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-rw-r--r--src/game/base/game.cc661
1 files changed, 0 insertions, 661 deletions
diff --git a/src/game/base/game.cc b/src/game/base/game.cc
deleted file mode 100644
index 4d66cbe..0000000
--- a/src/game/base/game.cc
+++ /dev/null
@@ -1,661 +0,0 @@
-/*
- game/game.cc
- This file is part of the Osirion project and is distributed under
- the terms of the GNU General Public License version 2
-*/
-
-#include <vector>
-#include <string>
-
-#include "auxiliary/functions.h"
-#include "core/gameserver.h"
-#include "filesystem/filesystem.h"
-#include "filesystem/inifile.h"
-#include "game/game.h"
-#include "game/navpoint.h"
-#include "game/jumppoint.h"
-#include "game/planet.h"
-#include "game/racetrack.h"
-#include "game/ship.h"
-#include "game/star.h"
-#include "math/mathlib.h"
-#include "sys/sys.h"
-
-namespace game
-{
-
-ShipModel *default_shipmodel = 0;
-core::Zone *default_zone = 0;
-
-/*----- engine game functions ------------------------------------- */
-
-/// list the ship model registry
-void func_list_ship(std::string const &args)
-{
- ShipModel::list();
-}
-
-/// a player joins the game
-void func_join(core::Player *player, std::string const &args)
-{
- if (player->control())
- return;
-
- player->set_zone(default_zone);
- Ship *ship = new Ship(player, default_shipmodel);
- ship->set_zone(default_zone);
- player->set_control(ship);
-
- core::server()->send_sound(player, "game/buy-ship");
-
- std::string message("^B");
- message.append(player->name());
- message.append("^B joins the game.");
- core::server()->broadcast(message);
-
- player->player_dirty = true;
-}
-
-/// a player joins the spectators
-void func_spectate(core::Player *player, std::string const &args)
-{
- if (!player->control())
- return;
-
- std::string message("^B");
- message.append(player->name());
- message.append("^B spectates.");
- core::server()->broadcast(message);
-
- if (player->control()) {
- player->remove_asset(player->control());
- }
-}
-
-/// a player buys a ship
-void func_buy(core::Player *player, std::string const &args)
-{
-
- std::string shipname;
- std::string helpstr;
- std::istringstream is(args);
- is >> shipname;
- aux::to_lowercase(shipname);
-
- ShipModel *shipmodel = 0;
- for (ShipModel::iterator smit = ShipModel::registry.begin(); smit != ShipModel::registry.end(); smit++) {
- if (shipname == (*smit).first) {
- shipmodel = (*smit).second;
- break;
- }
-
- if (helpstr.size())
- helpstr.append("^N|^B");
- helpstr.append((*smit).second->label());
- }
-
- if (shipmodel) {
- // player has only ship for now
- if (player->control()) {
- player->remove_asset(player->control());
- }
-
- Ship * ship = new Ship(player, shipmodel);
- if (player->zone()) {
- ship->set_zone(player->zone());
- } else {
- ship->set_zone(default_zone);
- }
- player->set_control(ship);
-
- core::server()->broadcast("^B" + player->name() + " ^Bpurchased " + aux::article(shipmodel->name()));
- core::server()->send_sound(player, "game/buy-ship");
-
- } else {
- core::server()->send(player, "Usage: buy [^B" + helpstr + "^N]");
- }
-}
-
-/// a player sends standard hails
-void func_hail(core::Player *player, std::string const &args)
-{
- std::string target;
- std::istringstream is(args);
- if (!(is >> target)) {
- core::server()->send(player, "Usage: hail [player]");
- return;
- }
-
- core::Player *targetplayer = core::server()->find_player(target);
- if (!targetplayer) {
- core::server()->send(player, "^BPlayer " + target + "^B not found.");
- return;
- }
-
- core::server()->send(player, "^BYou hail " + targetplayer->name() + "^B.");
- core::server()->send_sound(player, "com/hail");
-
- core::server()->send(targetplayer, "^B" + player->name() + "^B hails you!");
- core::server()->send_sound(targetplayer, "com/hail");
-}
-
-/// a player actives the hyperspace jump drive on his ship
-void func_jump(core::Player *player, std::string const &args)
-{
- if (!player->control())
- return;
- if (!player->control()->moduletype() == ship_enttype)
- return;
- Ship * ship = static_cast<Ship *>(player->control());
- ship->jump(args);
-}
-
-/// a player actives the kinetic impulse drive on his ship
-void func_impulse(core::Player *player, std::string const &args)
-{
- if (!player->control())
- return;
- if (!player->control()->moduletype() == ship_enttype)
- return;
- Ship * ship = static_cast<Ship *>(player->control());
- ship->impulse();
-}
-
-/* ---- The Game class --------------------------------------------- */
-
-Game *Game::game_instance = 0;
-
-Game::Game() : core::Module("Project::OSiRiON")
-{
- game_instance = this;
- g_impulsespeed = 0;
-}
-
-Game::~Game()
-{
- game_instance = 0;
-}
-
-void Game::init()
-{
- module_running = false;
-
- ShipModel::clear();
-
- if (!load_world()) {
- abort();
- return;
- }
-
- if (!load_ships()) {
- abort();
- return;
- }
-
- // add engine game functions
- core::Func *func = 0;
-
- func = core::Func::add("join", (core::GameFuncPtr) func_join);
- func->set_info("join the game");
- func = core::Func::add("hail", (core::GameFuncPtr) func_hail);
- func->set_info("send a standard hail");
- func = core::Func::add("spectate", (core::GameFuncPtr) func_spectate);
- func->set_info("leave the game and spectate");
-
- func = core::Func::add("buy", (core::GameFuncPtr) func_buy);
- func->set_info("buy a ship");
-
- func = core::Func::add("jump", (core::GameFuncPtr) func_jump);
- func->set_info("[string] activate or deactivate hyperspace jump drive");
-
- func = core::Func::add("impulse", (core::GameFuncPtr) func_impulse);
- func->set_info("activate are deactive kinetic impulse drive");
-
- // add engine core functions
- func = core::Func::add("list_ship", (core::FuncPtr) func_list_ship);
- func->set_info("list ship statistics");
-
- g_impulsespeed = core::Cvar::get("g_impulsespeed", "15", core::Cvar::Game | core::Cvar::Archive);
- g_impulsespeed->set_info("[float] speed of the impulse drive");
-
- g_impulseacceleration = core::Cvar::get("g_impulseacceleration", "5", core::Cvar::Game | core::Cvar::Archive);
- g_impulseacceleration->set_info("[float] acceleration of the impulse drive");
-
- g_strafespeed = core::Cvar::get("g_strafespeed", "0.003", core::Cvar::Game | core::Cvar::Archive);
- g_strafespeed->set_info("[float] strafe speed");
-
- g_jumppointrange = core::Cvar::get("g_jumppointrange", "512", core::Cvar::Game | core::Cvar::Archive);
- g_jumppointrange->set_info("[float] jumppoint range");
-
- g_devel = core::Cvar::get("g_devel", "0", core::Cvar::Archive);
- g_devel->set_info("[bool] enable or disable developer mode");
-
- // indicate the module is ready to run frames
- module_running = true;
-}
-
-void Game::shutdown()
-{
- g_impulsespeed = 0;
- // game functions are automaticly removed
-
- // remove engine core functions
- core::Func::remove("list_ship");
-
- ShipModel::clear();
- module_running = false;
-}
-
-bool Game::load_world()
-{
- std::string inifilename("world");
-
- filesystem::IniFile worldini;
- worldini.open(inifilename);
-
- if (!worldini.is_open()) {
- con_error << "Could not open " << worldini.name() << std::endl;
- return false;
- }
-
- core::Zone *zone = 0;
- std::string label;
-
- while (worldini.getline()) {
-
- if (worldini.got_section()) {
-
- if (worldini.got_section("world")) {
- continue;
- } else {
- con_warn << worldini.name() << " unknown section '" << worldini.section() << "' at line " << worldini.line() << std::endl;
- }
-
- } else if (worldini.section().compare("world") == 0 ) {
- if (worldini.got_key_string("zone", label)) {
- aux::to_label(label);
- zone = new core::Zone(label);
- core::Zone::add(zone);
- }
- }
- }
- worldini.close();
-
- if (!core::Zone::registry().size()) {
- con_error << "No zones found!" << std::endl;
- return false;
- }
-
- con_debug << " " << worldini.name() << " " << core::Zone::registry().size() << " zones" << std::endl;
-
- for (core::Zone::Registry::iterator it = core::Zone::registry().begin(); it != core::Zone::registry().end(); it++) {
- if (!load_zone((*it).second)) {
- return false;
- }
- }
-
- for (core::Zone::Registry::iterator it = core::Zone::registry().begin(); it != core::Zone::registry().end(); it++) {
- if (!validate_zone((*it).second)) {
- return false;
- }
- }
-
- if (!default_zone) {
- con_error << "No default zone found!" << std::endl;
- return false;
- }
-
- return true;
-}
-
-bool Game::got_entity_key(filesystem::IniFile &inifile, core::Entity *entity)
-{
- std::string shapename;
- std::string strval;
- float direction;
- float pitch;
- float roll;
-
- if (inifile.got_key_string("shape", shapename)) {
-
- if (shapename.compare("axis") == 0) {
- entity->entity_shape = core::Entity::Axis;
- return true;
- } else if (shapename.compare("cube") == 0) {
- entity->entity_shape = core::Entity::Cube;
- return true;
- } else if (shapename.compare("diamond") == 0) {
- entity->entity_shape = core::Entity::Diamond;
- return true;
- } else if (shapename.compare("sphere") == 0) {
- entity->entity_shape = core::Entity::Sphere;
- return true;
- } else {
- con_warn << inifile.name() << " unknown shape '" << shapename << "' at line " << inifile.line() << std::endl;
- return false;
- }
-
- } else if (inifile.got_key_string("label", strval)) {
- aux::to_label(strval);
- entity->entity_label.assign(strval);
- return true;
- } else if (inifile.got_key_string("name", strval)) {
- aux::strip_quotes(strval);
- entity->entity_name.assign(strval);
- return true;
- } else if (inifile.got_key_string("model", entity->entity_modelname)) {
- return true;
- } else if (inifile.got_key_angle("direction", direction)) {
- entity->axis().change_direction(direction);
- return true;
- } else if (inifile.got_key_angle("pitch", pitch)) {
- entity->axis().change_pitch(pitch);
- return true;
- } else if (inifile.got_key_angle("roll", roll)) {
- entity->axis().change_roll(roll);
- return true;
- } else if (inifile.got_key_angle("radius", entity->entity_radius)) {
- return true;
- } else if (inifile.got_key_vector3f("location", entity->entity_location)) {
- return true;
- } else if (inifile.got_key_color("color", entity->entity_color)) {
- return true;
- } else if (inifile.got_key_color("colorsecond", entity->entity_color_second)) {
- return true;
- }
-
- return false;
-}
-
-bool Game::load_zone(core::Zone *zone)
-{
- using math::Vector3f;
- using math::Color;
-
- std::string inifilename("zones/");
- inifilename.append(zone->label());
-
- filesystem::IniFile zoneini;
- zoneini.open(inifilename);
-
- if (!zoneini.is_open()) {
- con_error << "Could not open " << zoneini.name() << std::endl;
- return false;
- }
-
- size_t count = 0;
-
- Planet *planet = 0;
- Star *star = 0;
- NavPoint *navpoint = 0;
- JumpPoint *jumppoint = 0;
- RaceTrack *racetrack = 0;
- CheckPoint *checkpoint = 0;
- core::Entity *entity = 0;
-
- bool b;
-
- std::string strval;
-
- // set th default sky
- zone->set_sky("sky");
-
- while (zoneini.getline()) {
- if (zoneini.got_key()) {
- if (zoneini.section().compare("zone") == 0) {
- if (zoneini.got_key_string("name", strval)) {
- aux::strip_quotes(strval);
- zone->set_name(strval);
- continue;
- } else if (zoneini.got_key_string("sky", strval)) {
- zone->set_sky(strval);
- continue;
- } else if (zoneini.got_key_bool("default", b)) {
- if (b) default_zone = zone;
- continue;
- } else {
- con_warn << zoneini.name() << " unknown key '" << zoneini.key() << "' at line " << zoneini.line() << std::endl;
- }
- } else if (zoneini.section().compare("star") == 0) {
- if (got_entity_key(zoneini, star)) {
- continue;
- } else if (zoneini.got_key_string("texture", star->entity_texture)) {
- continue;
- } else {
- con_warn << zoneini.name() << " unknown key '" << zoneini.key() << "' at line " << zoneini.line() << std::endl;
- }
- } else if (zoneini.section().compare("navpoint") == 0) {
- if (got_entity_key(zoneini, navpoint)) {
- continue;
- } else {
- con_warn << zoneini.name() << " unknown key '" << zoneini.key() << "' at line " << zoneini.line() << std::endl;
- }
- } else if (zoneini.section().compare("jumppoint") == 0) {
- if (got_entity_key(zoneini, jumppoint)) {
- continue;
- } else if (zoneini.got_key_string("target", jumppoint->jumppoint_targetlabel)) {
- continue;
- } else {
- con_warn << zoneini.name() << " unknown key '" << zoneini.key() << "' at line " << zoneini.line() << std::endl;
- }
- } else if (zoneini.section().compare("planet") == 0) {
- if (got_entity_key(zoneini, planet)) {
- continue;
- } else if (zoneini.got_key_string("texture", planet->entity_texture)) {
- continue;
- } else if (zoneini.got_key_float("rotationspeed", planet->entity_rotationspeed)) {
- continue;
- } else {
- con_warn << zoneini.name() << " unknown key '" << zoneini.key() << "' at line " << zoneini.line() << std::endl;
- }
-
- } else if (zoneini.section().compare("racetrack") == 0) {
- if (got_entity_key(zoneini, racetrack)) {
- continue;
- } else {
- con_warn << zoneini.name() << " unknown key '" << zoneini.key() << "' at line " << zoneini.line() << std::endl;
- }
-
- } else if (zoneini.section().compare("checkpoint") == 0) {
- if (got_entity_key(zoneini, checkpoint)) {
- continue;
- } else {
- con_warn << zoneini.name() << " unknown key '" << zoneini.key() << "' at line " << zoneini.line() << std::endl;
- }
-
- } else if (zoneini.section().compare("entity") == 0) {
- if (got_entity_key(zoneini, entity)) {
- continue;
- } else {
- con_warn << zoneini.name() << " unknown key '" << zoneini.key() << "' at line " << zoneini.line() << std::endl;
- }
- }
- } else if (zoneini.got_section("zone")) {
- continue;
-
- } else if (zoneini.got_section("star")) {
- star = new Star();
- star->set_zone(zone);
- count ++;
-
- } else if (zoneini.got_section("navpoint")) {
- navpoint = new NavPoint();
- navpoint->set_zone(zone);
- count ++;
-
- } else if (zoneini.got_section("jumppoint")) {
- jumppoint = new JumpPoint();
- jumppoint->set_zone(zone);
- count ++;
-
- } else if(zoneini.got_section("racetrack")) {
- racetrack = new RaceTrack();
- racetrack->set_zone(zone);
-
- } else if(zoneini.got_section("checkpoint")) {
- checkpoint = new CheckPoint(racetrack);
- if (!racetrack) {
- con_warn << zoneini.name() << " checkpoint without racetrack at line " << zoneini.line() << std::endl;
- }
-
- } else if (zoneini.got_section("planet")) {
- planet = new Planet();
- planet->set_zone(zone);
- count ++;
-
- } else if (zoneini.got_section("entity")) {
- entity = new core::Entity();
- entity->entity_flags += core::Entity::Static;
- entity->set_zone(zone);
- count ++;
-
- } else if (zoneini.got_section()) {
- con_warn << zoneini.name() << " unknown section '" << zoneini.section() << "' at line " << zoneini.line() << std::endl;
- }
- }
- zoneini.close();
-
- con_debug << " " << zoneini.name() << " " << zone->content().size() << " entities" << std::endl;
-
-
- return true;
-}
-
-bool Game::validate_zone(core::Zone *zone)
-{
- con_debug << " validating " << zone->name() << std::endl;
-
- for (core::Zone::Content::iterator it = zone->content().begin(); it != zone->content().end(); it++) {
- core::Entity *entity = (*it);
-
- if (entity->entity_moduletypeid == jumppoint_enttype) {
- JumpPoint *jumppoint = static_cast<JumpPoint *>(entity);
-
- if (jumppoint->targetlabel().size() < 3) {
- con_warn << " Jumppoint with invalid target label '" << jumppoint->targetlabel() << "'\n";
- continue;
- }
- size_t pos = jumppoint->targetlabel().find(':');
- if ((pos < 1 ) || (pos >= (jumppoint->targetlabel().size()-1))) {
- con_warn << " Jumppoint with invalid target label '" << jumppoint->targetlabel() << "'\n";
- continue;
- }
-
- std::string zonelabel(jumppoint->targetlabel().substr(0, pos));
- std::string entitylabel(jumppoint->targetlabel().substr(pos+1, jumppoint->targetlabel().size()-pos));
-
- core::Zone *targetzone = core::Zone::find(zonelabel);
- if (!targetzone) {
- con_warn << " Jumppoint with invalid target zone '" << zonelabel << "'\n";
- continue;
- }
-
- core::Entity *targetentity = targetzone->find_entity(entitylabel);
- if (!targetentity) {
- con_warn << " Could not find target jumppoint '" << entitylabel << "'\n";
- continue;
- }
-
- if (targetentity->moduletype() != jumppoint_enttype) {
- con_warn << " Jumppoint with invalid target jumppoint '" << entitylabel << "'\n";
- continue;
- }
-
- jumppoint->jumppoint_target = static_cast<JumpPoint *>(targetentity);
-
- //con_debug << " Jumppoint " << zone->label() << ":" << jumppoint->label() << " with target " << jumppoint->targetlabel() << std::endl;
- }
- }
-
- return true;
-}
-
-// read ship model specifications
-bool Game::load_ships()
-{
- using math::Vector3f;
- using math::Color;
-
- default_shipmodel = 0;
-
- filesystem::IniFile shipsini;
- shipsini.open("ships");
- if (!shipsini.is_open()) {
- con_error << "Could not open ini/ships.ini!" << std::endl;
- return false;
- }
-
- ShipModel *shipmodel = 0;
- std::string label;
- bool b;
-
- while (shipsini.getline()) {
- if (shipsini.got_key()) {
- if (shipsini.section().compare("ship") == 0) {
- if (shipsini.got_key_string("label", label)) {
- aux::to_label(label);
- shipmodel->shipmodel_label.assign(label);
- ShipModel::add(shipmodel);
- continue;
- } else if (shipsini.got_key_string("name",shipmodel->shipmodel_name)) {
- continue;
- } else if (shipsini.got_key_string("model", shipmodel->shipmodel_modelname)) {
- continue;
- } else if (shipsini.got_key_bool("default", b)) {
- if (b) default_shipmodel = shipmodel;
- continue;
- } else if (shipsini.got_key_bool("jumpdrive", shipmodel->shipmodel_jumpdrive)) {
- continue;
- } else if (shipsini.got_key_float("acceleration", shipmodel->shipmodel_acceleration)) {
- continue;
- } else if (shipsini.got_key_float("maxspeed", shipmodel->shipmodel_maxspeed)) {
- continue;
- } else if (shipsini.got_key_float("turnspeed", shipmodel->shipmodel_turnspeed)) {
- math::clamp(shipmodel->shipmodel_turnspeed, 0.0f, 90.0f);
- continue;
- } else {
- con_warn << shipsini.name() << " unknown key '" << shipsini.key() << "' at line " << shipsini.line() << std::endl;
- }
- }
- } else if (shipsini.got_section("ship")) {
- shipmodel = new ShipModel();
-
- if (!default_shipmodel)
- default_shipmodel = shipmodel;
-
- } else if (shipsini.got_section()) {
- con_warn << shipsini.name() << " unknown section '" << shipsini.section() << "' at line " << shipsini.line() << std::endl;
- }
- }
- shipsini.close();
-
- con_debug << " " << shipsini.name() << " " << ShipModel::registry.size() << " ship models" << std::endl;
-
- if (!default_shipmodel) {
- con_error << "No default ship model found!\n";
- return false;
- }
-
- return true;
-}
-
-void Game::frame(float seconds)
-{
- if (!running())
- return;
-}
-
-void Game::player_connect(core::Player *player)
-{
- std::string args;
- player->set_zone(default_zone);
- func_spectate(player, args);
-}
-
-void Game::player_disconnect(core::Player *player)
-{
- player->remove_asset(player->control());
-}
-
-} // namespace game
-