diff options
Diffstat (limited to 'src/game/base')
-rw-r--r-- | src/game/base/ship.cc | 40 | ||||
-rw-r--r-- | src/game/base/weapon.cc | 55 | ||||
-rw-r--r-- | src/game/base/weapon.h | 80 |
3 files changed, 139 insertions, 36 deletions
diff --git a/src/game/base/ship.cc b/src/game/base/ship.cc index dc039e4..7282fe1 100644 --- a/src/game/base/ship.cc +++ b/src/game/base/ship.cc @@ -88,9 +88,10 @@ Ship::Ship(core::Player *owner, const ShipModel *shipmodel) : core::EntityContro for (core::Slots::iterator it = slots()->begin(); it != slots()->end(); it++) { // default fire rate: 1 projectile / second - (*it)->set_interval(1000); - (*it)->set_lifespan(5000); - (*it)->set_speed(5.0f); + (*it)->set_projectile_interval(1000); + (*it)->set_projectile_lifespan(5000); + (*it)->set_projectile_speed(5.0f); + (*it)->set_projectile_damage(10.0f); } } @@ -442,6 +443,7 @@ void Ship::action (btScalar seconds) entity_speed = Game::g_impulsespeed->value() * 0.01f; body()->setLinearVelocity(math::to_btVector3(axis().forward() * entity_speed)); } + // FIXME set speed to 0 if below threshold } void Ship::collision(core::Entity *other) @@ -867,27 +869,31 @@ void Ship::frame(const unsigned long elapsed) EntityControlable::frame(elapsed); + + // TODO move to core:: if (model() && slots() && (state() == core::Entity::Normal) && has_controlflag(core::EntityControlable::ControlFlagFire)) { const float modelscale = radius() / model()->radius(); for (core::Slots::iterator it = slots()->begin(); it != slots()->end(); it++) { // create projectiles - if ((*it)->last_fired() + (*it)->interval() <= core::server()->timestamp()) { - (*it)->set_last_fired(core::server()->timestamp()); - Projectile * projectile = new Projectile((*it)->lifespan()); - projectile->set_damage(10.0f); - projectile->set_color(color()); - if (owner()) { - projectile->set_ownerid(owner()->id()); + if ((*it)->projectile_interval() > 0) { + if ((*it)->last_fired() + (*it)->projectile_interval() <= core::server()->timestamp()) { + (*it)->set_last_fired(core::server()->timestamp()); + Projectile * projectile = new Projectile((*it)->projectile_lifespan()); + projectile->set_damage((*it)->projectile_damage()); + projectile->set_color(color()); + if (owner()) { + projectile->set_ownerid(owner()->id()); + } + projectile->set_zone(zone()); + projectile->set_axis(axis() * (*it)->axis()); + projectile->set_location(location() + (axis() * (*it)->location() * modelscale) + projectile->axis().forward() * projectile->radius()); + + projectile->reset(); + projectile->body()->setDamping(0.0f, 0.0f); + projectile->body()->setLinearVelocity(math::to_btVector3(projectile->axis().forward() * (*it)->projectile_speed())); } - projectile->set_zone(zone()); - projectile->set_axis(axis() * (*it)->axis()); - projectile->set_location(location() + (axis() * (*it)->location() * modelscale) + projectile->axis().forward() * projectile->radius()); - - projectile->reset(); - projectile->body()->setDamping(0.0f, 0.0f); - projectile->body()->setLinearVelocity(math::to_btVector3(projectile->axis().forward() * (*it)->speed())); } } } diff --git a/src/game/base/weapon.cc b/src/game/base/weapon.cc index ec87b34..b4d236d 100644 --- a/src/game/base/weapon.cc +++ b/src/game/base/weapon.cc @@ -76,17 +76,18 @@ bool Weapon::init() weapon->set_volume(f); continue; - } else if (weaponsini.got_key_float("damage", f)) { - weapon->set_damage(f); - continue; - } else if (weaponsini.got_key_long("level", l)) { weapon->set_level(l); continue; + + } else if (weaponsini.got_key_float("damage", f)) { + weapon->set_damage(f); + continue; } else { weaponsini.unknown_key(); } + } else if (weaponsini.section().compare("cannon") == 0) { if (weaponsini.got_key_label("label", str)) { weapon->set_label(str); @@ -112,10 +113,6 @@ bool Weapon::init() weapon->set_volume(f); continue; - } else if (weaponsini.got_key_float("damage", f)) { - weapon->set_damage(f); - continue; - } else if (weaponsini.got_key_long("level", l)) { weapon->set_level(l); continue; @@ -147,11 +144,7 @@ bool Weapon::init() } else if (weaponsini.got_key_float("volume", f)) { weapon->set_volume(f); continue; - - } else if (weaponsini.got_key_float("damage", f)) { - weapon->set_damage(f); - continue; - + } else if (weaponsini.got_key_long("level", l)) { weapon->set_level(l); continue; @@ -159,8 +152,35 @@ bool Weapon::init() } else { weaponsini.unknown_key(); } + + } else if (weaponsini.section().compare("projectile") == 0) { + + if (weapon) { + if (weaponsini.got_key_float("speed", f)) { + // speed is in meters / second, one gameunit is 100 meters + weapon->set_projectile_speed(f * 0.01f); + continue; + + } else if (weaponsini.got_key_long("interval", l)) { + weapon->set_projectile_interval((unsigned long) l); + continue; + + } else if (weaponsini.got_key_long("lifespan", l)) { + weapon->set_projectile_lifespan((unsigned long) l); + continue; + + } else if (weaponsini.got_key_float("damage", f)) { + weapon->set_damage(f); + continue; + + } else if (weaponsini.got_key_string("model", str)) { + weapon->set_projectile_modelname(str); + continue; + } + } } + } else if (weaponsini.got_section()) { if (weaponsini.got_section("mine")) { @@ -181,6 +201,11 @@ bool Weapon::init() weapon->set_subtype(Turret); count++; + } else if (weaponsini.got_section("projectile")) { + if (!weapon) { + weaponsini.unknown_error("projectile section without weapon section"); + } + } else if (weaponsini.got_section()) { weaponsini.unknown_section(); } @@ -226,6 +251,10 @@ Weapon::Weapon() : core::Info(weapon_infotype) set_level(1); set_stackable(false); set_subtype(Ammo); + set_damage(0); + set_projectile_interval(0); + set_projectile_lifespan(0); + set_projectile_speed(0); } Weapon::~Weapon() diff --git a/src/game/base/weapon.h b/src/game/base/weapon.h index ba28810..94fdce6 100644 --- a/src/game/base/weapon.h +++ b/src/game/base/weapon.h @@ -24,10 +24,14 @@ public: inline SubType subtype() const { return weapon_subtype; } + inline bool stackable() const { return weapon_stackable; } + /** + * @brief player level required to buy this weapon + * */ inline int level() const { return weapon_level; } @@ -39,23 +43,79 @@ public: { return weapon_damage; } - - /* --- mutators -------------------------------------------- */ - + /** - * @brief set the amount of damage this weapon inflicts + * @brief speed of projectiles generated by this weapon * */ - inline void set_damage(const float damage) + inline const float projectile_speed() const { - weapon_damage = damage; + return weapon_projectile_speed; } + /** + * @brief interval between consequtive projectils fired by this weapon, in milliseconds + * */ + inline const unsigned long projectile_interval() const + { + return weapon_projectile_interval; + } + + /** + * @brief name of the model used for projectiles generated by this weapon + * */ + inline const std::string & projectile_modelname() const + { + return weapon_projectile_modelname; + } + + /* --- mutators -------------------------------------------- */ + void set_stackable(bool stackable); void set_level(const int level); void set_subtype(const SubType subtype); + /** + * @brief set the projectile lifespan, in milliseconds + * */ + inline void set_projectile_lifespan(const unsigned long projectile_lifespan) + { + weapon_projectile_lifespan = projectile_lifespan; + } + + /** + * @brief set the interval between two consecutive shots by this weapon + * */ + inline void set_projectile_interval(const unsigned long projectile_interval) + { + weapon_projectile_interval = projectile_interval; + } + + /** + * @brief set_projectile speed, in game units per second + * */ + inline void set_projectile_speed(const float projectile_speed) + { + weapon_projectile_speed = projectile_speed; + } + + /** + * @brief set the amount of damage this weapon inflicts + * */ + inline void set_damage(const float damage) + { + weapon_damage = damage; + } + + /** + * @brief set_projectile model name + * */ + inline void set_projectile_modelname(const std::string & projectile_modelname) + { + weapon_projectile_modelname.assign(projectile_modelname); + } + /* --- static registry functions ---------------------------------- */ static Weapon *find(const std::string & label); @@ -79,7 +139,15 @@ private: bool weapon_stackable; + unsigned long weapon_projectile_interval; + + unsigned long weapon_projectile_lifespan; + + float weapon_projectile_speed; + float weapon_damage; + + std::string weapon_projectile_modelname; }; } // namespace game |