diff options
Diffstat (limited to 'src/game/base')
-rw-r--r-- | src/game/base/game.cc | 661 |
1 files changed, 0 insertions, 661 deletions
diff --git a/src/game/base/game.cc b/src/game/base/game.cc deleted file mode 100644 index 4d66cbe..0000000 --- a/src/game/base/game.cc +++ /dev/null @@ -1,661 +0,0 @@ -/* - game/game.cc - This file is part of the Osirion project and is distributed under - the terms of the GNU General Public License version 2 -*/ - -#include <vector> -#include <string> - -#include "auxiliary/functions.h" -#include "core/gameserver.h" -#include "filesystem/filesystem.h" -#include "filesystem/inifile.h" -#include "game/game.h" -#include "game/navpoint.h" -#include "game/jumppoint.h" -#include "game/planet.h" -#include "game/racetrack.h" -#include "game/ship.h" -#include "game/star.h" -#include "math/mathlib.h" -#include "sys/sys.h" - -namespace game -{ - -ShipModel *default_shipmodel = 0; -core::Zone *default_zone = 0; - -/*----- engine game functions ------------------------------------- */ - -/// list the ship model registry -void func_list_ship(std::string const &args) -{ - ShipModel::list(); -} - -/// a player joins the game -void func_join(core::Player *player, std::string const &args) -{ - if (player->control()) - return; - - player->set_zone(default_zone); - Ship *ship = new Ship(player, default_shipmodel); - ship->set_zone(default_zone); - player->set_control(ship); - - core::server()->send_sound(player, "game/buy-ship"); - - std::string message("^B"); - message.append(player->name()); - message.append("^B joins the game."); - core::server()->broadcast(message); - - player->player_dirty = true; -} - -/// a player joins the spectators -void func_spectate(core::Player *player, std::string const &args) -{ - if (!player->control()) - return; - - std::string message("^B"); - message.append(player->name()); - message.append("^B spectates."); - core::server()->broadcast(message); - - if (player->control()) { - player->remove_asset(player->control()); - } -} - -/// a player buys a ship -void func_buy(core::Player *player, std::string const &args) -{ - - std::string shipname; - std::string helpstr; - std::istringstream is(args); - is >> shipname; - aux::to_lowercase(shipname); - - ShipModel *shipmodel = 0; - for (ShipModel::iterator smit = ShipModel::registry.begin(); smit != ShipModel::registry.end(); smit++) { - if (shipname == (*smit).first) { - shipmodel = (*smit).second; - break; - } - - if (helpstr.size()) - helpstr.append("^N|^B"); - helpstr.append((*smit).second->label()); - } - - if (shipmodel) { - // player has only ship for now - if (player->control()) { - player->remove_asset(player->control()); - } - - Ship * ship = new Ship(player, shipmodel); - if (player->zone()) { - ship->set_zone(player->zone()); - } else { - ship->set_zone(default_zone); - } - player->set_control(ship); - - core::server()->broadcast("^B" + player->name() + " ^Bpurchased " + aux::article(shipmodel->name())); - core::server()->send_sound(player, "game/buy-ship"); - - } else { - core::server()->send(player, "Usage: buy [^B" + helpstr + "^N]"); - } -} - -/// a player sends standard hails -void func_hail(core::Player *player, std::string const &args) -{ - std::string target; - std::istringstream is(args); - if (!(is >> target)) { - core::server()->send(player, "Usage: hail [player]"); - return; - } - - core::Player *targetplayer = core::server()->find_player(target); - if (!targetplayer) { - core::server()->send(player, "^BPlayer " + target + "^B not found."); - return; - } - - core::server()->send(player, "^BYou hail " + targetplayer->name() + "^B."); - core::server()->send_sound(player, "com/hail"); - - core::server()->send(targetplayer, "^B" + player->name() + "^B hails you!"); - core::server()->send_sound(targetplayer, "com/hail"); -} - -/// a player actives the hyperspace jump drive on his ship -void func_jump(core::Player *player, std::string const &args) -{ - if (!player->control()) - return; - if (!player->control()->moduletype() == ship_enttype) - return; - Ship * ship = static_cast<Ship *>(player->control()); - ship->jump(args); -} - -/// a player actives the kinetic impulse drive on his ship -void func_impulse(core::Player *player, std::string const &args) -{ - if (!player->control()) - return; - if (!player->control()->moduletype() == ship_enttype) - return; - Ship * ship = static_cast<Ship *>(player->control()); - ship->impulse(); -} - -/* ---- The Game class --------------------------------------------- */ - -Game *Game::game_instance = 0; - -Game::Game() : core::Module("Project::OSiRiON") -{ - game_instance = this; - g_impulsespeed = 0; -} - -Game::~Game() -{ - game_instance = 0; -} - -void Game::init() -{ - module_running = false; - - ShipModel::clear(); - - if (!load_world()) { - abort(); - return; - } - - if (!load_ships()) { - abort(); - return; - } - - // add engine game functions - core::Func *func = 0; - - func = core::Func::add("join", (core::GameFuncPtr) func_join); - func->set_info("join the game"); - func = core::Func::add("hail", (core::GameFuncPtr) func_hail); - func->set_info("send a standard hail"); - func = core::Func::add("spectate", (core::GameFuncPtr) func_spectate); - func->set_info("leave the game and spectate"); - - func = core::Func::add("buy", (core::GameFuncPtr) func_buy); - func->set_info("buy a ship"); - - func = core::Func::add("jump", (core::GameFuncPtr) func_jump); - func->set_info("[string] activate or deactivate hyperspace jump drive"); - - func = core::Func::add("impulse", (core::GameFuncPtr) func_impulse); - func->set_info("activate are deactive kinetic impulse drive"); - - // add engine core functions - func = core::Func::add("list_ship", (core::FuncPtr) func_list_ship); - func->set_info("list ship statistics"); - - g_impulsespeed = core::Cvar::get("g_impulsespeed", "15", core::Cvar::Game | core::Cvar::Archive); - g_impulsespeed->set_info("[float] speed of the impulse drive"); - - g_impulseacceleration = core::Cvar::get("g_impulseacceleration", "5", core::Cvar::Game | core::Cvar::Archive); - g_impulseacceleration->set_info("[float] acceleration of the impulse drive"); - - g_strafespeed = core::Cvar::get("g_strafespeed", "0.003", core::Cvar::Game | core::Cvar::Archive); - g_strafespeed->set_info("[float] strafe speed"); - - g_jumppointrange = core::Cvar::get("g_jumppointrange", "512", core::Cvar::Game | core::Cvar::Archive); - g_jumppointrange->set_info("[float] jumppoint range"); - - g_devel = core::Cvar::get("g_devel", "0", core::Cvar::Archive); - g_devel->set_info("[bool] enable or disable developer mode"); - - // indicate the module is ready to run frames - module_running = true; -} - -void Game::shutdown() -{ - g_impulsespeed = 0; - // game functions are automaticly removed - - // remove engine core functions - core::Func::remove("list_ship"); - - ShipModel::clear(); - module_running = false; -} - -bool Game::load_world() -{ - std::string inifilename("world"); - - filesystem::IniFile worldini; - worldini.open(inifilename); - - if (!worldini.is_open()) { - con_error << "Could not open " << worldini.name() << std::endl; - return false; - } - - core::Zone *zone = 0; - std::string label; - - while (worldini.getline()) { - - if (worldini.got_section()) { - - if (worldini.got_section("world")) { - continue; - } else { - con_warn << worldini.name() << " unknown section '" << worldini.section() << "' at line " << worldini.line() << std::endl; - } - - } else if (worldini.section().compare("world") == 0 ) { - if (worldini.got_key_string("zone", label)) { - aux::to_label(label); - zone = new core::Zone(label); - core::Zone::add(zone); - } - } - } - worldini.close(); - - if (!core::Zone::registry().size()) { - con_error << "No zones found!" << std::endl; - return false; - } - - con_debug << " " << worldini.name() << " " << core::Zone::registry().size() << " zones" << std::endl; - - for (core::Zone::Registry::iterator it = core::Zone::registry().begin(); it != core::Zone::registry().end(); it++) { - if (!load_zone((*it).second)) { - return false; - } - } - - for (core::Zone::Registry::iterator it = core::Zone::registry().begin(); it != core::Zone::registry().end(); it++) { - if (!validate_zone((*it).second)) { - return false; - } - } - - if (!default_zone) { - con_error << "No default zone found!" << std::endl; - return false; - } - - return true; -} - -bool Game::got_entity_key(filesystem::IniFile &inifile, core::Entity *entity) -{ - std::string shapename; - std::string strval; - float direction; - float pitch; - float roll; - - if (inifile.got_key_string("shape", shapename)) { - - if (shapename.compare("axis") == 0) { - entity->entity_shape = core::Entity::Axis; - return true; - } else if (shapename.compare("cube") == 0) { - entity->entity_shape = core::Entity::Cube; - return true; - } else if (shapename.compare("diamond") == 0) { - entity->entity_shape = core::Entity::Diamond; - return true; - } else if (shapename.compare("sphere") == 0) { - entity->entity_shape = core::Entity::Sphere; - return true; - } else { - con_warn << inifile.name() << " unknown shape '" << shapename << "' at line " << inifile.line() << std::endl; - return false; - } - - } else if (inifile.got_key_string("label", strval)) { - aux::to_label(strval); - entity->entity_label.assign(strval); - return true; - } else if (inifile.got_key_string("name", strval)) { - aux::strip_quotes(strval); - entity->entity_name.assign(strval); - return true; - } else if (inifile.got_key_string("model", entity->entity_modelname)) { - return true; - } else if (inifile.got_key_angle("direction", direction)) { - entity->axis().change_direction(direction); - return true; - } else if (inifile.got_key_angle("pitch", pitch)) { - entity->axis().change_pitch(pitch); - return true; - } else if (inifile.got_key_angle("roll", roll)) { - entity->axis().change_roll(roll); - return true; - } else if (inifile.got_key_angle("radius", entity->entity_radius)) { - return true; - } else if (inifile.got_key_vector3f("location", entity->entity_location)) { - return true; - } else if (inifile.got_key_color("color", entity->entity_color)) { - return true; - } else if (inifile.got_key_color("colorsecond", entity->entity_color_second)) { - return true; - } - - return false; -} - -bool Game::load_zone(core::Zone *zone) -{ - using math::Vector3f; - using math::Color; - - std::string inifilename("zones/"); - inifilename.append(zone->label()); - - filesystem::IniFile zoneini; - zoneini.open(inifilename); - - if (!zoneini.is_open()) { - con_error << "Could not open " << zoneini.name() << std::endl; - return false; - } - - size_t count = 0; - - Planet *planet = 0; - Star *star = 0; - NavPoint *navpoint = 0; - JumpPoint *jumppoint = 0; - RaceTrack *racetrack = 0; - CheckPoint *checkpoint = 0; - core::Entity *entity = 0; - - bool b; - - std::string strval; - - // set th default sky - zone->set_sky("sky"); - - while (zoneini.getline()) { - if (zoneini.got_key()) { - if (zoneini.section().compare("zone") == 0) { - if (zoneini.got_key_string("name", strval)) { - aux::strip_quotes(strval); - zone->set_name(strval); - continue; - } else if (zoneini.got_key_string("sky", strval)) { - zone->set_sky(strval); - continue; - } else if (zoneini.got_key_bool("default", b)) { - if (b) default_zone = zone; - continue; - } else { - con_warn << zoneini.name() << " unknown key '" << zoneini.key() << "' at line " << zoneini.line() << std::endl; - } - } else if (zoneini.section().compare("star") == 0) { - if (got_entity_key(zoneini, star)) { - continue; - } else if (zoneini.got_key_string("texture", star->entity_texture)) { - continue; - } else { - con_warn << zoneini.name() << " unknown key '" << zoneini.key() << "' at line " << zoneini.line() << std::endl; - } - } else if (zoneini.section().compare("navpoint") == 0) { - if (got_entity_key(zoneini, navpoint)) { - continue; - } else { - con_warn << zoneini.name() << " unknown key '" << zoneini.key() << "' at line " << zoneini.line() << std::endl; - } - } else if (zoneini.section().compare("jumppoint") == 0) { - if (got_entity_key(zoneini, jumppoint)) { - continue; - } else if (zoneini.got_key_string("target", jumppoint->jumppoint_targetlabel)) { - continue; - } else { - con_warn << zoneini.name() << " unknown key '" << zoneini.key() << "' at line " << zoneini.line() << std::endl; - } - } else if (zoneini.section().compare("planet") == 0) { - if (got_entity_key(zoneini, planet)) { - continue; - } else if (zoneini.got_key_string("texture", planet->entity_texture)) { - continue; - } else if (zoneini.got_key_float("rotationspeed", planet->entity_rotationspeed)) { - continue; - } else { - con_warn << zoneini.name() << " unknown key '" << zoneini.key() << "' at line " << zoneini.line() << std::endl; - } - - } else if (zoneini.section().compare("racetrack") == 0) { - if (got_entity_key(zoneini, racetrack)) { - continue; - } else { - con_warn << zoneini.name() << " unknown key '" << zoneini.key() << "' at line " << zoneini.line() << std::endl; - } - - } else if (zoneini.section().compare("checkpoint") == 0) { - if (got_entity_key(zoneini, checkpoint)) { - continue; - } else { - con_warn << zoneini.name() << " unknown key '" << zoneini.key() << "' at line " << zoneini.line() << std::endl; - } - - } else if (zoneini.section().compare("entity") == 0) { - if (got_entity_key(zoneini, entity)) { - continue; - } else { - con_warn << zoneini.name() << " unknown key '" << zoneini.key() << "' at line " << zoneini.line() << std::endl; - } - } - } else if (zoneini.got_section("zone")) { - continue; - - } else if (zoneini.got_section("star")) { - star = new Star(); - star->set_zone(zone); - count ++; - - } else if (zoneini.got_section("navpoint")) { - navpoint = new NavPoint(); - navpoint->set_zone(zone); - count ++; - - } else if (zoneini.got_section("jumppoint")) { - jumppoint = new JumpPoint(); - jumppoint->set_zone(zone); - count ++; - - } else if(zoneini.got_section("racetrack")) { - racetrack = new RaceTrack(); - racetrack->set_zone(zone); - - } else if(zoneini.got_section("checkpoint")) { - checkpoint = new CheckPoint(racetrack); - if (!racetrack) { - con_warn << zoneini.name() << " checkpoint without racetrack at line " << zoneini.line() << std::endl; - } - - } else if (zoneini.got_section("planet")) { - planet = new Planet(); - planet->set_zone(zone); - count ++; - - } else if (zoneini.got_section("entity")) { - entity = new core::Entity(); - entity->entity_flags += core::Entity::Static; - entity->set_zone(zone); - count ++; - - } else if (zoneini.got_section()) { - con_warn << zoneini.name() << " unknown section '" << zoneini.section() << "' at line " << zoneini.line() << std::endl; - } - } - zoneini.close(); - - con_debug << " " << zoneini.name() << " " << zone->content().size() << " entities" << std::endl; - - - return true; -} - -bool Game::validate_zone(core::Zone *zone) -{ - con_debug << " validating " << zone->name() << std::endl; - - for (core::Zone::Content::iterator it = zone->content().begin(); it != zone->content().end(); it++) { - core::Entity *entity = (*it); - - if (entity->entity_moduletypeid == jumppoint_enttype) { - JumpPoint *jumppoint = static_cast<JumpPoint *>(entity); - - if (jumppoint->targetlabel().size() < 3) { - con_warn << " Jumppoint with invalid target label '" << jumppoint->targetlabel() << "'\n"; - continue; - } - size_t pos = jumppoint->targetlabel().find(':'); - if ((pos < 1 ) || (pos >= (jumppoint->targetlabel().size()-1))) { - con_warn << " Jumppoint with invalid target label '" << jumppoint->targetlabel() << "'\n"; - continue; - } - - std::string zonelabel(jumppoint->targetlabel().substr(0, pos)); - std::string entitylabel(jumppoint->targetlabel().substr(pos+1, jumppoint->targetlabel().size()-pos)); - - core::Zone *targetzone = core::Zone::find(zonelabel); - if (!targetzone) { - con_warn << " Jumppoint with invalid target zone '" << zonelabel << "'\n"; - continue; - } - - core::Entity *targetentity = targetzone->find_entity(entitylabel); - if (!targetentity) { - con_warn << " Could not find target jumppoint '" << entitylabel << "'\n"; - continue; - } - - if (targetentity->moduletype() != jumppoint_enttype) { - con_warn << " Jumppoint with invalid target jumppoint '" << entitylabel << "'\n"; - continue; - } - - jumppoint->jumppoint_target = static_cast<JumpPoint *>(targetentity); - - //con_debug << " Jumppoint " << zone->label() << ":" << jumppoint->label() << " with target " << jumppoint->targetlabel() << std::endl; - } - } - - return true; -} - -// read ship model specifications -bool Game::load_ships() -{ - using math::Vector3f; - using math::Color; - - default_shipmodel = 0; - - filesystem::IniFile shipsini; - shipsini.open("ships"); - if (!shipsini.is_open()) { - con_error << "Could not open ini/ships.ini!" << std::endl; - return false; - } - - ShipModel *shipmodel = 0; - std::string label; - bool b; - - while (shipsini.getline()) { - if (shipsini.got_key()) { - if (shipsini.section().compare("ship") == 0) { - if (shipsini.got_key_string("label", label)) { - aux::to_label(label); - shipmodel->shipmodel_label.assign(label); - ShipModel::add(shipmodel); - continue; - } else if (shipsini.got_key_string("name",shipmodel->shipmodel_name)) { - continue; - } else if (shipsini.got_key_string("model", shipmodel->shipmodel_modelname)) { - continue; - } else if (shipsini.got_key_bool("default", b)) { - if (b) default_shipmodel = shipmodel; - continue; - } else if (shipsini.got_key_bool("jumpdrive", shipmodel->shipmodel_jumpdrive)) { - continue; - } else if (shipsini.got_key_float("acceleration", shipmodel->shipmodel_acceleration)) { - continue; - } else if (shipsini.got_key_float("maxspeed", shipmodel->shipmodel_maxspeed)) { - continue; - } else if (shipsini.got_key_float("turnspeed", shipmodel->shipmodel_turnspeed)) { - math::clamp(shipmodel->shipmodel_turnspeed, 0.0f, 90.0f); - continue; - } else { - con_warn << shipsini.name() << " unknown key '" << shipsini.key() << "' at line " << shipsini.line() << std::endl; - } - } - } else if (shipsini.got_section("ship")) { - shipmodel = new ShipModel(); - - if (!default_shipmodel) - default_shipmodel = shipmodel; - - } else if (shipsini.got_section()) { - con_warn << shipsini.name() << " unknown section '" << shipsini.section() << "' at line " << shipsini.line() << std::endl; - } - } - shipsini.close(); - - con_debug << " " << shipsini.name() << " " << ShipModel::registry.size() << " ship models" << std::endl; - - if (!default_shipmodel) { - con_error << "No default ship model found!\n"; - return false; - } - - return true; -} - -void Game::frame(float seconds) -{ - if (!running()) - return; -} - -void Game::player_connect(core::Player *player) -{ - std::string args; - player->set_zone(default_zone); - func_spectate(player, args); -} - -void Game::player_disconnect(core::Player *player) -{ - player->remove_asset(player->control()); -} - -} // namespace game - |