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/*
   game/game.cc
   This file is part of the Osirion project and is distributed under
   the terms of the GNU General Public License version 2
*/

#include <vector>

#include "game/game.h"
#include "game/sector.h"
#include "game/ship.h"
#include "game/star.h"
#include "core/entity.h"
#include "sys/sys.h"
#include "math/mathlib.h"
#include "filesystem/filesystem.h"

namespace game
{

Game::Game()
{
}

Game::~Game()
{
}

bool Game::init()
{
	using math::Vector3f;
	using math::Color;
	//using filesystem::IniFile;

	con_print << "Initializing game..." << std::endl;

	/*
	// read game.ini
	IniFile f;
	f.open("ini/game.ini");
	while (f) {
		f.getline();
		if (f.got_key()) {
			if (f.section() == "game") {
				// game::name
				if (f.got_key_string("name", name)); else
					// game::label
						if (f.got_key_string("label", label));	else
						// game::author
								if (f.got_key_string("author", author)); else
							// unknown value
							con_warn << f.name() << " unknown key '" << f.key() << "' at line " << f.line() << std::endl;
			}
		} else if (f.got_section("game")) {

		} else if (f.got_section()) {
			con_warn << f.name() << " unknown section '" << f.section() << "' at line " << f.line() << std::endl;
		}
	}
	f.close();

	con_print << name << std::endl;
	con_print << "by " << author << std::endl;

	// read world.ini
	std::string tmp;
	Sector *sector =0;

	f.open("ini/world.ini");
	while (f) {
		f.getline();
		if (f.got_key()) {
			if (f.section() == "world") {
				// world::name
				if (f.got_key_string("name", tmp)); else
					// world:label
						if (f.got_key_string("label", tmp)); else
						// unknown value
						con_warn << f.name() << " unknown key '" << f.key() << "' at line " << f.line() << std::endl;
			} else if (f.section() == "sector") {
				// sector::name
				if (f.got_key_string("name", tmp)) {
					sector->name = tmp;
				} else
					// sector:label
					if (f.got_key_string("label", tmp)) {
						sector->label = tmp;
					} else
						// unknown value
						con_warn << f.name() << " unknown key '" << f.key() << "' at line " << f.line() << std::endl;
			}
		} else if (f.got_section("world")) {
			//con_debug << "[world] section" << std::endl;
		} else if (f.got_section("sector")) {
			sector = new Sector();
			sectors.push_back(sector);
		} else if (f.got_section()) {
			con_warn << f.name() << " unknown section '" << f.section() << "' at line " << f.line() << std::endl;
		}
	}
	f.close();

	
	con_print << "Loading sectors..." << std::endl;
	for (unsigned n =0; n < sectors.size(); n++)
		con_print << "  " << sectors[n]->label << " " << sectors[n]->name << std::endl;
	*/
	
	star = new Star();
	star->location = Vector3f(256.0f, 0.0f, 256.0f);
	star->label = "star: Sabishi Hoshi";

	core::Entity *cube = new core::Entity(core::entity::Solid & core::entity::Static);
	cube->core_shape = core::entity::Cube;
	cube->core_color = Color(0.0f, 0.8f, 0.0f);
	cube->location = Vector3f(24.0f, 0.0f, -24.0f);
	cube->label ="cube: Borg cube green";
	cube->type = cube_enttype;

	cube = new core::Entity(core::entity::Solid & core::entity::Static);
	cube->core_shape = core::entity::Cube;
	cube->core_color = Color(1.0f, 0.0f, 0.0f);
	cube->location = Vector3f(16.0f, 0.0f, -16.0f);
	cube->label ="cube: Borg cube red";
	cube->type = cube_enttype;

	core::Entity *sphere = new core::Entity(core::entity::Solid & core::entity::Static);
	sphere->core_shape = core::entity::Sphere;
	sphere->core_color = Color(0.8f, 0.8f, 0.0f);
	sphere->location = Vector3f(0.0f, 0.0f, -32.0f);
	sphere->label ="sphere: The Sphere";

	core::Entity *axis = new core::Entity(core::entity::Static);
	axis->core_shape = core::entity::Diamond;
	axis->core_color = Color(1.0f, 1.0f, 0.0f);
	axis->location = Vector3f(0, 0, 0);
	axis->label = "axis: Origin";

	return true;
}

void Game::shutdown()
{
	con_print << "Shutting down game..." << std::endl;

	// delete every sector object in the sectors vector
	for (unsigned int n =0; n< sectors.size(); n++) {
		delete sectors[n];
		sectors[n] = 0;
	}
	// clear the sectors vector
	sectors.clear();
}

void Game::frame(float seconds)
{

}

void Game::event_join(core::Player *player)
{
	if (!player)
		return;

	ship = new Ship();
	ship->location = math::Vector3f(0,0,0);
	ship->label = "ship: <"+player->name+"> Micron Vector";
	ship->owner = player;
	
	player->controled = ship;

	con_print << player->name << " joins" << std::endl;
}

void Game::event_leave(core::Player *player)
{
	if (!player)
		return;

	con_print << player->name << " leaves" << std::endl;
	
	if (player->controled) {
		// player only has one ship for now
		core::entity::remove(player->controled->id);
	}
}

} // namespace game