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-rw-r--r--src/core/gameconnection.cc16
-rw-r--r--src/core/gameconnection.h9
-rw-r--r--src/core/gameinterface.cc3
-rw-r--r--src/core/gameinterface.h6
-rw-r--r--src/core/gameserver.cc10
-rw-r--r--src/core/gameserver.h9
-rw-r--r--src/core/zone.h2
7 files changed, 44 insertions, 11 deletions
diff --git a/src/core/gameconnection.cc b/src/core/gameconnection.cc
index 2dc0e32..3384418 100644
--- a/src/core/gameconnection.cc
+++ b/src/core/gameconnection.cc
@@ -74,6 +74,22 @@ GameConnection::~GameConnection()
connection_instance = 0;
}
+
+unsigned long GameConnection::timestamp() const
+{
+ return connection_timestamp;
+}
+
+float GameConnection::time() const
+{
+ return ((float)(connection_timestamp) / 1000.0f);
+}
+
+bool GameConnection::interactive() const
+{
+ return true;
+}
+
Info *GameConnection::info(const std::string &label)
{
// check if we already have the info record
diff --git a/src/core/gameconnection.h b/src/core/gameconnection.h
index 5880f9b..22af910 100644
--- a/src/core/gameconnection.h
+++ b/src/core/gameconnection.h
@@ -18,7 +18,7 @@ class GameConnection : public GameInterface
{
public:
GameConnection(std::string const &connectionstr);
- ~GameConnection();
+ virtual ~GameConnection();
/*----- inspectors ------------------------------------------------ */
@@ -29,10 +29,13 @@ public:
inline bool error() const { return !connection_running; }
/// returns true if the game is running an interactive module
- inline bool interactive() const { return true; }
+ virtual bool interactive() const;
+
+ /// return the current game time in seconds
+ virtual float time() const;
/// return the current game time
- inline unsigned long timestamp() const { return connection_timestamp; }
+ virtual unsigned long timestamp() const;
/*----- mutators -------------------------------------------------- */
diff --git a/src/core/gameinterface.cc b/src/core/gameinterface.cc
index 1ed0a67..4b66489 100644
--- a/src/core/gameinterface.cc
+++ b/src/core/gameinterface.cc
@@ -114,6 +114,7 @@ void GameInterface::clear()
// remove all zones
for (Zone::Registry::iterator it = Zone::registry().begin(); it != Zone::registry().end(); it++) {
Zone *zone = (*it).second;
+ con_debug " removing zone " << zone->label() << std::endl;
delete zone;
}
Zone::registry().clear();
@@ -174,7 +175,7 @@ Player *GameInterface::find_player(const std::string &search)
}
}
- if (search.size() <3)
+ if (search.size() < 3)
return 0;
for (std::list<Player *>:: iterator it = game_players.begin(); it != game_players.end(); it++) {
diff --git a/src/core/gameinterface.h b/src/core/gameinterface.h
index 7d3e086..dbb235e 100644
--- a/src/core/gameinterface.h
+++ b/src/core/gameinterface.h
@@ -42,9 +42,6 @@ public:
/// show a list of connected players
void list_players();
- /// return the current game time, in seconds
- float time() const { return ((float)(timestamp()) / 1000.0f); }
-
/*----- virtual inspectors --------------------------------------- */
/// returns true if the game server can run a time frime
@@ -53,6 +50,9 @@ public:
/// returns true if the game is running an interactive module
virtual bool interactive() const = 0;
+ /// return the current game time in seconds
+ virtual float time() const = 0;
+
/// return the current game time
virtual unsigned long timestamp() const = 0;
diff --git a/src/core/gameserver.cc b/src/core/gameserver.cc
index b82946b..b222524 100644
--- a/src/core/gameserver.cc
+++ b/src/core/gameserver.cc
@@ -226,6 +226,16 @@ GameServer::~GameServer()
server_instance = 0;
}
+unsigned long GameServer::timestamp() const
+{
+ return server_timestamp;
+}
+
+float GameServer::time() const
+{
+ return ((float)(server_timestamp) / 1000.0f);
+}
+
Info *GameServer::info(const std::string &label)
{
return Info::find(label);
diff --git a/src/core/gameserver.h b/src/core/gameserver.h
index ac5f19e..a8d96db 100644
--- a/src/core/gameserver.h
+++ b/src/core/gameserver.h
@@ -23,7 +23,7 @@ class GameServer : public GameInterface
{
public:
GameServer();
- ~GameServer();
+ virtual ~GameServer();
/*----- inspectors ------------------------------------------------ */
@@ -36,8 +36,11 @@ public:
/// returns true if the game is running an interactive module
virtual bool interactive() const;
- /// current server game time
- virtual inline unsigned long timestamp() const { return server_timestamp; }
+ /// return the current game time in seconds
+ virtual float time() const;
+
+ /// return the current game time
+ virtual unsigned long timestamp() const;
/// current module
inline const Module *module() const { return server_module; }
diff --git a/src/core/zone.h b/src/core/zone.h
index f93cea2..32463df 100644
--- a/src/core/zone.h
+++ b/src/core/zone.h
@@ -69,7 +69,7 @@ public:
Zone(std::istream & is);
/// delete a zone
- ~Zone();
+ virtual ~Zone();
/* ---- inspectors ----------------------------------------- */