype = 260;
-const unsigned int jumpgate_enttype = 261;
-
-/// the base Project::OSiRiON game model
-class Base : public core::Module {
-public:
- Base();
- ~Base();
-
- /// run one time frame
- void frame(float seconds);
-
- /// is called when a player connects
- void player_connect(core::Player *player);
-
- /// is called when a player disconnects
- void player_disconnect(core::Player *player);
-
- /* --- game variables -------------------------------------- */
-
- /// game variable: speed of the impulse drive
- static core::Cvar *g_impulsespeed;
-
- /// game variable: acceleration of the impulse drive
- static core::Cvar *g_impulseacceleration;
-
- /// game variable strafe speed
- static core::Cvar *g_strafespeed;
-
- /// game variable: jumppoint range
- static core::Cvar *g_jumppointrange;
-
- /// game variable: enable or disable development mode
- static core::Cvar *g_devel;
-
-protected:
- /// initialize the game
- void init();
-
- /// shutdown the game
- void shutdown();
-
-private:
-
- bool load_world();
-
- bool load_zone(core::Zone *zone);
-
- bool validate_zone(core::Zone *zone);
-
- bool load_ships();
-
- static core::Zone *default_zone;
- static ShipModel *default_shipmodel;
-
- /* ---- engine functions ----------------------------------- */
-
- static void func_list_ship(std::string const &args);
- static void func_join(core::Player *player, std::string const &args);
- static void func_spectate(core::Player *player, std::string const &args);
- static void func_buy(core::Player *player, std::string const &args);
- static void func_hail(core::Player *player, std::string const &args);
- static void func_jump(core::Player *player, std::string const &args);
- static void func_impulse(core::Player *player, std::string const &args);
- static void func_dock(core::Player *player,core::Entity *entity);
- static void func_launch(core::Player *player, std::string const &args);
- static void func_goto(core::Player *player, const std::string &args);
-};
-
-}
-
-#endif // __INCLUDED_BASE_H__
-