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Diffstat (limited to 'src/game/base/platform.cc')
-rw-r--r--src/game/base/platform.cc8
1 files changed, 2 insertions, 6 deletions
diff --git a/src/game/base/platform.cc b/src/game/base/platform.cc
index 1f81591..de7f987 100644
--- a/src/game/base/platform.cc
+++ b/src/game/base/platform.cc
@@ -109,18 +109,14 @@ void Platform::frame(const unsigned long elapsed)
continue;
}
- // location of the slot in world coordinates
- const math::Vector3f slot_location(location() + (axis() * slot->location()));
-
// find a target for this slot
Ship *current_enemy = 0;
float current_distance = 0.0f;
- const float projectile_radius = core::PROJECTILE_RADIUS;
+ math::Vector3f projectile_location(location() + (axis() * slot->location()));
+ math::Vector3f projectile_direction;
math::Axis projectile_axis(axis() * slot->axis());
- const math::Vector3f projectile_location(slot_location + projectile_axis.forward() * projectile_radius);
- math::Vector3f projectile_direction;
math::Vector3f aim_location;
// we only need half the cone angle for the cosine calculation