diff options
Diffstat (limited to 'src/game/base/game.cc')
| -rw-r--r-- | src/game/base/game.cc | 22 | 
1 files changed, 11 insertions, 11 deletions
diff --git a/src/game/base/game.cc b/src/game/base/game.cc index ed1b80e..35dfc5f 100644 --- a/src/game/base/game.cc +++ b/src/game/base/game.cc @@ -82,8 +82,8 @@ void Game::func_join(core::Player *player, std::string const &args)  	core::Entity *dock = ship->zone()->default_view();  	if (dock) { -		ship->entity_location.assign(dock->location() + (dock->axis().forward() * ((ship->radius()+ dock->radius())*2.0f))); -		ship->entity_axis.assign(dock->axis()); +		ship->get_location().assign(dock->location() + (dock->axis().forward() * ((ship->radius()+ dock->radius())*2.0f))); +		ship->get_axis().assign(dock->axis());  		ship->set_state(core::Entity::Docked);  		player->set_view(dock);  	} @@ -237,8 +237,8 @@ void Game::func_launch(core::Player *player, std::string const &args)  	Ship *ship = static_cast<Ship *>(player->control());  	ship->shutdown_physics();  	core::Entity *dock = player->view(); -	ship->entity_location.assign(dock->location() + (dock->axis().forward() * (ship->radius()+ dock->radius()))); -	ship->entity_axis.assign(dock->axis()); +	ship->get_location().assign(dock->location() + (dock->axis().forward() * (ship->radius()+ dock->radius()))); +	ship->get_axis().assign(dock->axis());  	ship->set_state(core::Entity::Normal);  	ship->init_physics(ship->radius());  	ship->set_state(core::Entity::Jump); @@ -265,14 +265,14 @@ void Game::func_respawn(core::Player *player, std::string const &args)  	ship->shutdown_physics();  	if (dock) { -		ship->entity_location.assign(dock->location() + (dock->axis().forward() * ((ship->radius()+ dock->radius())))); -		ship->entity_axis.assign(dock->axis()); +		ship->get_location().assign(dock->location() + (dock->axis().forward() * ((ship->radius()+ dock->radius())))); +		ship->get_axis().assign(dock->axis());  		ship->set_state(core::Entity::Docked);  		player->set_view(dock);  		player->send("^BRespawning at " + dock->name());  	} else { -		ship->location().clear(); -		ship->axis().clear(); +		ship->get_location().clear(); +		ship->get_axis().clear();  		ship->set_state(core::Entity::Jump);  		player->set_view(0);  		player->send("^BRespawning"); @@ -303,9 +303,9 @@ void Game::func_goto(core::Player *player, const std::string &args)  	if (dock) {  		ship->shutdown_physics(); -		ship->entity_location.assign(dock->location() + (dock->axis().forward() * (ship->radius()+dock->radius()))); -		ship->entity_axis.assign(dock->axis()); -		ship->entity_axis.change_direction(180.0f); +		ship->get_location().assign(dock->location() + (dock->axis().forward() * (ship->radius()+dock->radius()))); +		ship->get_axis().assign(dock->axis()); +		ship->get_axis().change_direction(180.0f);  		ship->set_state(core::Entity::Normal);  		ship->init_physics(ship->radius());  | 
