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Diffstat (limited to 'src/render')
-rw-r--r--src/render/camera.cc17
-rw-r--r--src/render/screenshot.cc25
-rw-r--r--src/render/state.cc2
3 files changed, 17 insertions, 27 deletions
diff --git a/src/render/camera.cc b/src/render/camera.cc
index 881d9ae..d6cf562 100644
--- a/src/render/camera.cc
+++ b/src/render/camera.cc
@@ -328,12 +328,21 @@ void Camera::frame(float seconds)
distance = math::max(FRUSTUMFRONT / WORLDSCALE, FRUSTUMFRONT / WORLDSCALE + camera_zoom * core::localcontrol()->radius()) + 0.001f;
} else if (mode() == Cockpit) {
+
+ camera_scene_axis.assign(target_axis);
+
+ direction_target = + 90 * target_direction;
+ pitch_target = + 90 * target_pitch;
- // freelook target
- target_axis.change_direction(90 * target_direction);
- target_axis.change_pitch(90 * target_pitch);
+ // adjust direction
+ d = degrees180f(direction_current - direction_target);
+ direction_current = degrees360f(direction_current - d * seconds);
+ camera_scene_axis.change_direction(direction_current);
- camera_scene_axis.assign(target_axis);
+ // adjust pitch
+ d = degrees180f(pitch_current - pitch_target);
+ pitch_current = degrees360f(pitch_current - d * seconds);
+ camera_scene_axis.change_pitch(pitch_current);
if (core::localcontrol()->model()) {
const float modelscale = core::localcontrol()->radius() / core::localcontrol()->model()->radius();
diff --git a/src/render/screenshot.cc b/src/render/screenshot.cc
index 2fd7e9a..0142ad3 100644
--- a/src/render/screenshot.cc
+++ b/src/render/screenshot.cc
@@ -20,7 +20,7 @@
#include "render/tgafile.h"
#include "render/gl.h"
-#include <SDL/SDL.h>
+#include <SDL2/SDL.h>
namespace render
{
@@ -34,25 +34,6 @@ int Screenshot::current_date = 0;
void Screenshot::savegameshot(const std::string & filename)
{
- // TODO do the actual drawing
-
- // Clear the color and depth buffers.
- gl::clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- // set camera transformation
- Camera::frame(0.0f);
-
- render::Camera::frustum();
-
- // draw the world
- draw(0.0f);
-
- gl::disable(GL_TEXTURE_2D);
- gl::disable(GL_BLEND);
-
- // swap GL buffers
- SDL_GL_SwapBuffers();
-
int w = State::width();
int h = State::height();
@@ -62,7 +43,7 @@ void Screenshot::savegameshot(const std::string & filename)
if ((w > 0) && (h > 0)) {
// read pixels into an image instance
- render::Image image(w, h, 3);
+ Image image(w, h, 3);
glReadPixels(
(GLsizei) ((State::width() - w) / 2),
@@ -76,7 +57,7 @@ void Screenshot::savegameshot(const std::string & filename)
con_debug << "Saving " << filename << std::endl;
- render::JPG::save(filename.c_str(), image, 85);
+ JPG::save(filename.c_str(), image, 85);
}
}
void Screenshot::save()
diff --git a/src/render/state.cc b/src/render/state.cc
index 8ada29c..e88ce06 100644
--- a/src/render/state.cc
+++ b/src/render/state.cc
@@ -7,7 +7,7 @@
#include <string>
#include <sstream>
-#include "SDL/SDL.h"
+#include "SDL2/SDL.h"
#include "render/state.h"
#include "render/gl.h"