Project::OSiRiON - Git repositories
Project::OSiRiON
News . About . Screenshots . Downloads . Forum . Wiki . Tracker . Git
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'src/game/base/game.cc')
-rw-r--r--src/game/base/game.cc22
1 files changed, 11 insertions, 11 deletions
diff --git a/src/game/base/game.cc b/src/game/base/game.cc
index ed1b80e..35dfc5f 100644
--- a/src/game/base/game.cc
+++ b/src/game/base/game.cc
@@ -82,8 +82,8 @@ void Game::func_join(core::Player *player, std::string const &args)
core::Entity *dock = ship->zone()->default_view();
if (dock) {
- ship->entity_location.assign(dock->location() + (dock->axis().forward() * ((ship->radius()+ dock->radius())*2.0f)));
- ship->entity_axis.assign(dock->axis());
+ ship->get_location().assign(dock->location() + (dock->axis().forward() * ((ship->radius()+ dock->radius())*2.0f)));
+ ship->get_axis().assign(dock->axis());
ship->set_state(core::Entity::Docked);
player->set_view(dock);
}
@@ -237,8 +237,8 @@ void Game::func_launch(core::Player *player, std::string const &args)
Ship *ship = static_cast<Ship *>(player->control());
ship->shutdown_physics();
core::Entity *dock = player->view();
- ship->entity_location.assign(dock->location() + (dock->axis().forward() * (ship->radius()+ dock->radius())));
- ship->entity_axis.assign(dock->axis());
+ ship->get_location().assign(dock->location() + (dock->axis().forward() * (ship->radius()+ dock->radius())));
+ ship->get_axis().assign(dock->axis());
ship->set_state(core::Entity::Normal);
ship->init_physics(ship->radius());
ship->set_state(core::Entity::Jump);
@@ -265,14 +265,14 @@ void Game::func_respawn(core::Player *player, std::string const &args)
ship->shutdown_physics();
if (dock) {
- ship->entity_location.assign(dock->location() + (dock->axis().forward() * ((ship->radius()+ dock->radius()))));
- ship->entity_axis.assign(dock->axis());
+ ship->get_location().assign(dock->location() + (dock->axis().forward() * ((ship->radius()+ dock->radius()))));
+ ship->get_axis().assign(dock->axis());
ship->set_state(core::Entity::Docked);
player->set_view(dock);
player->send("^BRespawning at " + dock->name());
} else {
- ship->location().clear();
- ship->axis().clear();
+ ship->get_location().clear();
+ ship->get_axis().clear();
ship->set_state(core::Entity::Jump);
player->set_view(0);
player->send("^BRespawning");
@@ -303,9 +303,9 @@ void Game::func_goto(core::Player *player, const std::string &args)
if (dock) {
ship->shutdown_physics();
- ship->entity_location.assign(dock->location() + (dock->axis().forward() * (ship->radius()+dock->radius())));
- ship->entity_axis.assign(dock->axis());
- ship->entity_axis.change_direction(180.0f);
+ ship->get_location().assign(dock->location() + (dock->axis().forward() * (ship->radius()+dock->radius())));
+ ship->get_axis().assign(dock->axis());
+ ship->get_axis().change_direction(180.0f);
ship->set_state(core::Entity::Normal);
ship->init_physics(ship->radius());