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-rw-r--r--src/client/mapwidget.cc2
-rw-r--r--src/client/mapwindow.cc4
-rw-r--r--src/client/targets.cc4
-rw-r--r--src/core/entity.cc6
-rw-r--r--src/core/entity.h23
-rw-r--r--src/core/gameserver.cc2
-rw-r--r--src/core/zone.h29
-rw-r--r--src/game/base/game.cc2
-rw-r--r--src/game/base/savegame.cc2
-rw-r--r--src/render/draw.cc12
10 files changed, 62 insertions, 24 deletions
diff --git a/src/client/mapwidget.cc b/src/client/mapwidget.cc
index 44ec32a..0a4ec72 100644
--- a/src/client/mapwidget.cc
+++ b/src/client/mapwidget.cc
@@ -144,7 +144,7 @@ void MapWidget::draw()
if (draw_icon) {
if (entity->type() == core::Entity::Globe) {
- if (entity->flag_is_set(core::Entity::Bright)) {
+ if (entity->has_flag(core::Entity::Bright)) {
if (texture_current != texture_bright) {
gl::end();
texture_current = render::Textures::bind(texture_bright);
diff --git a/src/client/mapwindow.cc b/src/client/mapwindow.cc
index 1c429dd..e6bc5bb 100644
--- a/src/client/mapwindow.cc
+++ b/src/client/mapwindow.cc
@@ -236,11 +236,11 @@ void MapWindow::show_entity_info(const core::Entity *entity)
mapwindow_modelview->set_colors(globe->color(), globe->color_second());
mapwindow_modelview->set_globetexturename(
globe->texturename(),
- globe->flag_is_set(core::Entity::Bright),
+ globe->has_flag(core::Entity::Bright),
globe->coronaname()
);
mapwindow_modelview->set_zoom(2.5f);
- if (globe->flag_is_set(core::Entity::Bright)) {
+ if (globe->has_flag(core::Entity::Bright)) {
mapwindow_modelview->set_radius(0.5f);
} else {
mapwindow_modelview->set_radius(1.0f);
diff --git a/src/client/targets.cc b/src/client/targets.cc
index eff1512..9137739 100644
--- a/src/client/targets.cc
+++ b/src/client/targets.cc
@@ -46,7 +46,7 @@ bool is_valid_map_target(const core::Entity *entity)
return false;
} else if (entity == core::localcontrol()) {
return false;
- } else if (entity->flag_is_set(core::Entity::ShowOnMap)) {
+ } else if (entity->has_flag(core::Entity::ShowOnMap)) {
return true;
} else if (entity == core::localplayer()->mission_target()) {
return true;
@@ -61,7 +61,7 @@ bool is_valid_hud_target(const core::Entity *entity)
return false;
} else if (entity == core::localcontrol()) {
return false;
- } else if (entity->flag_is_set(core::Entity::ShowOnMap)) {
+ } else if (entity->has_flag(core::Entity::ShowOnMap)) {
return true;
} else if (entity == core::localplayer()->mission_target()) {
return true;
diff --git a/src/core/entity.cc b/src/core/entity.cc
index 3094208..7bb5278 100644
--- a/src/core/entity.cc
+++ b/src/core/entity.cc
@@ -550,7 +550,7 @@ void Entity::frame(const unsigned long elapsed)
void Entity::reset()
{
- if (!radius() || flag_is_set(NonSolid)) {
+ if (!radius() || has_flag(NonSolid)) {
return;
}
@@ -695,7 +695,7 @@ void EntityDynamic::set_state(int state)
void EntityDynamic::reset()
{
- if (!radius() || flag_is_set(NonSolid)) {
+ if (!radius() || has_flag(NonSolid)) {
return;
}
@@ -1169,7 +1169,7 @@ void EntityControlable::set_zone(Zone *zone)
void EntityControlable::reset()
{
- if (!radius() || flag_is_set(NonSolid)) {
+ if (!radius() || has_flag(NonSolid)) {
return;
}
diff --git a/src/core/entity.h b/src/core/entity.h
index 07a3bec..19e47bc 100644
--- a/src/core/entity.h
+++ b/src/core/entity.h
@@ -44,7 +44,12 @@ class Entity : public Label
public:
/**
* @brief entity flags
- */
+ * NonSolid will exclude the entity from the bullet physics world
+ * Bright is used by EntityGlobe, where a bright sphere is a light source
+ * Dockable means the entity can be docked by a player
+ * ShowOnMap will make the entity appear on the map
+ * KeepAlive is used by EntityDynamic and marks the entity as deletable in the keepalive run
+ * */
enum Flags {NonSolid = 2, Bright = 4, Dockable = 8, ShowOnMap = 16, KeepAlive = 32};
/// Entity type constants
@@ -94,7 +99,7 @@ public:
}
/// returns true of a flag is set
- inline const bool flag_is_set(const Flags flag) const {
+ inline const bool has_flag(const Flags flag) const {
return ((entity_flags & (unsigned int)flag) == (unsigned int)flag);
}
@@ -321,14 +326,18 @@ public:
entity_axis.assign(axis);
}
- /// set flag
+ /**
+ * @brief set flag
+ * */
inline void set_flag(Flags flag) {
- entity_flags |= flag;
+ entity_flags |= (unsigned int) flag;
}
- /// unset flag
+ /**
+ * @brief unset flag
+ * */
inline void unset_flag(Flags flag) {
- entity_flags &= ~flag;
+ entity_flags &= ~((unsigned int) flag);
}
/**
@@ -684,7 +693,7 @@ public:
}
/// returns true if the specified control flag is set
- inline bool control_flag_is_set(ControlFlags flag) const {
+ inline bool control_has_flag(ControlFlags flag) const {
return ((flag && entity_control_flags) == flag);
}
diff --git a/src/core/gameserver.cc b/src/core/gameserver.cc
index f9cc061..579f65d 100644
--- a/src/core/gameserver.cc
+++ b/src/core/gameserver.cc
@@ -641,7 +641,7 @@ void GameServer::frame(const unsigned long timestamp)
for (Entity::Registry::iterator it = Entity::registry().begin(); it != Entity::registry().end(); it++) {
Entity *entity = (*it).second;
Zone *zone = entity->zone();
- if (zone && entity->flag_is_set(Entity::KeepAlive)) {
+ if (zone && entity->has_flag(Entity::KeepAlive)) {
if (zone->keepalive_run() && zone->keepalive_box().inside(entity->location())) {
entity->set_keepalive(this->timestamp());
diff --git a/src/core/zone.h b/src/core/zone.h
index 644620d..22440c4 100644
--- a/src/core/zone.h
+++ b/src/core/zone.h
@@ -76,6 +76,8 @@ public:
}
/* ---- Zone class ----------------------------------------- */
+
+ enum Flags { Hidden = 1 };
/**
* @brief create a new zone
@@ -103,6 +105,18 @@ public:
inline unsigned int id() const {
return zone_id;
}
+
+ /// zone flags
+ inline const unsigned int flags() const {
+ return zone_flags;
+ }
+
+ /**
+ * @brief returns true if a specified flag is set
+ * */
+ inline const bool has_flag(const Flags flag) const {
+ return ((zone_flags & (unsigned int) flag) == (unsigned int) flag);
+ }
/// ambient light color
inline math::Color const & ambient_color() {
@@ -144,6 +158,20 @@ public:
Entity *search_entity(const std::string & label);
/* ---- mutators ------------------------------------------- */
+
+ /**
+ * @brief set flag
+ * */
+ inline void set_flag(Flags flag) {
+ zone_flags |= (unsigned int) flag;
+ }
+
+ /**
+ * @brief unset flag
+ * */
+ inline void unset_flag(Flags flag) {
+ zone_flags &= ~((unsigned int) flag);
+ }
/**
* @brief set the skybox name
@@ -244,6 +272,7 @@ public:
private:
unsigned int zone_id;
+ unsigned int zone_flags;
std::string zone_sky;
math::Color zone_ambient_color;
diff --git a/src/game/base/game.cc b/src/game/base/game.cc
index 3fbcbb0..93145f7 100644
--- a/src/game/base/game.cc
+++ b/src/game/base/game.cc
@@ -1532,7 +1532,7 @@ bool Game::validate_zone(core::Zone *zone)
JumpGate *jumpgate = static_cast<JumpGate *>(entity);
jumpgate->validate();
} else {
- if (entity->flag_is_set(core::Entity::Dockable)) {
+ if (entity->has_flag(core::Entity::Dockable)) {
generate_entity_menus(entity);
}
}
diff --git a/src/game/base/savegame.cc b/src/game/base/savegame.cc
index b6955e2..702dd49 100644
--- a/src/game/base/savegame.cc
+++ b/src/game/base/savegame.cc
@@ -128,7 +128,7 @@ void SaveGame::load_game(core::Player *player, filesystem::IniFile & inifile)
continue;
}
- if (!spawn_entity->flag_is_set(core::Entity::Dockable)) {
+ if (!spawn_entity->has_flag(core::Entity::Dockable)) {
inifile.unknown_error("spawn '" + str + "' is not dockable");
continue;
}
diff --git a/src/render/draw.cc b/src/render/draw.cc
index fbc499f..88a08b9 100644
--- a/src/render/draw.cc
+++ b/src/render/draw.cc
@@ -110,9 +110,9 @@ void pass_prepare(float seconds)
}
// add zone lights
- if (globe->flag_is_set(core::Entity::Bright)) {
+ if (globe->has_flag(core::Entity::Bright)) {
Light *zone_light = new Light(globe->location(), globe->color());
- zone_light->set_attenuation(0.0005f, 0.0005f, 0.0f);
+ zone_light->set_attenuation(2.0f, 0.0f, 0.0f);
lightenv_zone.add(zone_light);
}
@@ -292,7 +292,7 @@ void draw_pass_globes()
gl::push();
gl::translate(location);
- if (globe->flag_is_set(core::Entity::Bright)) {
+ if (globe->has_flag(core::Entity::Bright)) {
gl::disable(GL_LIGHTING);
if (globe->corona_id()) {
// draw globe corona
@@ -322,7 +322,7 @@ void draw_pass_globes()
gl::disable(GL_TEXTURE_2D);
}
- if (globe->flag_is_set(core::Entity::Bright)) {
+ if (globe->has_flag(core::Entity::Bright)) {
gl::enable(GL_LIGHTING);
}
@@ -500,7 +500,7 @@ void draw_pass_default()
gl::translate(entity->location());
gl::multmatrix(entity->axis());
- if (entity->flag_is_set(core::Entity::Bright)) {
+ if (entity->has_flag(core::Entity::Bright)) {
gl::disable(GL_LIGHTING);
}
@@ -524,7 +524,7 @@ void draw_pass_default()
break;
}
- if (entity->flag_is_set(core::Entity::Bright)) {
+ if (entity->has_flag(core::Entity::Bright)) {
gl::enable(GL_LIGHTING);
}