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Diffstat (limited to 'src/render/camera.cc')
-rw-r--r--src/render/camera.cc21
1 files changed, 4 insertions, 17 deletions
diff --git a/src/render/camera.cc b/src/render/camera.cc
index c7749c4..875b147 100644
--- a/src/render/camera.cc
+++ b/src/render/camera.cc
@@ -9,6 +9,7 @@
#include "math/matrix4f.h"
#include "render/camera.h"
#include "render/gl.h"
+#include "render/state.h"
#include "sys/sys.h"
using math::degrees360f;
@@ -22,12 +23,9 @@ const float MIN_DELTA = 10e-10;
const float pitch_track = -15.0f;
const float pitch_overview = -5.0f;
-float Camera::camera_aspect = 1.0f;
-int Camera::camera_width = 0;
-int Camera::camera_height = 0;
-
float Camera::camera_frustum_size = 0.5f;
float Camera::camera_frustum_front = 1.0f;
+
math::Vector3f Camera::camera_eye;
math::Vector3f Camera::camera_target;
math::Axis Camera::camera_axis;
@@ -48,10 +46,6 @@ float Camera::distance;
void Camera::init()
{
- camera_aspect = 1.0f;
- camera_height = 0;
- camera_width = 0;
-
camera_frustum_size = 0.5f;
camera_frustum_front = 1.0f;
@@ -80,13 +74,6 @@ void Camera::shutdown()
{
}
-void Camera::resize(int width, int height)
-{
- camera_width = width;
- camera_height = height;
- camera_aspect = (float) width / (float) height;
-}
-
void Camera::set_mode(Mode newmode) {
direction_target = 0;
@@ -344,7 +331,7 @@ void Camera::frustum()
gl::matrixmode(GL_PROJECTION);
gl::loadidentity();
- gl::frustum(-camera_frustum_size, camera_frustum_size, -camera_frustum_size/Camera::aspect(), camera_frustum_size/Camera::aspect(), camera_frustum_front, 1023.0f);
+ gl::frustum(-camera_frustum_size, camera_frustum_size, -camera_frustum_size/State::aspect(), camera_frustum_size/State::aspect(), camera_frustum_front, 1023.0f);
gl::matrixmode(GL_MODELVIEW);
gl::loadidentity();
@@ -365,7 +352,7 @@ void Camera::ortho()
// switch to orthographic projection
gl::matrixmode(GL_PROJECTION);
gl::loadidentity();
- glOrtho(0, camera_width, camera_height, 0, -16.0f, 16.0f);
+ glOrtho(0, State::width(), State::height(), 0, -16.0f, 16.0f);
gl::matrixmode(GL_MODELVIEW);
gl::loadidentity();