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Diffstat (limited to 'src/gl/osiriongl.cc')
-rw-r--r--src/gl/osiriongl.cc233
1 files changed, 0 insertions, 233 deletions
diff --git a/src/gl/osiriongl.cc b/src/gl/osiriongl.cc
deleted file mode 100644
index 08462e7..0000000
--- a/src/gl/osiriongl.cc
+++ /dev/null
@@ -1,233 +0,0 @@
-/*
- gl/osiriongl.cc
- This file is part of the Osirion project and is distributed under
- the terms of the GNU General Public License version 2
-*/
-
-#include "osiriongl.h"
-
-#include <SDL/SDL.h>
-
-namespace gl
-{
-
-typedef void (APIENTRY *glBegin_func)(GLenum);
-typedef void (APIENTRY *glEnd_func)();
-typedef void (APIENTRY *glViewport_func)(GLint, GLint, GLsizei, GLsizei);
-typedef void (APIENTRY *glDepthMask_func)(GLenum);
-typedef void (APIENTRY *glFrontFace_func)(GLenum);
-typedef void (APIENTRY *glCullFace_func)(GLenum);
-typedef void (APIENTRY *glShadeModel_func)(GLenum);
-typedef void (APIENTRY *glEnable_func)(GLenum);
-typedef void (APIENTRY *glDisable_func)(GLenum);
-typedef void (APIENTRY *glBlendFunc_func)(GLenum, GLenum);
-typedef void (APIENTRY *glClear_func)(GLbitfield);
-typedef void (APIENTRY *glClearColor_func)(GLclampf, GLclampf, GLclampf,GLclampf);
-typedef void (APIENTRY *glRotatef_func)(GLfloat, GLfloat, GLfloat, GLfloat);
-typedef void (APIENTRY *glTranslatef_func)(GLfloat, GLfloat, GLfloat);
-typedef void (APIENTRY *glScalef_func)(GLfloat, GLfloat, GLfloat);
-typedef void (APIENTRY *glVertex3f_func)(GLfloat, GLfloat, GLfloat);
-typedef void (APIENTRY *glPushMatrix_func)();
-typedef void (APIENTRY *glPopMatrix_func)();
-typedef void (APIENTRY *glColor4f_func)(GLfloat, GLfloat, GLfloat, GLfloat);
-typedef void (APIENTRY *glMatrixMode_func)(GLenum);
-typedef void (APIENTRY *glLoadIdentity_func)();
-typedef void (APIENTRY *glFrustum_func)(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble);
-
-glBegin_func osglBegin = 0;
-glEnd_func osglEnd = 0;
-glViewport_func osglViewport = 0;
-glDepthMask_func osglDepthMask = 0;
-glFrontFace_func osglFrontFace = 0;
-glCullFace_func osglCullFace = 0;
-glShadeModel_func osglShadeModel = 0;
-glEnable_func osglEnable = 0;
-glDisable_func osglDisable = 0;
-glBlendFunc_func osglBlendFunc = 0;
-glClear_func osglClear = 0;
-glClearColor_func osglClearColor = 0;
-glRotatef_func osglRotatef = 0;
-glTranslatef_func osglTranslatef = 0;
-glScalef_func osglScalef = 0;
-glVertex3f_func osglVertex3f = 0;
-glPushMatrix_func osglPushMatrix = 0;
-glPopMatrix_func osglPopMatrix = 0;
-glColor4f_func osglColor4f = 0;
-glMatrixMode_func osglMatrixMode = 0;
-glLoadIdentity_func osglLoadIdentity = 0;
-glFrustum_func osglFrustum = 0;
-
-// ------------- INITIALIZE FUNCTION POINTERS --------------//
-void init()
-{
- osglBegin = (glBegin_func) SDL_GL_GetProcAddress("glBegin");
- osglEnd = (glEnd_func) SDL_GL_GetProcAddress("glEnd");
- osglViewport = (glViewport_func) SDL_GL_GetProcAddress("glViewport");
- osglDepthMask = (glDepthMask_func) SDL_GL_GetProcAddress("glDepthMask");
- osglFrontFace = (glFrontFace_func) SDL_GL_GetProcAddress("glFrontFace");
- osglCullFace = (glCullFace_func) SDL_GL_GetProcAddress("glCullFace");
- osglShadeModel = (glShadeModel_func) SDL_GL_GetProcAddress("glShadeModel");
- osglEnable = (glEnable_func) SDL_GL_GetProcAddress("glEnable");
- osglDisable = (glDisable_func) SDL_GL_GetProcAddress("glDisable");
- osglBlendFunc = (glBlendFunc_func ) SDL_GL_GetProcAddress("glBlendFunc");
- osglClear = (glClear_func) SDL_GL_GetProcAddress("glClear");
- osglClearColor = (glClearColor_func) SDL_GL_GetProcAddress("glClearColor");
- osglRotatef = (glRotatef_func) SDL_GL_GetProcAddress("glRotatef");
- osglTranslatef = (glTranslatef_func) SDL_GL_GetProcAddress("glTranslatef");
- osglScalef = (glScalef_func) SDL_GL_GetProcAddress("glScalef");
- osglVertex3f = (glVertex3f_func) SDL_GL_GetProcAddress("glVertex3f");
- osglPushMatrix = (glPushMatrix_func) SDL_GL_GetProcAddress("glPushMatrix");
- osglPopMatrix = (glPopMatrix_func) SDL_GL_GetProcAddress("glPopMatrix");
- osglColor4f = (glColor4f_func) SDL_GL_GetProcAddress("glColor4f");
- osglMatrixMode = (glMatrixMode_func) SDL_GL_GetProcAddress("glMatrixMode");
- osglLoadIdentity = (glLoadIdentity_func) SDL_GL_GetProcAddress("glLoadIdentity");
- osglFrustum = (glFrustum_func) SDL_GL_GetProcAddress("glFrustum");
-}
-
-
-void shutdown()
-{
- osglBegin = 0;
- osglEnd = 0;
- osglViewport = 0;
- osglDepthMask = 0;
- osglFrontFace = 0;
- osglCullFace = 0;
- osglShadeModel = 0;
- osglEnable = 0;
- osglDisable = 0;
- osglBlendFunc = 0;
- osglClear = 0;
- osglClearColor = 0;
- osglRotatef = 0;
- osglTranslatef = 0;
- osglScalef = 0;
- osglVertex3f = 0;
- osglPushMatrix = 0;
- osglPopMatrix = 0;
- osglColor4f = 0;
- osglMatrixMode = 0;
- osglLoadIdentity = 0;
-}
-
-void begin(Primitive primitive) {
- osglBegin(primitive);
-}
-
-void end() {
- osglEnd();
-}
-
-void viewport(GLint x, GLint y, GLsizei width, GLsizei height)
-{
- osglViewport(x, y, width, height);
-}
-
-void depthmask(GLenum mode)
-{
- osglDepthMask(mode);
-}
-
-
-void frontface(GLenum mode)
-{
- osglFrontFace(mode);
-}
-
-void cullface(GLenum mode)
-{
- osglCullFace(mode);
-}
-
-void shademodel(GLenum mode)
-{
- osglShadeModel(mode);
-}
-
-void blendfunc(GLenum sfactor, GLenum dfactor)
-{
- osglBlendFunc(sfactor, dfactor);
-}
-
-void enable(GLenum cap)
-{
- osglEnable(cap);
-}
-
-void disable(GLenum cap)
-{
- osglDisable(cap);
-}
-
-void clear (GLbitfield mask) {
- osglClear(mask);
-}
-
-void clearcolor(Color const & color) {
- osglClearColor(color.red(), color.green(), color.blue(), color.alpha());
-}
-
-void clearcolor(const float r, const float g, const float b, const float a) {
- osglClearColor(r,g,b, a);
-}
-
-void rotate(const float angle, const Vector3f& vector) {
- osglRotatef(angle, vector[0], vector[1], vector[2]);
-}
-
-void rotate(const float angle, const float x, const float y, const float z) {
- osglRotatef(angle, x, y, z);
-}
-
-void translate(const Vector3f& vector) {
- osglTranslatef(vector[0], vector[1], vector[2]);
-}
-
-void translate(const float x, const float y, const float z) {
- osglTranslatef(x, y, z);
-}
-void scale(const Vector3f& vector) {
- osglScalef(vector[0], vector[1], vector[2]);
-}
-
-void scale(const float x, const float y, const float z) {
- osglScalef(x, y, z);
-}
-
-void vertex(const Vector3f& vector) {
- osglVertex3f(vector[0], vector[1], vector[2]);
-}
-
-void vertex(const float x, const float y, const float z) {
- osglVertex3f(x, y, z);
-}
-
-void push() {
- osglPushMatrix();
-}
-
-void pop() {
- osglPopMatrix();
-}
-
-void color(const float r, const float g, const float b, const float a) {
- osglColor4f(r,g,b,a);
-}
-void color(Color const & color) {
- osglColor4f(color.red(), color.green(), color.blue(), color.alpha());
-}
-
-void matrixmode(GLenum mode) {
- osglMatrixMode(mode);
-}
-
-void loadidentity() {
- osglLoadIdentity();
-}
-
-void frustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble znear, GLdouble zfar)
-{
- osglFrustum(left, right, bottom, top, znear, zfar);
-}
-
-} // namespace gl