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-rw-r--r--src/game/game.cc7
-rw-r--r--src/game/ship.cc26
2 files changed, 22 insertions, 11 deletions
diff --git a/src/game/game.cc b/src/game/game.cc
index 88718b4..07327d9 100644
--- a/src/game/game.cc
+++ b/src/game/game.cc
@@ -128,6 +128,8 @@ void Game::init()
Star *star = 0;
core::Entity *entity = 0;
+ float direction;
+
while (worldini.getline()) {
if (worldini.got_key()) {
if (worldini.section().compare("star") == 0) {
@@ -163,9 +165,10 @@ void Game::init()
continue;
else if (worldini.got_key_string("model", entity->entity_modelname))
continue;
- else if (worldini.got_key_angle("direction", entity->entity_direction))
+ else if (worldini.got_key_angle("direction", direction)) {
+ entity->axis().change_direction(direction);
continue;
- else if (worldini.got_key_angle("radius", entity->entity_radius))
+ } else if (worldini.got_key_angle("radius", entity->entity_radius))
continue;
else if (worldini.got_key_vector3f("location", entity->entity_location))
continue;
diff --git a/src/game/ship.cc b/src/game/ship.cc
index 7c3d21d..af10525 100644
--- a/src/game/ship.cc
+++ b/src/game/ship.cc
@@ -37,9 +37,9 @@ void Ship::frame(float seconds)
{
// update thrust
entity_thrust = target_thrust;
- if (entity_thrust < 0)
+ if (entity_thrust < 0.0f)
entity_thrust = 0.0f;
- else if(entity_thrust > 1)
+ else if(entity_thrust > 1.0f)
entity_thrust = 1.0f;
// update direction
@@ -48,9 +48,19 @@ void Ship::frame(float seconds)
else if (target_direction < -1.0f)
target_direction = -1.0f;
- // turnspeed is rotations per second
- float direction_offset = 360.0f * ship_shipmodel->turnspeed() * seconds * target_direction;
- entity_direction = degrees360f(entity_direction + direction_offset);
+ float direction_offset = ship_shipmodel->turnspeed() * seconds * target_direction;
+ if (direction_offset)
+ entity_axis.change_direction(360.0f * direction_offset);
+
+ // update pitch
+ if (target_pitch > 1.0f)
+ target_pitch = 1.0f;
+ else if (target_pitch < -1.0f)
+ target_pitch = -1.0f;
+
+ float pitch_offset = ship_shipmodel->turnspeed() * seconds * target_pitch;
+ if (pitch_offset)
+ entity_axis.change_pitch(360.0f * pitch_offset);
// update speed
if (entity_speed < entity_thrust * ship_shipmodel->maxspeed()) {
@@ -60,12 +70,10 @@ void Ship::frame(float seconds)
}
} else if(entity_speed > entity_thrust * ship_shipmodel->maxspeed()) {
entity_speed -= ship_shipmodel->acceleration() * seconds;
- if (entity_speed < 0) entity_speed = 0;
+ if (entity_speed < 0.0f) entity_speed = 0.0f;
}
- // location TODO avoid sin/cos calculations
- entity_location.x += cosf(entity_direction * M_PI / 180) * entity_speed * seconds;
- entity_location.y += sinf(entity_direction * M_PI / 180) * entity_speed * seconds;
+ entity_location += entity_axis.forward() * entity_speed * seconds;
entity_dirty = true;
}