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Diffstat (limited to 'src/render/draw.cc')
-rw-r--r--src/render/draw.cc32
1 files changed, 25 insertions, 7 deletions
diff --git a/src/render/draw.cc b/src/render/draw.cc
index 2236d8c..0f39385 100644
--- a/src/render/draw.cc
+++ b/src/render/draw.cc
@@ -62,14 +62,25 @@ void pass_reset_lights()
{
// lighting settings for the default light GL_LIGHT0
GLfloat light_position[] = { 0.0, 0.0, 0.0, 1.0 };
- GLfloat ambient_light[] = { r_ambient->value(), r_ambient->value(), r_ambient->value(), 1.0f };
- GLfloat diffuse_light[] = { r_diffuse->value(), r_diffuse->value(), r_diffuse->value(), 1.0f };
- GLfloat specular_light[] = { r_specular->value(), r_specular->value(), r_specular->value(), 1.0f };
+ GLfloat ambient_light[4];
+ GLfloat diffuse_light[4];
+ GLfloat specular_light[4];
for (size_t i = 0; i < 3; i++) {
light_position[i] = Camera::eye()[i];
+ ambient_light[i] = r_ambient->value();
+ diffuse_light[i] = r_diffuse->value();
+ specular_light[i] = r_specular->value();
}
+ ambient_light[3] = 1.0;
+ diffuse_light[3] = 1.0;
+ specular_light[3] = 1.0;
+
+ glLightf(GL_LIGHT0, GL_CONSTANT_ATTENUATION, 2);
+ glLightf(GL_LIGHT0, GL_LINEAR_ATTENUATION, 1);
+ glLightf(GL_LIGHT0, GL_QUADRATIC_ATTENUATION, 0.5);
+
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
glLightfv(GL_LIGHT0, GL_AMBIENT, ambient_light);
glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse_light);
@@ -127,21 +138,28 @@ void pass_prepare(float seconds)
// bright globes set level light
GLfloat diffuse_light[4];
- GLfloat ambient_light[] = { 0.0f, 0.0f, 0.0f, 1.0f };
- GLfloat specular_light[] = { r_specular->value(), r_specular->value(), r_specular->value(), 1.0f };
+ GLfloat ambient_light[4];
+ GLfloat specular_light[4];
for (size_t i = 0; i < 3; i++) {
zone_light[i] = globe->location()[i];
zone_color[i] = globe->color()[i];
- diffuse_light[i] = globe->color()[i] * (r_diffuse->value() * 2);
+ ambient_light[i] = globe->color()[i] * (r_ambient->value() * 0.1);
+ diffuse_light[i] = globe->color()[i] * (r_diffuse->value() * 0.8);
+ specular_light[i] = globe->color()[i] * (r_specular->value() * 0.4);
}
zone_light[3] = 1.0f;
+ ambient_light[3] = 1.0f;
diffuse_light[3] = 1.0f;
+ specular_light[3] = 1.0f;
+
+ glLightf(GL_LIGHT1, GL_LINEAR_ATTENUATION, 0.0001);
glLightfv(GL_LIGHT1, GL_POSITION, zone_light);
glLightfv(GL_LIGHT1, GL_AMBIENT, ambient_light);
glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse_light);
glLightfv(GL_LIGHT1, GL_SPECULAR, specular_light);
+
gl::enable(GL_LIGHT1);
has_zone_light = true;
}
@@ -329,7 +347,7 @@ void draw_globe(const core::EntityGlobe* globe)
gl::enable(GL_TEXTURE_2D);
}
- // draw the globe an apply rotation if required
+ // draw the globe and apply rotation if required
gl::push();
gl::translate(location);
gl::multmatrix(globe->axis());