diff options
Diffstat (limited to 'src/game/game.cc')
-rw-r--r-- | src/game/game.cc | 60 |
1 files changed, 33 insertions, 27 deletions
diff --git a/src/game/game.cc b/src/game/game.cc index 25f8926..f88c753 100644 --- a/src/game/game.cc +++ b/src/game/game.cc @@ -18,6 +18,32 @@ namespace game { +/// a player joins the game +void func_join(core::Player &player, std::stringstream &args) +{ + Ship *ship = new Ship(); + ship->location = math::Vector3f(0,0,0); + ship->label = "ship: <" + player.name + "> Micron Vector"; + ship->owner = &player; + player.controled = ship; + + con_print << player.name << " joins the game" << std::endl; + /// TODO net broadcast +} + +/// a player joins the spectators +void func_spectate(core::Player &player, std::stringstream &args) +{ + con_print << player.name << " joins the spectators" << std::endl; + /// TODO net broadcast + + if (player.controled) { + // player only has one ship for now + core::entity::remove(player.controled->id); + player.controled = 0; + } +} + Game::Game() { } @@ -106,7 +132,7 @@ bool Game::init() con_print << " " << sectors[n]->label << " " << sectors[n]->name << std::endl; */ - star = new Star(); + Star *star = new Star(); star->location = Vector3f(256.0f, 0.0f, 256.0f); star->label = "star: Sabishi Hoshi"; @@ -136,6 +162,9 @@ bool Game::init() axis->location = Vector3f(0, 0, 0); axis->label = "axis: Origin"; + core::func::add("join", func_join, core::func::Game); + core::func::add("spectate", func_spectate, core::func::Game); + return true; } @@ -143,6 +172,9 @@ void Game::shutdown() { con_print << "Shutting down game..." << std::endl; + core::func::remove("join"); + core::func::remove("spectate"); + // delete every sector object in the sectors vector for (unsigned int n =0; n< sectors.size(); n++) { delete sectors[n]; @@ -157,33 +189,7 @@ void Game::frame(float seconds) } -void Game::event_join(core::Player *player) -{ - if (!player) - return; - - ship = new Ship(); - ship->location = math::Vector3f(0,0,0); - ship->label = "ship: <"+player->name+"> Micron Vector"; - ship->owner = player; - - player->controled = ship; - - con_print << player->name << " joins" << std::endl; -} -void Game::event_leave(core::Player *player) -{ - if (!player) - return; - - con_print << player->name << " leaves" << std::endl; - - if (player->controled) { - // player only has one ship for now - core::entity::remove(player->controled->id); - } -} } // namespace game |