diff options
Diffstat (limited to 'src/model')
-rw-r--r-- | src/model/mapfile.cc | 15 | ||||
-rw-r--r-- | src/model/tags.cc | 23 | ||||
-rw-r--r-- | src/model/tags.h | 34 |
3 files changed, 53 insertions, 19 deletions
diff --git a/src/model/mapfile.cc b/src/model/mapfile.cc index 3df2659..e06de58 100644 --- a/src/model/mapfile.cc +++ b/src/model/mapfile.cc @@ -1834,7 +1834,7 @@ Model * MapFile::load(std::string const &name) } else if (mapfile.got_classname("location_cannon")) { // new cannon slot - tag_weapon = new Weapon(); + tag_weapon = new Weapon(Weapon::Cannon); model->add_weapon(tag_weapon); continue; @@ -1848,8 +1848,8 @@ Model * MapFile::load(std::string const &name) tag_weapon->get_location().assign(location * SCALE); continue; - } else if (mapfile.got_key_float("radius", r)) { - tag_weapon->set_radius(r * SCALE); + } else if (mapfile.got_key_float("cone", r)) { + tag_weapon->set_cone(r); continue; } else if (mapfile.got_key()) { @@ -1858,10 +1858,10 @@ Model * MapFile::load(std::string const &name) } continue; - } else if (mapfile.got_classname("location_turret")) { + } else if (mapfile.got_classname("location_turret")) { // new turret slot - tag_weapon = new Weapon(); + tag_weapon = new Weapon(Weapon::Turret); model->add_weapon(tag_weapon); continue; @@ -1875,8 +1875,8 @@ Model * MapFile::load(std::string const &name) tag_weapon->get_location().assign(location * SCALE); continue; - } else if (mapfile.got_key_float("radius", r)) { - tag_weapon->set_radius(r * SCALE); + } else if (mapfile.got_key_float("cone", r)) { + tag_weapon->set_cone(r); continue; } else if (mapfile.got_key()) { @@ -2039,7 +2039,6 @@ Model * MapFile::load(std::string const &name) for (Model::Weapons::const_iterator wit = submodel_model->weapons().begin(); wit != submodel_model->weapons().end(); wit++) { tag_weapon = new Weapon(*(*wit)); tag_weapon->get_location().assign(tag_submodel->location() + tag_submodel->axis() * (tag_weapon->location() - submodel_model->origin()) * tag_submodel->scale()); - tag_weapon->set_radius(tag_weapon->radius() * tag_submodel->scale()); model->add_weapon(tag_weapon); } diff --git a/src/model/tags.cc b/src/model/tags.cc index 76f18ce..7e5a393 100644 --- a/src/model/tags.cc +++ b/src/model/tags.cc @@ -155,14 +155,15 @@ Sound::~Sound() /* ---- class Dock ------------------------------------------------- */ -Weapon::Weapon() : Tag() +Weapon::Weapon(const Type type) : Tag() { - weapon_radius = 0.01f; + set_type(type); } Weapon::Weapon(const Weapon& other) : Tag(other) { - weapon_radius = other.radius(); + weapon_type = other.type(); + weapon_cone = other.cone(); weapon_axis.assign(other.axis()); } @@ -170,6 +171,22 @@ Weapon::~Weapon() { } +void Weapon::set_type(const Type type) +{ + weapon_type = type; + switch (weapon_type) { + case Unmountable: + weapon_cone = 0.0f; + break; + case Cannon: + weapon_cone = 60.0f; // 60 degrees + break; + case Turret: + weapon_cone = 180.0f; // 180 degrees + break; + } +} + /* ---- class SubModel---------------------------------------------- */ SubModel::SubModel() : Tag() diff --git a/src/model/tags.h b/src/model/tags.h index 200c977..7f7d5d7 100644 --- a/src/model/tags.h +++ b/src/model/tags.h @@ -702,10 +702,12 @@ private: class Weapon : public Tag { public: + enum Type {Unmountable = 0, Cannon = 1, Turret = 2 }; + /** * @brief default constructor * */ - Weapon(); + Weapon(const Type type = Cannon); /** * @brief copy constructor @@ -724,19 +726,29 @@ public: } /** - * @brief weapon slot radius, default is 0.01f + * @brief weapon fire cone, in degrees * */ - inline float radius() const + inline float cone() const + { + return weapon_cone; + } + + /** + * @brief weapon slot type + * */ + inline const Type type() const { - return weapon_radius; + return weapon_type; } + + /* ---- mutators ------------------------------------------- */ /** - * @brief set weapon slot radius + * @brief set weapon fire cone, in degrees * */ - inline void set_radius(const float radius) + inline void set_cone(const float cone) { - weapon_radius = radius; + weapon_cone = cone; } /** @@ -746,6 +758,11 @@ public: { weapon_axis.assign(axis); } + + /** + * @brief set weapon slot type + * */ +; void set_type(const Type type); /* ---- actors --------------------------------------------- */ @@ -757,8 +774,9 @@ public: } private: - float weapon_radius; + Type weapon_type; math::Axis weapon_axis; + float weapon_cone; }; |