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-rw-r--r--src/client/client.cc47
-rw-r--r--src/client/client.h2
-rw-r--r--src/client/input.cc3
-rw-r--r--src/client/view.cc78
-rw-r--r--src/core/application.cc15
-rw-r--r--src/core/application.h12
-rw-r--r--src/core/gameinterface.cc1
-rw-r--r--src/core/gameserver.cc6
-rw-r--r--src/core/netconnection.cc5
-rw-r--r--src/core/netserver.cc5
-rw-r--r--src/render/draw.cc6
-rw-r--r--src/render/render.cc25
-rw-r--r--src/render/render.h5
-rw-r--r--src/ui/ui.cc29
-rw-r--r--src/ui/ui.h3
-rw-r--r--src/ui/window.cc10
-rw-r--r--src/ui/window.h13
17 files changed, 149 insertions, 116 deletions
diff --git a/src/client/client.cc b/src/client/client.cc
index 81aba9d..3f368a7 100644
--- a/src/client/client.cc
+++ b/src/client/client.cc
@@ -141,8 +141,9 @@ void Client::run()
// default framerate 125fps, 8 milliseconds
Uint32 client_frame_lenght = 8;
- Uint32 client_previous_timestamp = 0;
Uint32 client_current_timestamp = 0;
+ Uint32 client_previous_timestamp = 0;
+
console()->flush();
console()->clear_notify();
@@ -158,7 +159,7 @@ void Client::run()
(*cl_framerate) = 1000.0f;
}
- if (cl_framerate->value()) {
+ if (cl_framerate->value()) {
client_frame_lenght = (Uint32) roundf(1000.0f / cl_framerate->value());
} else {
client_frame_lenght = 0;
@@ -234,14 +235,28 @@ void Client::shutdown()
quit(0);
}
-void Client::notify_sound(const char * name)
+/* -- notifications from core::Application ------------------------- */
+
+void Client::notify_connect()
{
- audio::play(name);
+ ui::root()->hide_window();
}
-void Client::notify_remove_sound(size_t source)
+void Client::notify_disconnect()
{
- audio::Sources::remove(source);
+ // FIXME unload sounds
+ //audio::reset();
+ render::reset();
+}
+
+void Client::notify_zonechange()
+{
+ render::unload();
+}
+
+void Client::notify_sound(const char * name)
+{
+ audio::play(name);
}
void Client::notify_message(core::Message::Channel const channel, std::string const message)
@@ -270,26 +285,18 @@ void Client::notify_message(core::Message::Channel const channel, std::string co
break;
}
- con_print << message << std::endl;
+ con_print << message << std::endl;
console()->notify(message);
}
-void Client::notify_zoneclear(core::Zone *zone)
-{
- view::clear_zone(zone);
-}
+/* FIXME
-void Client::notify_disconnect()
-{
- // FIXME unload sounds
- render::unload();
- view::clear_zone(0);
-}
+ these notifications are hacks and need to be fixed
+*/
-void Client::notify_connect()
+void Client::notify_remove_sound(size_t source)
{
- ui::root()->hide_window();
- view::clear_zone(0);
+ audio::Sources::remove(source);
}
} // namespace client
diff --git a/src/client/client.h b/src/client/client.h
index dc4f05f..bd7af6b 100644
--- a/src/client/client.h
+++ b/src/client/client.h
@@ -38,7 +38,7 @@ public:
virtual void notify_remove_sound(size_t source);
/// clear zone notification
- virtual void notify_zoneclear(core::Zone *zone);
+ virtual void notify_zonechange();
/// connect notification
virtual void notify_connect();
diff --git a/src/client/input.cc b/src/client/input.cc
index 31d514f..d2a53e1 100644
--- a/src/client/input.cc
+++ b/src/client/input.cc
@@ -20,6 +20,7 @@
#include "math/functions.h"
#include "render/camera.h"
#include "render/draw.h"
+#include "render/dust.h"
#include "render/text.h"
#include "ui/ui.h"
@@ -659,10 +660,10 @@ void reset()
mouse_x = video::width / 2;
mouse_y = video::height / 2;
render::Camera::reset();
+ render::Dust::reset();
mouse_control_override = false;
mouse_control_override_time = 0;
targets::reset();
- render::reset();
for (Keyboard::iterator it = keyboard->begin(); it != keyboard->end(); it++) {
Key *key = (*it).second;
diff --git a/src/client/view.cc b/src/client/view.cc
index 38d22d4..15f70bc 100644
--- a/src/client/view.cc
+++ b/src/client/view.cc
@@ -30,15 +30,16 @@
namespace client
{
-core::Cvar *draw_ui = 0;
-core::Cvar *draw_stats = 0;
-core::Cvar *draw_devinfo = 0;
-core::Cvar *draw_keypress = 0;
+core::Cvar *draw_ui = 0;
+core::Cvar *draw_stats = 0;
+core::Cvar *draw_devinfo = 0;
+core::Cvar *draw_keypress = 0;
-core::Cvar *ui_pointercolor = 0;
-core::Cvar *ui_pointerhovercolor =0;
+core::Cvar *ui_pointercolor = 0;
+core::Cvar *ui_pointerhovercolor = 0;
/* -- DevInfo------------------------------------------------------- */
+
DevInfo::DevInfo(ui::Widget *parent) : ui::Widget(parent)
{
set_label("devinfo");
@@ -213,6 +214,8 @@ void View::draw()
view_devinfo->set_visible(draw_devinfo->value() ? true : false);
view_stats->set_visible(draw_stats->value() ? true : false);
view_keypress->set_visible(draw_keypress->value() ? true : false);
+
+ //draw_world();
}
/* -- namespace view ----------------------------------------------- */
@@ -220,8 +223,6 @@ void View::draw()
namespace view
{
-core::Zone *current_zone = 0;
-
void init()
{
// FIXME integrate with libui
@@ -242,31 +243,6 @@ void shutdown()
targets::shutdown();
}
-void clear_zone(core::Zone *zone)
-{
- if (!zone) {
- current_zone = 0;
- return;
- }
-
- for (core::Zone::Content::iterator it = zone->content().begin(); it != zone->content().end(); it++) {
- core:: Entity *entity = (*it);
-
- if (entity->type() == core::Entity::Globe) {
- core::EntityGlobe *globe = static_cast<core::EntityGlobe *>(entity);
- if (globe->render_texture) {
- render::Textures::unload(globe->render_texture);
- globe->render_texture = 0;
- }
- }
- }
-
- if (zone->sky_texture()) {
- render::Textures::unload(zone->sky_texture());
- zone->set_sky_texture(0);
- }
-}
-
/*
FIXME should be merged with the render passes
and in the bbox pass
@@ -483,7 +459,7 @@ void draw_entity_target(core::Entity *entity, bool is_active_target)
}
}
-void draw_status()
+void draw_hud()
{
using namespace render;
std::stringstream status;
@@ -525,32 +501,17 @@ void draw_status()
}
core::Entity *target = targets::current();
- float d = 0;
std::stringstream strdistance;
-
- if (target) {
- d = math::distance(core::localcontrol()->location(), target->state()->location()) - target->radius() - core::localcontrol()->radius();
- }
-/*
- if (draw_devinfo->value()) {
- std::stringstream devinfo;
- devinfo << std::fixed << std::setprecision(2)
- << "^Nx:^B" << core::localcontrol()->location().x << " "
- << "^Ny:^B" << core::localcontrol()->location().y << " "
- << "^Nz:^B" << core::localcontrol()->location().z << '\n';
-
- devinfo << "^Nthurst:^B " << core::localcontrol()->thrust() << " "
- << "^Nspeed:^B " << core::localcontrol()->speed() << '\n';
- if (target)
- devinfo << "^Ndist:^B " << d << '\n';
- Text::draw(4, 4 + Text::fontheight(), devinfo);
- }
-*/
+ float d = 0;
float y = 1.0f;
+
if (target) {
std::stringstream strtarget;
strtarget << "^B" << target->name() << "\n^B";
+ d = math::distance(core::localcontrol()->location(), target->state()->location())
+ - target->radius() - core::localcontrol()->radius();
+
if (d > 0 ) {
strtarget << "^Ndist:^B ";
if (d > 100.0f) {
@@ -833,11 +794,6 @@ void frame(float seconds)
render::Stats::clear();
if (core::application()->connected() && core::game()->serverframetime()) {
- if (core::localplayer()->zone() != current_zone) {
- if (current_zone)
- clear_zone(current_zone);
- current_zone = core::localplayer()->zone();
- }
render::draw(seconds); // draw the world
targets::draw(); // validate current target, render sound
@@ -870,8 +826,8 @@ void frame(float seconds)
if (draw_ui->value()) {
Text::setfont("gui", 12, 18);
- // draw the player status
- draw_status();
+ // draw the hud
+ draw_hud();
// draw the chat box
chat::draw();
diff --git a/src/core/application.cc b/src/core/application.cc
index 3b30962..db4f338 100644
--- a/src/core/application.cc
+++ b/src/core/application.cc
@@ -371,7 +371,6 @@ void Application::disconnect()
notify_disconnect();
delete application_game;
application_game = 0;
- notify_zoneclear(0);
con_print << "^BDisconnected.\n";
}
}
@@ -524,13 +523,7 @@ void Application::notify_sound(const char *name)
// Dedicated servers don't need sounds
}
-void Application::notify_remove_sound(size_t source)
-{
- // the default implementation does nothing.
- // Dedicated servers don't need sounds
-}
-
-void Application::notify_zoneclear(Zone *zone)
+void Application::notify_zonechange()
{
// the default implementation does nothing.
// The client uses this to clear old zones
@@ -547,4 +540,10 @@ void Application::notify_connect()
{
}
+void Application::notify_remove_sound(size_t source)
+{
+ // the default implementation does nothing.
+ // Dedicated servers don't need sounds
+}
+
}
diff --git a/src/core/application.h b/src/core/application.h
index 9ac82f7..e55c37f 100644
--- a/src/core/application.h
+++ b/src/core/application.h
@@ -69,18 +69,18 @@ public:
/// text notifications from the core to the application
virtual void notify_message(Message::Channel const channel, std::string const message);
- /// remove sound source notification
- virtual void notify_remove_sound(size_t source);
-
- /// zone clear notification
- virtual void notify_zoneclear(Zone *zone);
-
/// connect notification
virtual void notify_connect();
/// disconnect notification
virtual void notify_disconnect();
+ /// zone change notification
+ virtual void notify_zonechange();
+
+ /// remove sound source notification
+ virtual void notify_remove_sound(size_t source);
+
/*----- static --------------------------------------------------- */
/// a pointer to the current application instance
diff --git a/src/core/gameinterface.cc b/src/core/gameinterface.cc
index 1ea3b55..74acced 100644
--- a/src/core/gameinterface.cc
+++ b/src/core/gameinterface.cc
@@ -82,7 +82,6 @@ void GameInterface::clear()
// remove all zones
for (Zone::Registry::iterator it = Zone::registry().begin(); it != Zone::registry().end(); it++) {
Zone *zone = (*it).second;
- application()->notify_zoneclear(zone);
delete zone;
}
Zone::registry().clear();
diff --git a/src/core/gameserver.cc b/src/core/gameserver.cc
index b6767ad..46c3624 100644
--- a/src/core/gameserver.cc
+++ b/src/core/gameserver.cc
@@ -622,7 +622,6 @@ void GameServer::frame(float seconds)
if (server_network) {
// send network updates
server_network->frame(server_time, server_previoustime);
-
}
// mark all entities as updated
@@ -639,6 +638,11 @@ void GameServer::frame(float seconds)
}
}
+ if (localplayer()->zonechange()) {
+ application()->notify_zonechange();
+ localplayer()->player_zonechange = false;
+ }
+
if (!Cvar::sv_dedicated->value()) {
update_clientstate(0);
}
diff --git a/src/core/netconnection.cc b/src/core/netconnection.cc
index 9268447..ae1118f 100644
--- a/src/core/netconnection.cc
+++ b/src/core/netconnection.cc
@@ -557,7 +557,7 @@ void NetConnection::parse_incoming_message(const std::string & message)
if (connection()->localplayer()->zonechange() && oldzone && (oldzone != connection()->localplayer()->zone())) {
// notify the applciation to clear none-core zone assets (textures etc)
- application()->notify_zoneclear(oldzone);
+ application()->notify_zonechange();
// delete all entities in the old zone
for (Entity::Registry::iterator it=Entity::registry().begin(); it != Entity::registry().end(); ) {
@@ -573,7 +573,8 @@ void NetConnection::parse_incoming_message(const std::string & message)
oldzone->content().clear();
}
} else {
- // FIXME find player
+ // find player
+ // FIXME player might be localplayer()
Player *player = 0;
for (GameInterface::Players::iterator it = game()->players().begin(); it != game()->players().end() && !player; it++) {
if( (*it)->id() == player_id) {
diff --git a/src/core/netserver.cc b/src/core/netserver.cc
index e1bd41a..95b047a 100644
--- a/src/core/netserver.cc
+++ b/src/core/netserver.cc
@@ -364,10 +364,6 @@ void NetServer::client_frame(NetClient *client, float timestamp, float previoust
void NetServer::frame(float timestamp, float previoustimestamp)
{
/* FIXME
- This code has to be rewritten to send per-player updates.
- Players should only receive updates from their current zone
- Fix zonechange events
-
Only entities within visual range should send updates (1024 game units?)
Fix reliable messages
It would be nice if players with the highest ping got their updates first
@@ -390,7 +386,6 @@ void NetServer::frame(float timestamp, float previoustimestamp)
client->player()->player_dirty = false;
client->player()->player_zonechange = false;
}
-
client->transmit(fd());
}
}
diff --git a/src/render/draw.cc b/src/render/draw.cc
index 6de398a..573587e 100644
--- a/src/render/draw.cc
+++ b/src/render/draw.cc
@@ -1107,10 +1107,4 @@ void draw(float seconds)
// GL_BLEND must be enabled for the GUI
}
-// reset drawing parameters for a new localcontrol
-void reset()
-{
- Dust::reset();
-}
-
}
diff --git a/src/render/render.cc b/src/render/render.cc
index f018510..3ba7e92 100644
--- a/src/render/render.cc
+++ b/src/render/render.cc
@@ -115,6 +115,30 @@ void clear()
void unload()
{
+ // clear zone sky textures
+ for (core::Zone::Registry::iterator it = core::Zone::registry().begin(); it != core::Zone::registry().end(); it++) {
+ core::Zone *zone = (*it).second;
+ if (zone->sky_texture()) {
+ render::Textures::unload(zone->sky_texture());
+ zone->set_sky_texture(0);
+ }
+ }
+
+ for (core::Entity::Registry::iterator it = core::Entity::registry().begin(); it != core::Entity::registry().end(); it++) {
+ core:: Entity *entity = (*it).second;
+
+ if (entity->type() == core::Entity::Globe) {
+ core::EntityGlobe *globe = static_cast<core::EntityGlobe *>(entity);
+ if (globe->render_texture) {
+ render::Textures::unload(globe->render_texture);
+ globe->render_texture = 0;
+ }
+ }
+ }
+}
+
+void reset()
+{
clear();
Textures::shutdown();
@@ -128,6 +152,7 @@ void unload()
vertexarray = new VertexArray(mb);
}
+
void shutdown()
{
con_print << "^BShutting down renderer..." << std::endl;
diff --git a/src/render/render.h b/src/render/render.h
index 5d8d12f..3faa097 100644
--- a/src/render/render.h
+++ b/src/render/render.h
@@ -29,7 +29,10 @@ namespace render {
/// shutdown the render subsystem
void shutdown();
- /// unload render data
+ /// reset all render data
+ void reset();
+
+ /// unload game render data
void unload();
extern core::Cvar *r_arraysize;
diff --git a/src/ui/ui.cc b/src/ui/ui.cc
index bba9ea6..8242381 100644
--- a/src/ui/ui.cc
+++ b/src/ui/ui.cc
@@ -89,9 +89,11 @@ void help_menu()
con_print << "^Bmenu functions" << std::endl;
con_print << " menu help show this help" << std::endl;
con_print << " menu list list available menus" << std::endl;
- con_print << " menu hide hide the current menu" << std::endl;
- con_print << " menu close close the current menu" << std::endl;
con_print << " menu [name] show a menu" << std::endl;
+ con_print << " menu back return to the previous menu" << std::endl;
+ con_print << " menu previous return to the previous menu" << std::endl;
+ con_print << " menu close close the current menu" << std::endl;
+ con_print << " menu hide hide the current menu" << std::endl;
root()->list_menus();
}
@@ -117,6 +119,12 @@ void func_menu(std::string const &args)
} else if (command.compare("close") == 0) {
root()->hide_window();
+ } else if (command.compare("back") == 0) {
+ root()->previous_window();
+
+ } else if (command.compare("previous") == 0) {
+ root()->previous_window();
+
} else if (command.compare("list") == 0) {
root()->list_menus();
} else {
@@ -345,8 +353,12 @@ void UI::show_window(const char *label)
Window *window = find_window(label);
if (window) {
- if (ui_active_window)
+ if (ui_active_window) {
ui_active_window->hide();
+ window->set_previous(ui_active_window);
+ } else {
+ window->clear_previous();
+ }
ui_active_window = window;
ui_active_window->event_resize();
ui_active_window->raise();
@@ -365,6 +377,17 @@ void UI::hide_window()
}
}
+void UI::previous_window()
+{
+ if (ui_active_window) {
+ if (ui_active_window->previous().size()) {
+ show_window(ui_active_window->previous().c_str());
+ } else {
+ hide_window();
+ }
+ }
+}
+
void UI::frame()
{
ui_focus = event_focus(mouse_cursor);
diff --git a/src/ui/ui.h b/src/ui/ui.h
index 3a4ba75..a555e97 100644
--- a/src/ui/ui.h
+++ b/src/ui/ui.h
@@ -37,6 +37,9 @@ public:
/// hide the active window
void hide_window();
+ /// show previous window
+ void previous_window();
+
/// return the active window
Window *active() { return ui_active_window; }
diff --git a/src/ui/window.cc b/src/ui/window.cc
index b18348b..cc9f3b5 100644
--- a/src/ui/window.cc
+++ b/src/ui/window.cc
@@ -24,6 +24,16 @@ Window::~Window()
window_children.clear();
}
+void Window::set_previous(Window *previous)
+{
+ window_previous.assign(previous->label());
+}
+
+void Window::clear_previous()
+{
+ window_previous.clear();
+}
+
void Window::draw_border()
{
if (!border())
diff --git a/src/ui/window.h b/src/ui/window.h
index f88d5aa..a134f04 100644
--- a/src/ui/window.h
+++ b/src/ui/window.h
@@ -19,6 +19,13 @@ public:
virtual void draw_border();
+ /// set the label of the previous window
+ void set_previous(Window *previous);
+ /// clear the label of the previous window
+ void clear_previous();
+
+ inline std::string const &previous() const { return window_previous; }
+
protected:
typedef std::list<Window *> Windows;
Windows window_children;
@@ -27,6 +34,12 @@ protected:
virtual void add_window(Window *window);
virtual void remove_window(Window *window);
+
+ /// label of the previous window that got activated
+ /** This label is used to implement the 'menu previous'
+ * command
+ */
+ std::string window_previous;
};
}