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-rw-r--r--src/math/color.cc115
-rw-r--r--src/math/color.h46
-rw-r--r--src/math/vector3f.cc35
-rw-r--r--src/math/vector3f.h14
4 files changed, 131 insertions, 79 deletions
diff --git a/src/math/color.cc b/src/math/color.cc
index ecdfd2f..7784338 100644
--- a/src/math/color.cc
+++ b/src/math/color.cc
@@ -11,77 +11,106 @@ namespace math
{
Color::Color() :
- r(_r), g(_g), b(_b), a(_a)
+ r(rgba_data[0]),
+ g(rgba_data[1]),
+ b(rgba_data[2]),
+ a(rgba_data[3])
{
- _r = _g = _b = 0.0f;
- _a = 1.0f;
+ assign(1.0f, 1.0f);
}
-Color::Color(const float red, const float green , const float blue , const float alpha) :
- r(_r), g(_g), b(_b), a(_a)
+Color::Color(float red, float green, float blue, float alpha) :
+ r(rgba_data[0]),
+ g(rgba_data[1]),
+ b(rgba_data[2]),
+ a(rgba_data[3])
{
- _r = red;
- _g = green;
- _b = blue;
- _a = alpha;
+ assign(red, green, blue, alpha);
}
Color::Color(const float grey, const float alpha) :
- r(_r), g(_g), b(_b), a(_a)
+ r(rgba_data[0]),
+ g(rgba_data[1]),
+ b(rgba_data[2]),
+ a(rgba_data[3])
{
- _r = _g = _b = grey;
- _a = alpha;
+ assign(grey, alpha);
}
-Color::Color(const Color &other) :
- r(_r), g(_g), b(_b), a(_a)
+Color::Color(Color const &other) :
+ r(rgba_data[0]),
+ g(rgba_data[1]),
+ b(rgba_data[2]),
+ a(rgba_data[3])
{
- this->operator=(other);
+ assign(other);
}
-const Color & Color::operator=(const Color &other)
+
+void Color::assign(float red, float green, float blue, float alpha)
{
- this->_r = other._r;
- this->_g = other._g;
- this->_b = other._b;
- this->_a = other._a;
- return (*this);
+ rgba_data[0] = red;
+ rgba_data[1] = green;
+ rgba_data[2] = blue;
+ rgba_data[3] = alpha;
}
-void Color::normalize()
+void Color::assign(Color const & other)
{
- float tmp = _r;
+ memcpy(rgba_data, other.rgba_data, sizeof(rgba_data));
+}
- if (_g > tmp)
- tmp = _g;
- if (_b > tmp)
- tmp = _b;
+void Color::assign(float grey, float alpha)
+{
+ rgba_data[0] = rgba_data[1] = rgba_data[2] = grey;
+ rgba_data[3] = alpha;
+}
+
+const Color & Color::operator=(Color const & other)
+{
+ assign(other);
+ return *this;
+}
+
+void Color::clamp()
+{
+ for (int i =0; i < 4; i++)
+ if (rgba_data[i] < 0)
+ rgba_data[i] = 0;
+
+ float tmp = rgba_data[0];
+ if (rgba_data[1] > tmp)
+ tmp = rgba_data[1];
+ if (rgba_data[2] > tmp)
+ tmp = rgba_data[2];
if (tmp > 1) {
- _r /= tmp;
- _g /= tmp;
- _b /= tmp;
+ for (int i =0; i < 3; i++)
+ rgba_data[i] /= tmp;
}
+
+ if (rgba_data[3] > 1)
+ rgba_data[3] = 1;
}
float Color::red() const
{
- return _r;
+ return rgba_data[0];
}
float Color::green() const
{
- return _g;
+ return rgba_data[1];
}
float Color::blue() const
{
- return _b;
+ return rgba_data[2];
}
float Color::alpha() const
{
- return _a;
+ return rgba_data[3];
}
Color Color::operator*(float scalar) const
@@ -89,25 +118,23 @@ Color Color::operator*(float scalar) const
return Color(red()*scalar, green()*scalar, blue()*scalar, alpha());
}
-Color operator*(float scalar, const Color& color)
+Color const operator*(float scalar, Color const & color)
{
return color * scalar;
}
-std::ostream &operator<<(std::ostream &os, const Color &c)
+std::ostream &operator<<(std::ostream &os, Color const & color)
{
- os << c.red() << " " << c.green() << " " << c.blue(); // << " " << c.alpha();
+ os << color.red() << " " << color.green() << " " << color.blue(); // << " " << c.alpha();
return os;
}
std::istream &operator>>(std::istream & is, Color & color)
{
- float r, g, b, a;
- is >> r;
- is >> g;
- is >> b;
- //is >> a;
- a = 1.0;
- color = Color(r,g,b,a);
+ is >> color.r;
+ is >> color.g;
+ is >> color.b;
+ //is >> color.a;
+ color.a = 1.0;
return (is);
}
diff --git a/src/math/color.h b/src/math/color.h
index 51b415f..5684770 100644
--- a/src/math/color.h
+++ b/src/math/color.h
@@ -16,43 +16,55 @@ namespace math
class Color
{
public:
+ /// create the default color, white
Color();
- Color(const float, float const, const float, const float=1.0f);
- Color(const float, const float=1.0f);
- Color(const Color &);
+ /// create a color from float RGBA value
+ Color(float red, float green, float blue, float alpha=1.0f);
+ /// create a greyscale color
+ Color(const float grey, const float=1.0f);
+ /// create a copy from an existing color
+ Color(Color const & other);
+ /// red channel value
float red() const;
+ /// green channel value
float green() const;
+ /// blue channel value
float blue() const;
+ /// alpha channel value
float alpha() const;
- const Color &operator=(const Color &);
+ /// assignment
+ void assign(Color const & other);
+ /// assignment
+ void assign(float red, float green, float blue, float alpha=1.0f);
+ /// assignment
+ void assign(float grey, float alpha=1.0f);
+ /// assignment operator
+ Color const &operator=(Color const & other);
+ /// multiply rgb values with scalar value.
Color operator*(const float scalar) const;
- // Some default colors
- static const Color Black() { return Color(0.0f); };
- static const Color White() { return Color(1.0f); };
- static const Color Red() { return Color(1.0f,0.0f,0.0f); };
- static const Color Green() { return Color(0.0f,1.0f,0.0f); };
- static const Color Blue() { return Color(0.0f, 0.0f, 1.0f); };
- static const Color Yellow() { return Color(1.0f, 1.0f, 0.0f); };
-
+ /// clam color values to the 0-1 range
+ void clamp();
+
float &r;
float &g;
float &b;
float &a;
-private:
- void normalize();
- float _r, _g, _b, _a;
+ float rgba_data[4];
};
-std::ostream &operator<<(std::ostream &os, const Color &c);
+/// write color RGB values to stream
+std::ostream &operator<<(std::ostream &os, Color const & color);
+/// read color RGB values from stream, alpha is set to 1.0
std::istream &operator>>(std::istream & is, Color & color);
-Color operator*(const float scalar, const Color& color);
+/// scalar-with-color multiplication
+Color const operator*(float scalar, Color const & color);
} // namespace math
diff --git a/src/math/vector3f.cc b/src/math/vector3f.cc
index a9e7e00..3d8e5ac 100644
--- a/src/math/vector3f.cc
+++ b/src/math/vector3f.cc
@@ -16,33 +16,40 @@ namespace math
Vector3f::Vector3f() :
x(coord[0]), y(coord[1]), z(coord[2])
{
- for (int i=0; i < 3; i++)
- coord[i] = 0;
+ assign(0,0,0);
}
Vector3f::Vector3f(const Vector3f &other) :
x(coord[0]), y(coord[1]), z(coord[2])
{
- for (int i=0; i < 3; i++)
- coord[i] = other.coord[i];
+ assign(other);
}
-Vector3f::Vector3f(const float xv, const float yv, const float zv) :
+Vector3f::Vector3f(const float vx, const float vy, const float vz) :
x(coord[0]), y(coord[1]), z(coord[2])
{
- coord[0] = xv;
- coord[1] = yv;
- coord[2] = zv;
+ assign(vx, vy, vz);
}
Vector3f::~Vector3f()
{
}
+void Vector3f::assign(const float vx, const float vy, const float vz)
+{
+ coord[0] = vx;
+ coord[1] = vy;
+ coord[2] = vz;
+}
+
+void Vector3f::assign(Vector3f const & other)
+{
+ memcpy(coord, other.coord, sizeof(coord));
+}
+
Vector3f & Vector3f::operator=(const Vector3f & other)
{
- for (int i=0; i < 3; i++)
- coord[i] = other.coord[i];
+ assign(other);
return (*this);
}
@@ -156,11 +163,11 @@ std::istream &operator>>(std::istream & is, Vector3f & vector)
const Vector3f crossproduct(Vector3f const & first, Vector3f const& second)
{
- float x = first[1]*second[2] - first[2]*second[1];
- float y = first[2]*second[0] - first[0]*second[2];
- float z = first[0]*second[1] - first[1]*second[0];
+ float vx = first[1]*second[2] - first[2]*second[1];
+ float vy = first[2]*second[0] - first[0]*second[2];
+ float vz = first[0]*second[1] - first[1]*second[0];
- return(Vector3f(x,y,z));
+ return(Vector3f(vx,vy,vz));
}
float dotproduct(const Vector3f& first, const Vector3f& second)
diff --git a/src/math/vector3f.h b/src/math/vector3f.h
index 20e47f2..e94f4c7 100644
--- a/src/math/vector3f.h
+++ b/src/math/vector3f.h
@@ -34,16 +34,22 @@ public:
Vector3f(const Vector3f &other);
/// Create a Vector3f with given coordinates
- /** @param xv the x-coordinate of the location
- * @param yv the y-coordinate of the location
- * @param zv the z-coordinate of the location
+ /** @param x the x-coordinate of the location
+ * @param y the y-coordinate of the location
+ * @param z the z-coordinate of the location
*/
- Vector3f(const float xv, const float yv, const float zv);
+ Vector3f(const float x, const float y, const float z);
/// Destructor
~Vector3f();
/* -- Assignment operators -- */
+ /// assignment
+ void assign(const float x, const float y, const float z);
+
+ /// assignment
+ void assign(Vector3f const & other);
+
/// assignment operator
Vector3f& operator=(const Vector3f &other);