diff options
Diffstat (limited to 'src/render')
-rw-r--r-- | src/render/draw.cc | 30 |
1 files changed, 16 insertions, 14 deletions
diff --git a/src/render/draw.cc b/src/render/draw.cc index 75c488b..51530e3 100644 --- a/src/render/draw.cc +++ b/src/render/draw.cc @@ -553,7 +553,7 @@ void draw_model_fragments(core::Entity *entity) // default material, lighted and geometry color const model::Material *material = 0; - bool use_color_array = true; // glEnableClientState(GL_COLOR_ARRAY) is set + //bool use_color_array = true; // glEnableClientState(GL_COLOR_ARRAY) is set bool use_light = true; // gl::disable(GL_LIGHTING) is set bool power = true; @@ -598,18 +598,18 @@ void draw_model_fragments(core::Entity *entity) if (material) { if (material->flags() & Material::Engine) { - if (use_color_array) { +/* if (use_color_array) { glDisableClientState(GL_COLOR_ARRAY); use_color_array = false; - } + }*/ gl::color(model->enginecolor() * thrust); } else if (material->flags() & Material::Tertiary) { - if (use_color_array) { +/* if (use_color_array) { use_color_array = false; glDisableClientState(GL_COLOR_ARRAY); - } + }*/ math::Color color; @@ -631,10 +631,11 @@ void draw_model_fragments(core::Entity *entity) gl::color(color); } else { - if (!use_color_array) { +/* if (!use_color_array) { glEnableClientState(GL_COLOR_ARRAY); use_color_array = true; - } + }*/ + gl::color(material->color()); } if (power && (material->flags() & Material::Bright)) { @@ -659,10 +660,11 @@ void draw_model_fragments(core::Entity *entity) gl::disable(GL_LIGHTING); use_light = false; } - if (!use_color_array) { +/* if (!use_color_array) { glEnableClientState(GL_COLOR_ARRAY); use_color_array = true; - } + }*/ + gl::color(1.0f, 0.0f, 1.0f); } } @@ -678,9 +680,9 @@ void draw_model_fragments(core::Entity *entity) gl::enable(GL_LIGHTING); } - if (!use_color_array) { +/* if (!use_color_array) { glEnableClientState(GL_COLOR_ARRAY); - } + }*/ } // draw bounding box @@ -1031,7 +1033,7 @@ void draw(float seconds) glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glEnableClientState(GL_NORMAL_ARRAY); - glDisableClientState(GL_COLOR_ARRAY); +// glDisableClientState(GL_COLOR_ARRAY); gl::disable(GL_DEPTH_TEST); gl::depthmask(GL_FALSE); // disable depth buffer writing @@ -1055,11 +1057,11 @@ void draw(float seconds) gl::disable(GL_NORMALIZE); //gl::disable(GL_RESCALE_NORMAL); - glEnableClientState(GL_COLOR_ARRAY); +// glEnableClientState(GL_COLOR_ARRAY); draw_pass_model_fragments(); - glDisableClientState(GL_COLOR_ARRAY); +// glDisableClientState(GL_COLOR_ARRAY); gl::disable(GL_LIGHTING); gl::enable(GL_BLEND); |