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Diffstat (limited to 'src/render/particleejector.cc')
-rw-r--r--src/render/particleejector.cc76
1 files changed, 43 insertions, 33 deletions
diff --git a/src/render/particleejector.cc b/src/render/particleejector.cc
index 29a255d..5fae7d1 100644
--- a/src/render/particleejector.cc
+++ b/src/render/particleejector.cc
@@ -82,7 +82,10 @@ void ParticleEjector::frame(const float seconds, const math::Vector3f & ps_locat
Particle *particle = new Particle(particle_location, particle_axis, now);
particle->set_radius(radius_vec()[0]);
- particle->set_alpha(alpha_vec()[0]);
+
+ particle->set_color(color());
+ particle->get_color().a = alpha_vec()[0];
+
particle->set_rotation(math::randomf(2.0f * M_PI));
particle->set_speed(math::randomf(speed_vec()[0], speed_vec()[1]));
particles().push_front(particle);
@@ -90,7 +93,8 @@ void ParticleEjector::frame(const float seconds, const math::Vector3f & ps_locat
if (type() == Streak) {
Particle *tail = new Particle(particle_location, particle_axis, now);
tail->set_radius(radius_vec()[0]);
- tail->set_alpha(alpha_vec()[0]);
+ tail->set_color(color());
+ tail->get_color().a = alpha_vec()[0];
tail->set_rotation(particle->rotation());
tail->set_speed(math::randomf(tailspeed_vec()[0], tailspeed_vec()[1]));
particles().push_front(tail);
@@ -115,20 +119,32 @@ void ParticleEjector::frame(const float seconds, const math::Vector3f & ps_locat
// apply velocity
particle->get_location() += (particle->axis().forward() * particle->speed() * seconds);
- // set particle radius_vec and alpha_vec
+ // interpolate particle radius, color and alpha
const float age = (float) (now - particle->timestamp());
const float halflife = offset() * (float) lifespan();
+ float t;
if (age < halflife) {
- const float t = age / halflife;
+ t = age / halflife;
particle->set_radius((1.0f - t) * radius_vec()[0] + t * radius_vec()[1]);
- particle->set_alpha((1.0f - t) * alpha_vec()[0] + t * alpha_vec()[1]);
+ particle->get_color().a = ((1.0f - t) * alpha_vec()[0] + t * alpha_vec()[1]);
+
+ t *= 0.5f;
+
} else {
- const float t = (age - halflife) / ((float) lifespan() - halflife);
+ t = (age - halflife) / ((float) lifespan() - halflife);
particle->set_radius((1.0f - t) * radius_vec()[1] + t * radius_vec()[2]);
- particle->set_alpha((1.0f - t) * alpha_vec()[1] + t * alpha_vec()[2]);
+ particle->get_color().a = ((1.0f - t) * alpha_vec()[1] + t * alpha_vec()[2]);
+
+ t = 0.5f + t * 0.5f;
+ }
+
+ if (color_interpolated()) {
+ particle->get_color().r = color().r * (1.0f - t) + color_second().r * t;
+ particle->get_color().g = color().g * (1.0f - t) + color_second().g * t;
+ particle->get_color().b = color().b * (1.0f - t) + color_second().b * t;
}
}
@@ -183,8 +199,6 @@ void ParticleEjectorSprite::draw(const math::Vector3f & ps_location, const math:
quad[2].assign((Camera::axis().up() * -1 + Camera::axis().left()));
quad[3].assign((Camera::axis().up() * -1 - Camera::axis().left()));
- math::Color c(color());
-
for (Particles::iterator it = particles().begin(); it != particles().end(); it++) {
Particle *particle = (*it);
@@ -194,8 +208,7 @@ void ParticleEjectorSprite::draw(const math::Vector3f & ps_location, const math:
math::Vector3f l(attached() ? ps_location + ps_axis * particle->location() : particle->location());
const float r = particle->radius();
- c.a = particle->alpha();
- gl::color(c);
+ gl::color(particle->color());
glTexCoord2f(0, 1);
gl::vertex(l + rotation * quad[0] * r);
@@ -226,7 +239,7 @@ void ParticleEjectorFlare::draw(const math::Vector3f & ps_location, const math::
{
Textures::bind(texture());
gl::begin(gl::Quads);
- math::Color c(color());
+
for (Particles::iterator it = particles().begin(); it != particles().end(); it++) {
Particle *particle = (*it);
@@ -234,8 +247,7 @@ void ParticleEjectorFlare::draw(const math::Vector3f & ps_location, const math::
math::Axis particle_axis(attached() ? ps_axis * particle->axis() : particle->axis());
const float r = particle->radius();
- c.a = particle->alpha();
- gl::color(c);
+ gl::color(particle->color());
glTexCoord2f(0, 1);
gl::vertex(particle_location + (particle_axis.up() - particle_axis.left()) * r);
@@ -268,7 +280,7 @@ void ParticleEjectorTrail::draw(const math::Vector3f & ps_location, const math::
return;
}
- (*particles().rbegin())->set_alpha(0.0f);
+ (*particles().rbegin())->get_color().a = (0.0f);
Particles::iterator first = particles().begin();
Particles::iterator next = first;
@@ -277,9 +289,7 @@ void ParticleEjectorTrail::draw(const math::Vector3f & ps_location, const math::
Textures::bind(texture());
gl::begin(gl::Quads);
- math::Color c(color());
- c.a = (*first)->alpha();
- gl::color(c);
+ gl::color((*first)->color());
//math::Vector3f first_location(attached() ? ps_location + ps_axis * (*first)->location() : (*first)->location());
math::Vector3f first_normal(math::crossproduct(((*first)->location() - ps_location), ((*first)->location() - Camera::eye())));
@@ -287,14 +297,17 @@ void ParticleEjectorTrail::draw(const math::Vector3f & ps_location, const math::
math::Vector3f next_normal(first_normal);
+ const float length = (float) particles().size();
+ float position = 1.0f;
+
glTexCoord2f(1, 0);
gl::vertex(ps_location - first_normal * (*first)->radius());
glTexCoord2f(0, 0);
gl::vertex(ps_location + first_normal * (*first)->radius());
- glTexCoord2f(0, 1);
+ glTexCoord2f(0, position / length);
gl::vertex((*first)->location() + next_normal * (*first)->radius());
- glTexCoord2f(1, 1);
+ glTexCoord2f(1, position / length);
gl::vertex((*first)->location() - next_normal * (*first)->radius());
Stats::quads++;
@@ -302,20 +315,20 @@ void ParticleEjectorTrail::draw(const math::Vector3f & ps_location, const math::
next_normal.assign(math::crossproduct(((*next)->location() - (*first)->location()), ((*next)->location() - Camera::eye())));
next_normal.normalize();
- c.a = (*first)->alpha();
- gl::color(c);
+ gl::color((*first)->color());
- glTexCoord2f(1, 0);
+ glTexCoord2f(1, position / length);
gl::vertex((*first)->location() - first_normal * (*first)->radius());
- glTexCoord2f(0, 0);
+ glTexCoord2f(0, position / length);
gl::vertex((*first)->location() + first_normal * (*first)->radius());
- c.a = (*next)->alpha();
- gl::color(c);
+ gl::color((*next)->color());
- glTexCoord2f(0, 1);
+ position += 1.0f;
+
+ glTexCoord2f(0, position / length);
gl::vertex((*next)->location() + next_normal * (*next)->radius());
- glTexCoord2f(1, 1);
+ glTexCoord2f(1, position / length);
gl::vertex((*next)->location() - next_normal * (*next)->radius());
Stats::quads++;
@@ -352,7 +365,6 @@ void ParticleEjectorStreak::draw(const math::Vector3f & ps_location, const math:
Particles::iterator next = first;
math::Vector3f normal;
- math::Color c(color());
Textures::bind(texture());
gl::begin(gl::Quads);
@@ -368,16 +380,14 @@ void ParticleEjectorStreak::draw(const math::Vector3f & ps_location, const math:
normal.assign(math::crossproduct((first_location - Camera::eye()), (next_location - Camera::eye())));
normal.normalize();
- c.a = (*first)->alpha();
- gl::color(c);
+ gl::color((*first)->color());
glTexCoord2f(1, 0);
gl::vertex(first_location - normal * (*first)->radius());
glTexCoord2f(0, 0);
gl::vertex(first_location + normal * (*first)->radius());
- c.a = (*next)->alpha();
- gl::color(c);
+ gl::color((*next)->color());
glTexCoord2f(0, 1);
gl::vertex(next_location + normal * (*next)->radius());