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-rw-r--r--src/game/base/game.cc34
-rw-r--r--src/game/base/jumppoint.cc54
-rw-r--r--src/game/base/jumppoint.h12
-rw-r--r--src/game/base/planet.cc23
-rw-r--r--src/game/base/planet.h3
-rw-r--r--src/game/base/racetrack.cc66
-rw-r--r--src/game/base/racetrack.h22
-rw-r--r--src/game/base/station.cc22
-rw-r--r--src/game/base/station.h4
9 files changed, 169 insertions, 71 deletions
diff --git a/src/game/base/game.cc b/src/game/base/game.cc
index 8a096b2..756985c 100644
--- a/src/game/base/game.cc
+++ b/src/game/base/game.cc
@@ -169,7 +169,7 @@ void Game::func_impulse(core::Player *player, std::string const &args)
}
// a player sends a docking request
-void Game::func_dock(core::Player *player,core::Entity *entity)
+void Game::func_dock(core::Player *player, core::Entity *entity)
{
if (!player->control())
return;
@@ -180,37 +180,11 @@ void Game::func_dock(core::Player *player,core::Entity *entity)
if ((entity->flags() & core::Entity::Dockable) == 0)
return;
- if (player->control()->eventstate() == core::Entity::Docked)
+ if (player->control()->eventstate() != core::Entity::Normal)
return;
- if (math::distance(entity->location(), player->control()->location()) > 2.0f * (entity->radius()+player->control()->radius())) {
- player->send("Target out of range");
- return;
- }
-
- if (entity->moduletype() == jumpgate_enttype) {
- JumpGate *jumpgate = static_cast<JumpGate *>(entity);
- if (jumpgate->target()) {
- if (jumpgate->activated()) {
- player->send("Jumpgate in use");
- return;
- }
- player->set_view(jumpgate);
- Ship * ship = static_cast<Ship *>(player->control());
- ship->initiate_jump(jumpgate);
- jumpgate->activate();
- if (jumpgate->target()->moduletype() == jumpgate_enttype) {
- static_cast<JumpGate *>(jumpgate->target())->activate();
- }
- } else {
- player->send("Jumpgate inactive.");
- }
- } else {
-
- player->control()->location().assign(entity->location());
- player->control()->set_eventstate(core::Entity::Docked);
- player->set_view(entity);
- player->send("^BDocking at " + entity->name());
+ if ((entity->flags() & core::Entity::Dockable) == core::Entity::Dockable) {
+ entity->dock(player->control());
}
}
diff --git a/src/game/base/jumppoint.cc b/src/game/base/jumppoint.cc
index fcf20d6..e943c24 100644
--- a/src/game/base/jumppoint.cc
+++ b/src/game/base/jumppoint.cc
@@ -12,7 +12,7 @@ namespace game
/* ---- class JumpPoint -------------------------------------------- */
-JumpPoint::JumpPoint() : core::EntityDynamic(core::Entity::Static | core::Entity::Bright)
+JumpPoint::JumpPoint() : core::EntityDynamic(core::Entity::Bright)
{
entity_shape = core::Entity::Diamond;
entity_color.assign(0.0f, 0.8f, 0.8f, 1.0f);
@@ -68,7 +68,7 @@ void JumpPoint::validate()
}
jumppoint_target = static_cast<JumpPoint *>(targetentity);
-
+
//con_debug << " Jumppoint " << zone->label() << ":" << label() << " with target " << targetlabel() << std::endl;
}
@@ -79,8 +79,6 @@ JumpGate::JumpGate() : JumpPoint()
unset_flag(core::Entity::Bright);
entity_radius = 1.0f;
entity_moduletypeid = jumpgate_enttype;
- set_flag(core::Entity::Dockable);
-
entity_eventstate = core::Entity::NoPower;
}
@@ -88,6 +86,53 @@ JumpGate::~JumpGate()
{
}
+void JumpGate::validate()
+{
+ JumpPoint::validate();
+ if (target()) {
+ set_flag(core::Entity::Dockable);
+ } else {
+ unset_flag(core::Entity::Dockable);
+ }
+}
+
+void JumpGate::dock(core::Entity *entity)
+{
+ if (entity->moduletype() != ship_enttype)
+ return;
+
+ Ship * ship = static_cast<Ship *>(entity);
+
+ if (math::distance(location(), ship->location()) > radius() + ship->radius()) {
+ if (ship->owner())
+ ship->owner()->send("Jumpgate out of range");
+ return;
+ }
+
+ con_debug << name() << " received docking request from " << entity->name() << std::endl;
+ if (target()) {
+ if (activated()) {
+ if (ship->owner())
+ ship->owner()->send("Jumpgate in use");
+ return;
+ }
+
+ ship->initiate_jump(this);
+ activate();
+ if (target()->moduletype() == jumpgate_enttype) {
+ static_cast<JumpGate *>(target())->activate();
+ }
+
+ if (ship->owner() && ship->owner()->control() == ship) {
+ ship->owner()->set_view(this);
+ }
+ } else {
+ if (ship->owner())
+ ship->owner()->send("Jumpgate inactive");
+ return;
+ }
+}
+
void JumpGate::activate()
{
jumpgate_timer = 10.0f;
@@ -101,6 +146,7 @@ void JumpGate::frame(float elapsed)
if (jumpgate_timer < 0) {
entity_eventstate = core::Entity::NoPower;
+ jumpgate_timer = 0;
}
}
diff --git a/src/game/base/jumppoint.h b/src/game/base/jumppoint.h
index 4bab7db..900f1f3 100644
--- a/src/game/base/jumppoint.h
+++ b/src/game/base/jumppoint.h
@@ -16,8 +16,8 @@ namespace game {
/// a jumppoint
/**
- * jumppoints are used to define hyperspace routes between systems
- * when a ship actives the jump drive, a jump point will be opened
+ * jumppoints are used to define hyperspace routes between systems.
+ * If a ship actives its jump drive, a jump point will be opened
* between the current system and the target of the nearest jumppoint.
*
*/
@@ -34,7 +34,7 @@ public:
void set_targetlabel(const std::string &label);
/// validate the targetlabel and set target()
- void validate();
+ virtual void validate();
private:
std::string jumppoint_targetlabel;
@@ -47,6 +47,12 @@ public:
JumpGate();
virtual ~JumpGate();
+ /// validate the targetlabel and set target()
+ virtual void validate();
+
+ /// entity received a docking request
+ virtual void dock(core::Entity *entity);
+
inline bool activated() const { return (jumpgate_timer > 0); }
void activate();
diff --git a/src/game/base/planet.cc b/src/game/base/planet.cc
index 684b9dc..f63552c 100644
--- a/src/game/base/planet.cc
+++ b/src/game/base/planet.cc
@@ -36,4 +36,27 @@ void Planet::set_shipdealer(ShipDealer *shipdealer)
planet_shipdealer = shipdealer;
}
+
+void Planet::dock(core::Entity *entity)
+{
+ if (entity->moduletype() != ship_enttype)
+ return;
+
+ Ship * ship = static_cast<Ship *>(entity);
+
+ if (math::distance(location(), ship->location()) > radius() + ship->radius() + 50.0f ) {
+ if (ship->owner())
+ ship->owner()->send("Planet out of range");
+ return;
+ }
+
+ ship->location().assign(entity->location());
+ ship->set_eventstate(core::Entity::Docked);
+
+ if (ship->owner() && ship->owner()->control() == ship) {
+ ship->owner()->set_view(this);
+ ship->owner()->send("^BDocking at " + entity->name());
+ }
+}
+
} // namespace game
diff --git a/src/game/base/planet.h b/src/game/base/planet.h
index e6fa41a..efc5332 100644
--- a/src/game/base/planet.h
+++ b/src/game/base/planet.h
@@ -25,6 +25,9 @@ public:
void set_shipdealer(ShipDealer *shipdealer);
+ /// entity received a docking request
+ virtual void dock(core::Entity *entity);
+
private:
ShipDealer *planet_shipdealer;
diff --git a/src/game/base/racetrack.cc b/src/game/base/racetrack.cc
index 46a7c86..b543c9c 100644
--- a/src/game/base/racetrack.cc
+++ b/src/game/base/racetrack.cc
@@ -7,6 +7,7 @@
#include <string>
#include <sstream>
+#include "base/game.h"
#include "base/racetrack.h"
#include "core/gameserver.h"
@@ -42,6 +43,7 @@ RaceTrack::RaceTrack() : EntityDynamic()
track_checkpointtime = 0;
entity_eventstate = core::Entity::NoPower;
+ set_flag(core::Entity::Dockable);
}
RaceTrack::~RaceTrack()
@@ -70,40 +72,46 @@ void RaceTrack::reset()
set_eventstate(core::Entity::NoPower);
}
-void RaceTrack::frame(float seconds)
+void RaceTrack::dock(core::Entity *entity)
{
- if (!track_checkpoints.size())
+
+ if (entity->moduletype() != ship_enttype)
return;
+ Ship * ship = static_cast<Ship *>(entity);
- if (!track_player) {
-
- // FIXME this should go through proper collision detection
- for (core::GameServer::Players::iterator it = core::server()->players().begin(); it != core::server()->players().end(); ++it) {
- if ((*it)->control() && (*it)->control()->zone() == zone()) {
- if (math::distance((*it)->control()->location(), location()) <= 1) {
- track_player = (*it);
-
- track_racestart = core::server()->time();
- set_eventstate(core::Entity::Normal);
-
- for (CheckPoints::iterator cpit = track_checkpoints.begin(); cpit != track_checkpoints.end(); ++cpit) {
- set_eventstate(core::Entity::Normal);
- }
-
- entity_timer = 5.0f;
- std::string message("^B");
- message.append(track_player->name());
- message.append(" ^Bactivated the race! Race starts in 5...");
- core::server()->broadcast(message);
- track_player->set_mission_target(this);
- return;
- }
- }
- }
+ if (math::distance(location(), ship->location()) > radius()) {
+ ship->owner()->send("Target out of range");
+ return;
+ }
+ if (track_player) {
+ ship->owner()->send("Race in use");
return;
}
+ track_player = ship->owner();
+ track_racestart = core::server()->time();
+ set_eventstate(core::Entity::Normal);
+
+ for (CheckPoints::iterator cpit = track_checkpoints.begin(); cpit != track_checkpoints.end(); ++cpit) {
+ set_eventstate(core::Entity::Normal);
+ }
+
+ entity_timer = 5.0f;
+ std::string message("^B" + track_player->name() + " ^Bactivated the race! Race starts in 5...");
+ core::server()->broadcast(message);
+ track_player->set_mission_target(this);
+ return;
+}
+
+void RaceTrack::frame(float seconds)
+{
+ if (!track_checkpoints.size())
+ return;
+
+ if (!track_player)
+ return;
+
// FIXME this should go into a proper general function
// validate current player
core::Player *player = 0;
@@ -125,7 +133,7 @@ void RaceTrack::frame(float seconds)
if (entity_timer) {
- if (math::distance(player->control()->location(), location()) > 1) {
+ if (math::distance(location(), player->control()->location()) > radius()) {
std::string message("^BNo cheating!");
core::server()->broadcast(message);
reset();
@@ -167,7 +175,7 @@ void RaceTrack::frame(float seconds)
return;
}
- if (math::distance(track_player->control()->location(), (*track_checkpoint)->location()) <= 1) {
+ if (math::distance(track_player->control()->location(), (*track_checkpoint)->location()) < radius()) {
CheckPoints::iterator next_checkpoint = track_checkpoint;
next_checkpoint++;
diff --git a/src/game/base/racetrack.h b/src/game/base/racetrack.h
index 922a94f..80a5766 100644
--- a/src/game/base/racetrack.h
+++ b/src/game/base/racetrack.h
@@ -19,23 +19,34 @@ class CheckPoint;
/* ---- class RaceTrack -------------------------------------------- */
+/// a race track entity
class RaceTrack : public core::EntityDynamic {
public:
- typedef std::list<CheckPoint *> CheckPoints ;
-
+ /// default constructor
RaceTrack();
+
+ /// default destructor
virtual ~RaceTrack();
+ /// list of racetrack checkpoints
+ typedef std::list<CheckPoint *> CheckPoints ;
+
+ /// the player who activated the race
+ inline core::Player *player() { return track_player; }
+
+ /// add a checkpoint to the racetrack
void add_checkpoint(CheckPoint *checkpoint);
/// reset the race track
void reset();
- virtual void frame(float elapsed);
-
- inline core::Player *player() { return track_player; }
+ /// entity received a docking request
+ virtual void dock(core::Entity *entity);
+ /// run one time frame
+ virtual void frame(float elapsed);
+
private:
CheckPoints track_checkpoints;
core::Player *track_player;
@@ -47,6 +58,7 @@ private:
/* ---- class CheckPoint ------------------------------------------- */
+/// a checkpoint for the race track
class CheckPoint : public core::EntityDynamic {
public:
CheckPoint(RaceTrack *parent);
diff --git a/src/game/base/station.cc b/src/game/base/station.cc
index 4efd662..59f51ac 100644
--- a/src/game/base/station.cc
+++ b/src/game/base/station.cc
@@ -31,5 +31,27 @@ void Station::set_shipdealer(ShipDealer *shipdealer)
station_shipdealer = shipdealer;
}
+
+void Station::dock(core::Entity *entity)
+{
+ if (entity->moduletype() != ship_enttype)
+ return;
+
+ Ship * ship = static_cast<Ship *>(entity);
+
+ if (math::distance(location(), ship->location()) > radius() + ship->radius()) {
+ if (ship->owner())
+ ship->owner()->send("Target out of range");
+ return;
+ }
+
+ ship->location().assign(entity->location());
+ ship->set_eventstate(core::Entity::Docked);
+
+ if (ship->owner() && ship->owner()->control() == ship) {
+ ship->owner()->set_view(this);
+ ship->owner()->send("^BDocking at " + entity->name());
+ }
}
+}
diff --git a/src/game/base/station.h b/src/game/base/station.h
index 0495ee6..3fc2158 100644
--- a/src/game/base/station.h
+++ b/src/game/base/station.h
@@ -21,6 +21,10 @@ public:
void set_shipdealer(ShipDealer *shipdealer);
+ /// entity received a docking request
+ virtual void dock(core::Entity *entity);
+
+
private:
ShipDealer *station_shipdealer;